WiiFlow_Lite/source/channel
fix94.1 d12e9e84d6 -horribly cleaned up and simplified the whole game list loading
code and process, should be faster now, also the list cache should
take less space now
-using "types" instead of magic word now for internal detection, 
faster and easier to handle
-prepared wiiflows code for custom coverflow which can have all
types together (nothing added yet)
2012-06-16 17:03:23 +00:00
..
banner.cpp -all free should be safe now :P 2012-05-13 17:25:26 +00:00
banner.h -replaced all safe_vectors by regular vectors, there is no 2012-05-06 12:03:43 +00:00
channel_launcher.c -lets use libogc svn r4902 again, sure the new libogc got some 2012-06-14 15:27:57 +00:00
channel_launcher.h -lets use libogc svn r4902 again, sure the new libogc got some 2012-06-14 15:27:57 +00:00
channels.cpp *Fixed launching channels on emulated nand 2012-05-23 22:09:11 +00:00
channels.h -fixed BASIC(!) channel launching, currently only booting 2012-05-20 12:34:48 +00:00
lz77.c -clearing framebuffer before displaying image, should prevent 2012-05-17 16:21:16 +00:00
lz77.h mirrored wiiflow r417 2012-01-21 20:57:41 +00:00
MD5.c -all free should be safe now :P 2012-05-13 17:25:26 +00:00
MD5.h mirrored wiiflow r417 2012-01-21 20:57:41 +00:00
nand.cpp -horribly cleaned up and simplified the whole game list loading 2012-06-16 17:03:23 +00:00
nand.hpp -removed two redundant methods 2012-06-07 05:14:51 +00:00
stub.s mirrored wiiflow r417 2012-01-21 20:57:41 +00:00