mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-12-05 01:24:19 +01:00
e3e04bd584
-corrected small debug print mistake -set down mem1 usage a little bit -enabled randomize_music by default
168 lines
3.7 KiB
C++
168 lines
3.7 KiB
C++
#include "musicplayer.h"
|
|
|
|
using namespace std;
|
|
|
|
MusicPlayer *MusicPlayer::instance = NULL;
|
|
|
|
MusicPlayer *MusicPlayer::Instance()
|
|
{
|
|
if (instance == NULL)
|
|
instance = new MusicPlayer();
|
|
|
|
return instance;
|
|
}
|
|
|
|
void MusicPlayer::DestroyInstance()
|
|
{
|
|
if (instance != NULL)
|
|
delete instance;
|
|
|
|
instance = NULL;
|
|
}
|
|
|
|
void MusicPlayer::Init(Config &cfg, string musicDir, string themeMusicDir)
|
|
{
|
|
m_music = NULL;
|
|
m_manual_stop = true;
|
|
m_stopped = true;
|
|
m_fade_rate = cfg.getInt("GENERAL", "music_fade_rate", 8);
|
|
m_music_volume = cfg.getInt("GENERAL", "sound_volume_music", 255);
|
|
|
|
SetVolume(0); // Fades in with tick()
|
|
|
|
MusicDirectory dir = (MusicDirectory) cfg.getInt("GENERAL", "music_directories", NORMAL_MUSIC | THEME_MUSIC);
|
|
m_music_files.Init(cfg.getString("GENERAL", "dir_list_cache"), std::string(), std::string(), std::string(), false);
|
|
|
|
if (dir & THEME_MUSIC)
|
|
m_music_files.Load(themeMusicDir, ".ogg|.mp3", "EN", cfg); //|.mod|.xm|.s3m|.wav|.aiff");
|
|
|
|
if (dir & NORMAL_MUSIC)
|
|
m_music_files.Load(musicDir, ".ogg|.mp3", "EN", cfg); //|.mod|.xm|.s3m|.wav|.aiff");
|
|
|
|
if (cfg.getBool("GENERAL", "randomize_music", true) && m_music_files.size() > 0)
|
|
{
|
|
srand(unsigned(time(NULL)));
|
|
random_shuffle(m_music_files.begin(), m_music_files.end());
|
|
}
|
|
|
|
m_current_music = m_music_files.begin();
|
|
}
|
|
|
|
MusicPlayer::~MusicPlayer()
|
|
{
|
|
if (m_music != NULL)
|
|
{
|
|
m_music->Stop();
|
|
delete m_music;
|
|
}
|
|
}
|
|
|
|
void MusicPlayer::SetVolume(int volume)
|
|
{
|
|
m_music_current_volume = volume > m_music_volume ? m_music_volume : volume;
|
|
if (m_music != NULL)
|
|
m_music->SetVolume(m_music_current_volume);
|
|
}
|
|
|
|
void MusicPlayer::SetVolume(int volume, int max_volume)
|
|
{
|
|
m_music_volume = max_volume;
|
|
SetVolume(volume);
|
|
}
|
|
|
|
void MusicPlayer::Previous()
|
|
{
|
|
if (m_music_files.empty()) return;
|
|
|
|
if (m_current_music == m_music_files.begin())
|
|
m_current_music = m_music_files.end();
|
|
|
|
m_current_music--;
|
|
|
|
LoadCurrentFile();
|
|
}
|
|
|
|
void MusicPlayer::Next()
|
|
{
|
|
if (m_music_files.empty()) return;
|
|
|
|
m_current_music++;
|
|
if (m_current_music == m_music_files.end())
|
|
m_current_music = m_music_files.begin();
|
|
|
|
LoadCurrentFile();
|
|
}
|
|
|
|
void MusicPlayer::Pause()
|
|
{
|
|
if (m_music != NULL)
|
|
m_music->Pause();
|
|
|
|
m_paused = true;
|
|
}
|
|
|
|
void MusicPlayer::Play()
|
|
{
|
|
m_manual_stop = m_paused = false; // Next tick will start the music
|
|
if (m_music != NULL)
|
|
m_music->SetVolume(m_music_current_volume);
|
|
}
|
|
|
|
void MusicPlayer::Stop()
|
|
{
|
|
m_manual_stop = true;
|
|
if (m_music != NULL)
|
|
{
|
|
m_music->Pause();
|
|
m_music->Stop();
|
|
delete m_music;
|
|
m_music = NULL;
|
|
}
|
|
m_stopped = true;
|
|
}
|
|
|
|
void MusicPlayer::Tick(bool attenuate)
|
|
{
|
|
if (m_music_files.empty()) return;
|
|
if (m_music_current_volume == 0 && attenuate) return;
|
|
|
|
if (m_music != NULL)
|
|
{
|
|
if (!attenuate && m_music_current_volume < m_music_volume)
|
|
{
|
|
int volume = m_music_current_volume + m_fade_rate > m_music_volume ?
|
|
m_music_volume : m_music_current_volume + m_fade_rate;
|
|
SetVolume(volume);
|
|
}
|
|
else if (attenuate && m_music_current_volume > 0)
|
|
{
|
|
int volume = m_music_current_volume - m_fade_rate < 0 ?
|
|
0 : m_music_current_volume - m_fade_rate;
|
|
SetVolume(volume);
|
|
}
|
|
}
|
|
|
|
if (!attenuate && !m_manual_stop && (m_music == NULL || m_stopped || !m_music->IsPlaying()))
|
|
Next();
|
|
}
|
|
|
|
void MusicPlayer::LoadCurrentFile()
|
|
{
|
|
if (m_music_files.empty()) return;
|
|
|
|
if (m_music != NULL)
|
|
m_music->Stop();
|
|
|
|
if (m_music == NULL)
|
|
m_music = new GuiSound((*m_current_music).c_str(), ASND_MUSIC_VOICE);
|
|
else
|
|
m_music->Load((*m_current_music).c_str());
|
|
|
|
if (m_music != NULL && !m_manual_stop)
|
|
{
|
|
m_music->SetVolume(m_music_current_volume);
|
|
m_music->Play();
|
|
m_stopped = false;
|
|
}
|
|
}
|