mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-24 04:09:15 +01:00
90b4b24c2e
-fixed booting devolution without AHBPROT patched out -cleaned up some stuff
482 lines
12 KiB
C++
482 lines
12 KiB
C++
/****************************************************************************
|
|
* Copyright (C) 2012 FIX94
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
****************************************************************************/
|
|
#include <gccore.h>
|
|
#include <stdio.h>
|
|
#include <unistd.h>
|
|
#include <string.h>
|
|
#include <malloc.h>
|
|
#include <ogc/machine/processor.h>
|
|
#include <sdcard/wiisd_io.h>
|
|
|
|
// for directory parsing and low-level file I/O
|
|
#include <sys/types.h>
|
|
#include <sys/stat.h>
|
|
#include <fcntl.h>
|
|
#include <dirent.h>
|
|
|
|
#include "gc/gc.hpp"
|
|
#include "fat.h"
|
|
#include "devicemounter/sdhc.h"
|
|
#include "devicemounter/usbstorage_libogc.h"
|
|
#include "gecko/gecko.h"
|
|
#include "fileOps/fileOps.h"
|
|
#include "loader/utils.h"
|
|
#include "loader/disc.h"
|
|
#include "memory/memory.h"
|
|
|
|
// DIOS-MIOS
|
|
DML_CFG *DMLCfg = NULL;
|
|
|
|
void DML_New_SetOptions(const char *GamePath, char *CheatPath, const char *NewCheatPath, const char *partition, bool cheats, bool debugger, u8 NMM, u8 nodisc, u8 DMLvideoMode, u8 videoSetting, bool widescreen, bool new_dm_cfg)
|
|
{
|
|
gprintf("Wiiflow GC: Launch game '%s' through memory (new method)\n", GamePath);
|
|
|
|
DMLCfg = (DML_CFG*)malloc(sizeof(DML_CFG));
|
|
if(DMLCfg == NULL)
|
|
return;
|
|
memset(DMLCfg, 0, sizeof(DML_CFG));
|
|
|
|
DMLCfg->Magicbytes = 0xD1050CF6;
|
|
if(new_dm_cfg)
|
|
DMLCfg->CfgVersion = 0x00000002;
|
|
else
|
|
DMLCfg->CfgVersion = 0x00000001;
|
|
|
|
if(videoSetting == 0)
|
|
DMLCfg->VideoMode |= DML_VID_NONE;
|
|
else if(videoSetting == 1)
|
|
DMLCfg->VideoMode |= DML_VID_DML_AUTO;
|
|
else
|
|
DMLCfg->VideoMode |= DML_VID_FORCE;
|
|
|
|
DMLCfg->Config |= DML_CFG_ACTIVITY_LED; //Sorry but I like it lol, option will may follow
|
|
DMLCfg->Config |= DML_CFG_PADHOOK; //Makes life easier, l+z+b+digital down...
|
|
|
|
if(GamePath != NULL)
|
|
{
|
|
strncpy(DMLCfg->GamePath, GamePath, sizeof(DMLCfg->GamePath));
|
|
DMLCfg->Config |= DML_CFG_GAME_PATH;
|
|
}
|
|
|
|
if(CheatPath != NULL && NewCheatPath != NULL && cheats)
|
|
{
|
|
char *ptr;
|
|
if(strstr(CheatPath, partition) == NULL)
|
|
{
|
|
fsop_CopyFile(CheatPath, (char*)NewCheatPath, NULL, NULL);
|
|
ptr = strstr(NewCheatPath, ":/") + 1;
|
|
}
|
|
else
|
|
ptr = strstr(CheatPath, ":/") + 1;
|
|
strncpy(DMLCfg->CheatPath, ptr, sizeof(DMLCfg->CheatPath));
|
|
gprintf("Cheat Path: %s\n", ptr);
|
|
DMLCfg->Config |= DML_CFG_CHEAT_PATH;
|
|
}
|
|
|
|
if(cheats)
|
|
DMLCfg->Config |= DML_CFG_CHEATS;
|
|
if(debugger)
|
|
DMLCfg->Config |= DML_CFG_DEBUGGER;
|
|
if(NMM > 0)
|
|
DMLCfg->Config |= DML_CFG_NMM;
|
|
if(NMM > 1)
|
|
DMLCfg->Config |= DML_CFG_NMM_DEBUG;
|
|
if(nodisc > 0)
|
|
{
|
|
if(new_dm_cfg)
|
|
DMLCfg->Config |= DML_CFG_NODISC_CFG2;
|
|
else
|
|
DMLCfg->Config |= DML_CFG_NODISC_CFG1;
|
|
}
|
|
if(widescreen && new_dm_cfg)
|
|
DMLCfg->Config |= DML_CFG_FORCE_WIDE;
|
|
|
|
if(DMLvideoMode > 3)
|
|
DMLCfg->VideoMode |= DML_VID_PROG_PATCH;
|
|
}
|
|
|
|
void DML_Old_SetOptions(const char *GamePath)
|
|
{
|
|
gprintf("Wiiflow GC: Launch game '%s' through boot.bin (old method)\n", GamePath);
|
|
FILE *f;
|
|
f = fopen("sd:/games/boot.bin", "wb");
|
|
fwrite(GamePath, 1, strlen(GamePath) + 1, f);
|
|
fclose(f);
|
|
|
|
//Tell DML to boot the game from sd card
|
|
*(vu32*)0x80001800 = 0xB002D105;
|
|
DCFlushRange((void *)(0x80001800), 4);
|
|
ICInvalidateRange((void *)(0x80001800), 4);
|
|
|
|
*(vu32*)0xCC003024 |= 7;
|
|
}
|
|
|
|
void DML_New_SetBootDiscOption(bool new_dm_cfg)
|
|
{
|
|
gprintf("Booting GC game\n");
|
|
|
|
DMLCfg = (DML_CFG*)malloc(sizeof(DML_CFG));
|
|
if(DMLCfg == NULL)
|
|
return;
|
|
memset(DMLCfg, 0, sizeof(DML_CFG));
|
|
|
|
DMLCfg->Magicbytes = 0xD1050CF6;
|
|
if(new_dm_cfg)
|
|
DMLCfg->CfgVersion = 0x00000002;
|
|
else
|
|
DMLCfg->CfgVersion = 0x00000001;
|
|
DMLCfg->VideoMode |= DML_VID_DML_AUTO;
|
|
|
|
DMLCfg->Config |= DML_CFG_BOOT_DISC;
|
|
}
|
|
|
|
void DML_New_WriteOptions()
|
|
{
|
|
if(DMLCfg == NULL)
|
|
return;
|
|
|
|
//Write options into memory
|
|
memcpy((void *)0x80001700, DMLCfg, sizeof(DML_CFG));
|
|
DCFlushRange((void *)(0x80001700), sizeof(DML_CFG));
|
|
|
|
//DML v1.2+
|
|
memcpy((void *)0x81200000, DMLCfg, sizeof(DML_CFG));
|
|
DCFlushRange((void *)(0x81200000), sizeof(DML_CFG));
|
|
|
|
free(DMLCfg);
|
|
}
|
|
|
|
|
|
// Devolution
|
|
u8 *loader_bin = NULL;
|
|
extern "C" { extern void __exception_closeall(); }
|
|
static gconfig *DEVO_CONFIG = (gconfig*)0x80000020;
|
|
#define DEVO_Entry() ((void(*)(void))loader_bin)()
|
|
|
|
bool DEVO_Installed(const char* path)
|
|
{
|
|
bool devo = false;
|
|
char loader_path[256];
|
|
snprintf(loader_path, sizeof(loader_path), "%s/loader.bin", path);
|
|
FILE *f = fopen(loader_path, "rb");
|
|
if(f)
|
|
{
|
|
u8 *tbuf = (u8 *)malloc(0x04);
|
|
fread(tbuf, 1, 4, f);
|
|
if(*(vu32*)tbuf == 0x4800004c)
|
|
devo = true;
|
|
|
|
free(tbuf);
|
|
fclose(f);
|
|
}
|
|
return devo;
|
|
}
|
|
|
|
void DEVO_GetLoader(const char *loader)
|
|
{
|
|
//Read in loader.bin
|
|
char loader_path[256];
|
|
snprintf(loader_path, sizeof(loader_path), "%s/loader.bin", loader);
|
|
FILE *f = fopen(loader_path, "rb");
|
|
if(f)
|
|
{
|
|
gprintf("Read Devolution Loader: \"%s\"\n", loader_path);
|
|
fseek(f, 0, SEEK_END);
|
|
u32 size = ftell(f);
|
|
rewind(f);
|
|
loader_bin = (u8*)memalign(32, size);
|
|
fread(loader_bin, 1, size, f);
|
|
DCFlushRange(loader_bin, ALIGN32(size));
|
|
fclose(f);
|
|
}
|
|
else
|
|
{
|
|
gprintf("Devolution loader.bin not found!\n");
|
|
return;
|
|
}
|
|
gprintf("%s\n", (char*)loader_bin + 4);
|
|
}
|
|
|
|
void DEVO_SetOptions(const char *isopath, const char *partition, const char *gameID, bool memcard_emu)
|
|
{
|
|
// re-mount device we need
|
|
fatMountSimple(partition, strncasecmp(partition, "sd", 2) ? &__io_usbstorage_ogc : &__io_wiisd);
|
|
|
|
//start writing cfg to mem
|
|
struct stat st;
|
|
int data_fd;
|
|
char iso2path[256];
|
|
|
|
stat(isopath, &st);
|
|
FILE *f = fopen(isopath, "rb");
|
|
gprintf("Read ISO File: \"%s\"\n", isopath);
|
|
fread((u8*)0x80000000, 1, 32, f);
|
|
fclose(f);
|
|
|
|
// fill out the Devolution config struct
|
|
memset(DEVO_CONFIG, 0, sizeof(gconfig));
|
|
DEVO_CONFIG->signature = 0x3EF9DB23;
|
|
DEVO_CONFIG->version = 0x00000100;
|
|
DEVO_CONFIG->device_signature = st.st_dev;
|
|
DEVO_CONFIG->disc1_cluster = st.st_ino;
|
|
|
|
// If 2nd iso file tell Devo about it
|
|
strcpy(iso2path, isopath);
|
|
char *ptz = (char *)NULL;
|
|
ptz = strstr(iso2path, "game.iso");
|
|
if(ptz != NULL)
|
|
strncpy(ptz, "gam1.iso", 8);
|
|
|
|
f = fopen(iso2path, "rb");
|
|
if(f)
|
|
{
|
|
gprintf("Found 2nd iso file for multi DVD game: \"%s\"\n", iso2path);
|
|
stat(iso2path, &st);
|
|
DEVO_CONFIG->disc2_cluster = st.st_ino;
|
|
fclose(f);
|
|
}
|
|
|
|
// make sure these directories exist, they are required for Devolution to function correctly
|
|
char full_path[256];
|
|
snprintf(full_path, sizeof(full_path), "%s:/apps", partition);
|
|
fsop_MakeFolder(full_path);
|
|
snprintf(full_path, sizeof(full_path), "%s:/apps/gc_devo", partition);
|
|
fsop_MakeFolder(full_path);
|
|
|
|
if(memcard_emu)
|
|
{
|
|
// find or create a 16MB memcard file for emulation
|
|
// this file can be located anywhere since it's passed by cluster, not name
|
|
// it must be at least 16MB though
|
|
if(gameID[3] == 'J') //Japanese Memory Card
|
|
snprintf(full_path, sizeof(full_path), "%s:/apps/gc_devo/memcard_jap.bin", partition);
|
|
else
|
|
snprintf(full_path, sizeof(full_path), "%s:/apps/gc_devo/memcard.bin", partition);
|
|
|
|
// check if file doesn't exist or is less than 16MB
|
|
if(stat(full_path, &st) == -1 || st.st_size < 16<<20)
|
|
{
|
|
// need to enlarge or create it
|
|
data_fd = open(full_path, O_WRONLY|O_CREAT);
|
|
if(data_fd >= 0)
|
|
{
|
|
// make it 16MB
|
|
gprintf("Resizing memcard file...\n");
|
|
ftruncate(data_fd, 16<<20);
|
|
if(fstat(data_fd, &st) == -1 || st.st_size < 16<<20)
|
|
{
|
|
// it still isn't big enough. Give up.
|
|
st.st_ino = 0;
|
|
}
|
|
close(data_fd);
|
|
}
|
|
else
|
|
{
|
|
// couldn't open or create the memory card file
|
|
st.st_ino = 0;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
st.st_ino = 0;
|
|
|
|
// set FAT cluster for start of memory card file
|
|
// if this is zero memory card emulation will not be used
|
|
DEVO_CONFIG->memcard_cluster = st.st_ino;
|
|
|
|
// flush disc ID and Devolution config out to memory
|
|
DCFlushRange((void*)0x80000000, 64);
|
|
|
|
fatUnmount(partition);
|
|
}
|
|
|
|
void DEVO_Boot()
|
|
{
|
|
u32 cookie;
|
|
|
|
/* cleaning up and load dol */
|
|
SYS_ResetSystem(SYS_SHUTDOWN, 0, 0);
|
|
_CPU_ISR_Disable(cookie);
|
|
__exception_closeall();
|
|
DEVO_Entry();
|
|
_CPU_ISR_Restore(cookie);
|
|
}
|
|
|
|
|
|
// General
|
|
#define SRAM_ENGLISH 0
|
|
#define SRAM_GERMAN 1
|
|
#define SRAM_FRENCH 2
|
|
#define SRAM_SPANISH 3
|
|
#define SRAM_ITALIAN 4
|
|
#define SRAM_DUTCH 5
|
|
|
|
extern "C" {
|
|
syssram* __SYS_LockSram();
|
|
u32 __SYS_UnlockSram(u32 write);
|
|
u32 __SYS_SyncSram(void);
|
|
}
|
|
|
|
void GC_SetVideoMode(u8 videomode, u8 videoSetting)
|
|
{
|
|
syssram *sram;
|
|
sram = __SYS_LockSram();
|
|
GXRModeObj *vmode = VIDEO_GetPreferredMode(0);
|
|
int vmode_reg = 0;
|
|
|
|
if((VIDEO_HaveComponentCable() && (CONF_GetProgressiveScan() > 0)) || videomode > 3)
|
|
sram->flags |= 0x80; //set progressive flag
|
|
else
|
|
sram->flags &= 0x7F; //clear progressive flag
|
|
|
|
if(videomode == 1 || videomode == 3 || videomode == 5)
|
|
{
|
|
vmode_reg = 1;
|
|
sram->flags |= 0x01; // Set bit 0 to set the video mode to PAL
|
|
sram->ntd |= 0x40; //set pal60 flag
|
|
}
|
|
else
|
|
{
|
|
sram->flags &= 0xFE; // Clear bit 0 to set the video mode to NTSC
|
|
sram->ntd &= 0xBF; //clear pal60 flag
|
|
}
|
|
|
|
if(videomode == 1)
|
|
{
|
|
if(DMLCfg != NULL && videoSetting == 2)
|
|
DMLCfg->VideoMode |= DML_VID_FORCE_PAL50;
|
|
vmode = &TVPal528IntDf;
|
|
}
|
|
else if(videomode == 2)
|
|
{
|
|
if(DMLCfg != NULL && videoSetting == 2)
|
|
DMLCfg->VideoMode |= DML_VID_FORCE_NTSC;
|
|
vmode = &TVNtsc480IntDf;
|
|
}
|
|
else if(videomode == 3)
|
|
{
|
|
if(DMLCfg != NULL && videoSetting == 2)
|
|
DMLCfg->VideoMode |= DML_VID_FORCE_PAL60;
|
|
vmode = &TVEurgb60Hz480IntDf;
|
|
vmode_reg = 5;
|
|
}
|
|
else if(videomode == 4 ||videomode == 6)
|
|
{
|
|
if(DMLCfg != NULL && videoSetting == 2)
|
|
DMLCfg->VideoMode |= DML_VID_FORCE_PROG;
|
|
vmode = &TVNtsc480Prog;
|
|
}
|
|
else if(videomode == 5 || videomode == 7)
|
|
{
|
|
if(DMLCfg != NULL && videoSetting == 2)
|
|
DMLCfg->VideoMode |= DML_VID_FORCE_PROG;
|
|
vmode = &TVNtsc480Prog;
|
|
vmode_reg = 5;
|
|
}
|
|
|
|
__SYS_UnlockSram(1); // 1 -> write changes
|
|
while(!__SYS_SyncSram());
|
|
|
|
/* Set video mode register */
|
|
*Video_Mode = vmode_reg;
|
|
DCFlushRange((void*)Video_Mode, 4);
|
|
|
|
/* Set video mode */
|
|
if(vmode != 0)
|
|
VIDEO_Configure(vmode);
|
|
|
|
/* Setup video */
|
|
VIDEO_SetBlack(FALSE);
|
|
VIDEO_Flush();
|
|
VIDEO_WaitVSync();
|
|
if(vmode->viTVMode & VI_NON_INTERLACE)
|
|
VIDEO_WaitVSync();
|
|
else while(VIDEO_GetNextField())
|
|
VIDEO_WaitVSync();
|
|
|
|
/* Set black and flush */
|
|
VIDEO_SetBlack(TRUE);
|
|
VIDEO_Flush();
|
|
VIDEO_WaitVSync();
|
|
if(vmode->viTVMode & VI_NON_INTERLACE)
|
|
VIDEO_WaitVSync();
|
|
else while(VIDEO_GetNextField())
|
|
VIDEO_WaitVSync();
|
|
}
|
|
|
|
u8 get_wii_language()
|
|
{
|
|
switch (CONF_GetLanguage())
|
|
{
|
|
case CONF_LANG_GERMAN:
|
|
return SRAM_GERMAN;
|
|
case CONF_LANG_FRENCH:
|
|
return SRAM_FRENCH;
|
|
case CONF_LANG_SPANISH:
|
|
return SRAM_SPANISH;
|
|
case CONF_LANG_ITALIAN:
|
|
return SRAM_ITALIAN;
|
|
case CONF_LANG_DUTCH:
|
|
return SRAM_DUTCH;
|
|
default:
|
|
return SRAM_ENGLISH;
|
|
}
|
|
}
|
|
|
|
void GC_SetLanguage(u8 lang)
|
|
{
|
|
if (lang == 0)
|
|
lang = get_wii_language();
|
|
else
|
|
lang--;
|
|
|
|
syssram *sram;
|
|
sram = __SYS_LockSram();
|
|
sram->lang = lang;
|
|
|
|
__SYS_UnlockSram(1); // 1 -> write changes
|
|
while(!__SYS_SyncSram());
|
|
}
|
|
|
|
int GC_GameIsInstalled(char *discid, const char* partition, const char* dmlgamedir)
|
|
{
|
|
char folder[50];
|
|
char source[300];
|
|
snprintf(folder, sizeof(folder), dmlgamedir, partition);
|
|
snprintf(source, sizeof(source), "%s/%s/game.iso", folder, discid);
|
|
|
|
FILE *f = fopen(source, "rb");
|
|
if(f)
|
|
{
|
|
gprintf("Found on %s: %s\n", partition, source);
|
|
fclose(f);
|
|
return 1;
|
|
}
|
|
else
|
|
{
|
|
snprintf(source, sizeof(source), "%s/%s/sys/boot.bin", folder, discid);
|
|
f = fopen(source, "rb");
|
|
if(f)
|
|
{
|
|
gprintf("Found on %s: %s\n", partition, source);
|
|
fclose(f);
|
|
return 2;
|
|
}
|
|
}
|
|
return 0;
|
|
}
|