mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-12-25 19:31:58 +01:00
45b39c2be0
-Readded the code to paths to be able to change the path where Wii and GC games are kept. But they really should just be kept in dev:/wbfs and dev:/games. -wiiflow_lite.ini changes under [GAMECUBE] are: removed video_setting= - was used to tell wiiflow when using DML or Nintendont to set cfg args for video mode. not needed anymore. dir_usb_games= - is now - gc_games_dir= with default of %s:/games similar to wii_games_dir dm_widescreen= - is now - widescreen= screenshot= is removed. was used for DML wiiu_widescreen= is added. but only used if on a Wii U -gameconfig2.ini changes as well. -NMM and DML is still used in theme ini files. may change in a commit soon but that means all themes have to be modified, a big pain in the butt. -language and help files will need to be updated to remove all DML and NMM crap. -and default names of images for some icons and btns need to be changed but for now left them as they are. -other minor changes. Most of it untested so I hope it all works, if not then repair commits will follow.
133 lines
3.1 KiB
C++
133 lines
3.1 KiB
C++
/***************************************************************************
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* Copyright (C) 2012
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* by OverjoY and FIX94 for Wiiflow
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any
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* damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any
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* purpose, including commercial applications, and to alter it and
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* redistribute it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you
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* must not claim that you wrote the original software. If you use
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* this software in a product, an acknowledgment in the product
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* documentation would be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and
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* must not be misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*
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* gc_disc_dump.hpp
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*
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***************************************************************************/
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#ifndef GC_DISC_DUMP_H_
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#define GC_DISC_DUMP_H_
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typedef void (*progress_callback_t)(int status,int total,void *user_data);
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typedef void (*message_callback_t)(int message, int info, char *cinfo, void *user_data);
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enum spcall
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{
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KB = 0,
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BL,
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MB,
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GB,
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};
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struct FST
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{
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union
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{
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struct
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{
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u32 Type :8;
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u32 NameOffset :24;
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};
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u32 TypeName;
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};
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union
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{
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struct
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{
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u32 FileOffset;
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u32 FileLength;
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};
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struct
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{
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u32 ParentOffset;
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u32 NextOffset;
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};
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u32 entry[2];
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};
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};
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class GCDump
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{
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public:
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void Init(bool skip, bool comp, bool wexf, bool align, u32 nretry, u32 rsize, const char* partition, const char* m_GCgamesDir)
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{
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skiponerror = skip;
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compressed = comp;
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writeexfiles = wexf;
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force_32k_align = align;
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gc_nbrretry = nretry;
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gc_readsize = rsize;
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gamepartition = partition;
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gc_gamesDir = m_GCgamesDir;
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gc_skipped = 0;
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waitonerror = true;
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}
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s32 DumpGame( );
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s32 CheckSpace(u32 *needed, bool comp);
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u32 GetFreeSpace(char *path, u32 Value);
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private:
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void *u_data;
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bool force_32k_align;
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bool skiponerror;
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bool compressed;
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bool writeexfiles;
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bool waitonerror;
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bool gamedone;
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bool multigamedisc;
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const char *gamepartition;
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const char *gc_gamesDir;
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char minfo[74];
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u8 Disc;
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u8 Disc2;
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u32 gc_nbrretry;
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u32 gc_error;
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u32 gc_retry;
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u32 gc_skipped;
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u32 gc_readsize;
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u32 gc_done;
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u32 ID;
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u32 ID2;
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u32 ApploaderSize;
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u32 DOLOffset;
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u32 DOLSize;
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u32 FSTOffset;
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u32 FSTSize;
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u32 FSTTotal;
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u32 FSTEnt;
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u32 GamePartOffset;
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u32 DataSize;
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u32 DiscSize;
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u32 DiscSizeCalculated;
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u32 MultiGameCnt;
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u32 MultiGameDump;
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u32 Gamesize[10];
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u64 NextOffset;
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s32 __DiscReadRaw(void *outbuf, u64 offset, u32 length);
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s32 __DiscWrite(char * path, u64 offset, u32 length, u8 *ReadBuffer);
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s32 __DiscWriteFile(FILE *f, u64 offset, u32 length, u8 *ReadBuffer);
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void __AnalizeMultiDisc();
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bool __WaitForDisc(u8 dsc, u32 msg);
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bool __CheckMDHack(u32 ID);
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};
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#endif
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