WiiFlow_Lite/source/loader/disc.h
fix94.1 6ae58ae3de -added back basic hermes and wanin cIOS support, you can now load
wii games with them again and you also should be able to boot
wiiflow using another ios than d2x
2012-07-16 14:05:57 +00:00

117 lines
1.7 KiB
C

#ifndef _DISC_H_
#define _DISC_H_
#define WII_MAGIC 0x5D1C9EA3
#define GC_MAGIC 0xC2339F3D
/* Disc header structure */
struct discHdr
{
/* Game ID */
u8 id[6];
/* Game version */
u16 version;
/* Audio streaming */
u8 streaming;
u8 bufsize;
/* Padding */
u64 chantitle; // Used for channels
/* Sorting */
u16 index;
u8 esrb;
u8 controllers;
u8 players;
u8 wifi;
/* Wii Magic word */
u32 magic;
/* GC Magic word */
u32 gc_magic;
/* Game title */
char title[64];
/* Encryption/Hashing */
u8 encryption;
u8 h3_verify;
/* Padding */
u32 casecolor;
u8 unused3[26];
} ATTRIBUTE_PACKED;
struct gc_discHdr
{
/* Game ID */
u8 id[6];
/* Game version */
u16 version;
/* Audio streaming */
u8 streaming;
u8 bufsize;
/* Padding */
u8 unused1[18];
/* Magic word */
u32 magic;
/* Game title */
char title[64];
/* Padding */
u8 unused2[64];
} ATTRIBUTE_PACKED;
struct dir_discHdr
{
char id[7]; //6+1 for null character
char path[256];
wchar_t title[64];
u32 settings[2]; //chantitle, plugin magic, crc32, gamecube game on sd, etc
u8 type;
u32 casecolor;
u16 index;
u8 esrb;
u8 controllers;
u8 players;
u8 wifi;
} ATTRIBUTE_PACKED;
#ifdef __cplusplus
extern "C" {
#endif /* __cplusplus */
/* Prototypes */
s32 Disc_Init(void);
s32 Disc_Open(bool);
s32 Disc_Wait(void);
s32 Disc_SetUSB(const u8 *);
s32 Disc_ReadHeader(void *);
s32 Disc_ReadGCHeader(void *);
s32 Disc_Type(bool);
s32 Disc_IsWii(void);
s32 Disc_IsGC(void);
s32 Disc_BootPartition();
s32 Disc_FindPartition(u64 *outbuf);
void RunApploader(u64 offset, u8 vidMode, bool vipatch, bool countryString, u8 patchVidMode, int aspectRatio, u32 returnTo);
#ifdef __cplusplus
}
#endif /* __cplusplus */
#endif