WiiFlow_Lite/source/menu/menu_game_boot.cpp
Fledge68 1384e475b0 - snapshots are now centered to fit inside the mini banner frame if theme available. plugin snapshot changes:
[GAME/SNAP] is the snapshot. width and height are just random numbers. wiiflow sets those. and the texture is of course set by wiiflow. the x and y are the upper left and the only thing to worry about.

[GAME/OVERLAY] is the snapshot overlay for handhelds. same info as [GAME/SNAP]

[GAME/SNAP_BG] is used for 2 things.
1. the dimensions of the window inside the frame. (x,y,width,height) used so wiiflow can center the snapshot.
2. the texture of the window inside the frame. wiiflow has it set to a transparent image. but you can make and use a solid colored image if you like.

the frame is still [GAME/USER4]
2019-10-07 12:15:41 -05:00

1077 lines
33 KiB
C++

#include <fcntl.h>
#include "menu.hpp"
#include "types.h"
#include "booter/external_booter.hpp"
#include "channel/channel_launcher.h"
#include "channel/channels.h"
#include "channel/nand.hpp"
#include "channel/identify.h"
#include "devicemounter/DeviceHandler.hpp"
#include "devicemounter/sdhc.h"
#include "devicemounter/usbstorage.h"
#include "gc/gc.hpp"
#include "homebrew/homebrew.h"
#include "loader/alt_ios.h"
#include "loader/wdvd.h"
#include "loader/playlog.h"
#include "loader/wbfs.h"
#include "loader/wip.h"
#include "loader/frag.h"
#include "loader/fst.h"
#include "loader/cios.h"
#include "loader/nk.h"
#include "memory/memory.h"
#include "network/http.h"
#include "network/gcard.h"
static void setLanguage(int l)
{
if (l > 0 && l <= 10)
configbytes[0] = l - 1;
else
configbytes[0] = 0xCD;
}
static u8 GetRequestedGameIOS(dir_discHdr *hdr)
{
u8 IOS = 0;
DeviceHandle.OpenWBFS(currentPartition);
wbfs_disc_t *disc = WBFS_OpenDisc((u8*)&hdr->id, hdr->path);
if(disc != NULL)
{
void *titleTMD = NULL;
u32 tmd_size = wbfs_extract_file(disc, (char*)"TMD", &titleTMD);
if(titleTMD != NULL)
{
if(tmd_size > 0x18B)
IOS = *((u8*)titleTMD + 0x18B);
MEM2_free(titleTMD);
}
WBFS_CloseDisc(disc);
}
WBFS_Close();
return IOS;
}
void CMenu::directlaunch(const char *GameID)// from boot arg for wii game only
{
m_directLaunch = true;
for(currentPartition = SD; currentPartition < USB8; currentPartition++)
{
if(!DeviceHandle.IsInserted(currentPartition))
continue;
DeviceHandle.OpenWBFS(currentPartition);
string gameDir(fmt(wii_games_dir, DeviceName[currentPartition]));
string cacheDir(fmt("%s/%s_wii.db", m_listCacheDir.c_str(), DeviceName[currentPartition]));
m_cacheList.CreateList(COVERFLOW_WII, currentPartition, gameDir,
stringToVector(".wbfs|.iso", '|'), cacheDir, false);
WBFS_Close();
for(u32 i = 0; i < m_cacheList.size(); i++)
{
if(strncasecmp(GameID, m_cacheList[i].id, 6) == 0)
{
_launchWii(&m_cacheList[i], false); // Launch will exit wiiflow
break;
}
}
}
error(wfmt(_fmt("errgame1", L"Cannot find the game with ID: %s"), GameID));
}
void CMenu::_launchShutdown()
{
CoverFlow.clear();
_showWaitMessage();
exitHandler(PRIILOADER_DEF); //Making wiiflow ready to boot something
}
void CMenu::_launch(const dir_discHdr *hdr)
{
dir_discHdr launchHdr;
memcpy(&launchHdr, hdr, sizeof(dir_discHdr));
/* Lets boot that shit */
if(launchHdr.type == TYPE_WII_GAME)
_launchWii(&launchHdr, false);
else if(launchHdr.type == TYPE_GC_GAME)
_launchGC(&launchHdr, false);
else if(launchHdr.type == TYPE_CHANNEL || launchHdr.type == TYPE_EMUCHANNEL)
_launchChannel(&launchHdr);
else if(launchHdr.type == TYPE_PLUGIN)
_launchPlugin(&launchHdr);
else if(launchHdr.type == TYPE_HOMEBREW)
{
const char *bootpath = fmt("%s/boot.dol", launchHdr.path);
if(!fsop_FileExist(bootpath))
bootpath = fmt("%s/boot.elf", launchHdr.path);
if(fsop_FileExist(bootpath))
{
m_cfg.setString(HOMEBREW_DOMAIN, "current_item", strrchr(launchHdr.path, '/') + 1);
vector<string> arguments = _getMetaXML(bootpath);
gprintf("launching homebrew app\n");
_launchHomebrew(bootpath, arguments);
}
}
}
void CMenu::_launchPlugin(dir_discHdr *hdr)
{
/* get dol name and name length for music plugin */
const char *plugin_dol_name = m_plugin.GetDolName(hdr->settings[0]);
u8 plugin_dol_len = strlen(plugin_dol_name);
/* check if music player plugin, if so set wiiflow's bckgrnd music player to play this song or playlist */
if(plugin_dol_len == 5 && strcasecmp(plugin_dol_name, "music") == 0)
{
if(strstr(hdr->path, ".pls") == NULL && strstr(hdr->path, ".m3u") == NULL)
MusicPlayer.LoadFile(hdr->path, false);
else
MusicPlayer.InitPlaylist(m_cfg, hdr->path, currentPartition);// maybe error msg if trouble loading playlist
return;
}
/* get title from hdr */
u32 title_len_no_ext = 0;
const char *title = CoverFlow.getFilenameId(hdr);// with extension
/* get path from hdr */
// example rom path - dev:/roms/super mario bros.zip
// example scummvm path - kq1-coco3
const char *path = NULL;
if(strchr(hdr->path, ':') != NULL)//it's a rom path
{
// if there's extension get length of title without extension
if(strchr(hdr->path, '.') != NULL)
title_len_no_ext = strlen(title) - strlen(strrchr(title, '.'));
// get path
*strrchr(hdr->path, '/') = '\0'; //cut title off end of path
path = strchr(hdr->path, '/') + 1; //cut dev:/ off of path
}
else // it's a scummvm game
path = hdr->path;// kq1-coco3
/* get device */
const char *device = (currentPartition == 0 ? "sd" : (DeviceHandle.GetFSType(currentPartition) == PART_FS_NTFS ? "ntfs" : "usb"));
/* get loader */
// the loader arg was used and added to plugin mods that fix94 made.
// it was used because postloader 4 also used the wiiflow plugins and the emus needed to know which loader to return to.
// the wiimednafen plugin mod still requires this loader arg. most others don't use it.
const char *loader = fmt("%s:/%s/WiiFlowLoader.dol", device, strchr(m_pluginsDir.c_str(), '/') + 1);
/* set arguments */
vector<string> arguments = m_plugin.CreateArgs(device, path, title, loader, title_len_no_ext, hdr->settings[0]);
/* find plugin dol - it does not have to be in dev:/wiiflow/plugins */
const char *plugin_file = plugin_dol_name; // try full path
if(strchr(plugin_file, ':') == NULL || !fsop_FileExist(plugin_file)) // if not found try wiiflow plugin folder
{
plugin_file = fmt("%s/%s", m_pluginsDir.c_str(), plugin_dol_name);
if(!fsop_FileExist(plugin_file)) // not found - try device search
{
for(u8 i = SD; i < MAXDEVICES; ++i)
{
plugin_file = fmt("%s:/%s", DeviceName[i], plugin_dol_name);
if(fsop_FileExist(plugin_file))
break;
}
}
}
/* launch plugin with args */
gprintf("launching plugin app\n");
_launchHomebrew(plugin_file, arguments);
}
void CMenu::_launchHomebrew(const char *filepath, vector<string> arguments)
{
/* clear coverflow, start wiiflow wait animation, set exit handler */
_launchShutdown();
m_gcfg1.save(true);
m_gcfg2.save(true);
m_cat.save(true);
m_cfg.save(true);
Playlog_Delete();
/* load boot.dol into memory and load app_booter.bin into memory */
bool ret = (LoadHomebrew(filepath) && LoadAppBooter(fmt("%s/app_booter.bin", m_binsDir.c_str())));
if(ret == false)
{
error(_t("errgame14", L"app_booter.bin not found!"));
_exitWiiflow();
}
/* no more error msgs - remove btns and sounds */
cleanup();
AddBootArgument(filepath);
for(u32 i = 0; i < arguments.size(); ++i)
{
gprintf("app argument: %s\n", arguments[i].c_str());
AddBootArgument(arguments[i].c_str());
}
ShutdownBeforeExit();// wifi and sd gecko doesnt work anymore after
loadIOS(58, false);
BootHomebrew();
Sys_Exit();
}
vector<string> CMenu::_getMetaXML(const char *bootpath)
{
char *meta_buf = NULL;
vector<string> args;
char meta_path[200];
char *p;
char *e, *end;
struct stat st;
/* load meta.xml */
p = strrchr(bootpath, '/');
snprintf(meta_path, sizeof(meta_path), "%.*smeta.xml", p ? p-bootpath+1 : 0, bootpath);
if (stat(meta_path, &st) != 0)
return args;
if (st.st_size > 64*1024)
return args;
meta_buf = (char *) calloc(st.st_size + 1, 1);// +1 so that the buf is 0 terminated
if (!meta_buf)
return args;
int fd = open(meta_path, O_RDONLY);
if (fd < 0)
{
free(meta_buf);
meta_buf = NULL;
return args;
}
read(fd, meta_buf, st.st_size);
close(fd);
/* strip comments */
p = meta_buf;
int len;
while (p && *p)
{
p = strstr(p, "<!--");
if (!p)
break;
e = strstr(p, "-->");
if (!e)
{
*p = 0; // terminate
break;
}
e += 3;
len = strlen(e);
memmove(p, e, len + 1); // +1 for 0 termination
}
/* parse meta */
if (strstr(meta_buf, "<app") && strstr(meta_buf, "</app>") && strstr(meta_buf, "<arguments>") && strstr(meta_buf, "</arguments>"))
{
p = strstr(meta_buf, "<arguments>");
end = strstr(meta_buf, "</arguments>");
do
{
p = strstr(p, "<arg>");
if (!p)
break;
p += 5; //strlen("<arg>");
e = strstr(p, "</arg>");
if (!e)
break;
string arg(p, e-p);
args.push_back(arg);
p = e + 6;
}
while (p < end);
}
free(meta_buf);
meta_buf = NULL;
return args;
}
void CMenu::_launchGC(dir_discHdr *hdr, bool disc)
{
/* note for a disc boot hdr->id is set to the disc id before _launchGC is called */
const char *id = hdr->id;
/* Get loader choice*/
u8 loader = min(m_gcfg2.getUInt(id, "gc_loader", 0), ARRAY_SIZE(CMenu::_GCLoader) - 1u);
loader = (loader == 0) ? min(m_cfg.getUInt(GC_DOMAIN, "default_loader", 1), ARRAY_SIZE(CMenu::_GlobalGCLoaders) - 1u) : loader-1;
if(disc)
loader = NINTENDONT;
/* Check if loader installed */
if((loader == NINTENDONT && !m_nintendont_installed) || (loader == DEVOLUTION && !m_devo_installed))
{
error(_t("errgame11", L"GameCube Loader not found! Can't launch game."));
return;
}
/* clear coverflow, start wiiflow wait animation, set exit handler */
_launchShutdown();
m_gcfg1.setInt("PLAYCOUNT", id, m_gcfg1.getInt("PLAYCOUNT", id, 0) + 1);
m_gcfg1.setUInt("LASTPLAYED", id, time(NULL));
if(has_enabled_providers() && _initNetwork() == 0)
add_game_to_card(id);
/* Get game settings */
const char *path = NULL;
if(disc)
path = "di";
else
path = hdr->path;
u8 GClanguage = min(m_gcfg2.getUInt(id, "language", 0), ARRAY_SIZE(CMenu::_GClanguages) - 1u);
GClanguage = (GClanguage == 0) ? min(m_cfg.getUInt(GC_DOMAIN, "game_language", 0), ARRAY_SIZE(CMenu::_GlobalGClanguages) - 1u) : GClanguage-1;
// language selection only works for PAL games
if(id[3] == 'E' || id[3] == 'J')
GClanguage = 1; //=english
u8 videoMode = min(m_gcfg2.getUInt(id, "video_mode", 0), ARRAY_SIZE(CMenu::_GCvideoModes) - 1u);
videoMode = (videoMode == 0) ? min(m_cfg.getUInt(GC_DOMAIN, "video_mode", 0), ARRAY_SIZE(CMenu::_GlobalGCvideoModes) - 1u) : videoMode-1;
bool widescreen = m_gcfg2.getBool(id, "widescreen", false);
bool activity_led = m_gcfg2.getBool(id, "led", false);
if(loader == NINTENDONT)
{
/* might add here - if not a disc use path to check for disc2.iso - if so then we need to prompt disc 1 or disc 2? */
u8 emuMC = min(m_gcfg2.getUInt(id, "emu_memcard", 0), ARRAY_SIZE(CMenu::_NinEmuCard) - 1u);
emuMC = (emuMC == 0) ? m_cfg.getUInt(GC_DOMAIN, "emu_memcard", 1) : emuMC - 1;
// these 3 settings have global defaults in wfl main config
bool cc_rumble = m_gcfg2.testOptBool(id, "cc_rumble", m_cfg.getBool(GC_DOMAIN, "cc_rumble", false));
bool native_ctl = m_gcfg2.testOptBool(id, "native_ctl", m_cfg.getBool(GC_DOMAIN, "native_ctl", false));
bool wiiu_widescreen = m_gcfg2.testOptBool(id, "wiiu_widescreen", m_cfg.getBool(GC_DOMAIN, "wiiu_widescreen", false));
bool deflicker = m_gcfg2.getBool(id, "deflicker", false);
bool tri_arcade = m_gcfg2.getBool(id, "triforce_arcade", false);
bool ipl = m_gcfg2.getBool(id, "skip_ipl", false);
bool patch_pal50 = m_gcfg2.getBool(id, "patch_pal50", false);
bool NIN_Debugger = (m_gcfg2.getInt(id, "debugger", 0) == 2);
bool cheats = m_gcfg2.getBool(id, "cheat", false);
s8 vidscale = m_gcfg2.getInt(id, "nin_width", 127);
if(vidscale == 127)
vidscale = m_cfg.getInt(GC_DOMAIN, "nin_width", 0);
s8 vidoffset = m_gcfg2.getInt(id, "nin_pos", 127);
if(vidoffset == 127)
vidoffset = m_cfg.getInt(GC_DOMAIN, "nin_pos", 0);
/* configs no longer needed */
m_gcfg1.save(true);
m_gcfg2.save(true);
m_cat.save(true);
m_cfg.save(true);
bool ret = (Nintendont_GetLoader() && LoadAppBooter(fmt("%s/app_booter.bin", m_binsDir.c_str())));
if(ret == false)
{
error(_t("errgame14", L"app_booter.bin not found!"));
_exitWiiflow();
}
/* no more error msgs - remove btns and sounds */
cleanup();
//GameID for Video mode when booting a Disc
memcpy((u8*)Disc_ID, id, 6);
DCFlushRange((u8*)Disc_ID, 32);
/* set nintendont conifg options */
u32 n_config = 0;
n_config |= NIN_CFG_AUTO_BOOT;
if(DeviceHandle.PathToDriveType(path) != SD)
n_config |= NIN_CFG_USB;
char CheatPath[256];
CheatPath[0] = '\0';// set NULL in case cheats are off
if(cheats)
{
n_config |= NIN_CFG_CHEAT_PATH;
n_config |= NIN_CFG_CHEATS;
/* Generate Game Cheat path - usb1:/games/title [id]/ */
char GC_Path[256];
GC_Path[255] = '\0';
if(!disc)
{
strncpy(GC_Path, path, 255);
if(strcasestr(path, "boot.bin") != NULL)//usb1:/games/title [id]/sys/boot.bin
{
*strrchr(GC_Path, '/') = '\0'; //erase /boot.bin
*(strrchr(GC_Path, '/')+1) = '\0'; //erase sys folder
}
else //usb1:/games/title [id]/game.iso
*(strrchr(GC_Path, '/')+1) = '\0'; //erase game.iso
}
//use wiiflow cheat folder if is a disc or is on same partition as game folder
if(disc || strncasecmp(m_cheatDir.c_str(), DeviceName[currentPartition], strlen(DeviceName[currentPartition])) == 0)
snprintf(CheatPath, sizeof(CheatPath), "%s/%s", m_cheatDir.c_str(), fmt("%s.gct", id));
else
{
// otherwise copy cheat file from wiiflow cheat folder to Game folder
char GC_game_dir[strlen(GC_Path) + 11];
snprintf(GC_game_dir, sizeof(GC_game_dir), "%s%s.gct", GC_Path, id);
fsop_CopyFile(fmt("%s/%s.gct", m_cheatDir.c_str(), id), GC_game_dir, NULL, NULL);
//might add err msg here if copy error
}
}
if(NIN_Debugger && IsOnWiiU() == false) //wii only
n_config |= NIN_CFG_OSREPORT;
if(native_ctl && IsOnWiiU() == false) //wii only
n_config |= NIN_CFG_NATIVE_SI;
if(wiiu_widescreen && IsOnWiiU() == true) //wii u vwii only
n_config |= NIN_CFG_WIIU_WIDE;
if(widescreen)
n_config |= NIN_CFG_FORCE_WIDE;
if(activity_led && IsOnWiiU() == false) //wii only
n_config |= NIN_CFG_LED;
if(tri_arcade)
n_config |= NIN_CFG_ARCADE_MODE;
if(cc_rumble)
n_config |= NIN_CFG_BIT_CC_RUMBLE;
if(ipl)
n_config |= NIN_CFG_SKIP_IPL;
/* set memcard options */
if(emuMC > 0 || IsOnWiiU() == true) //force memcardemu for wii u vwii
n_config |= NIN_CFG_MEMCARDEMU;
if(emuMC > 1)
n_config |= NIN_CFG_MC_MULTI;
/* set nintendont video options */
u32 n_videomode = 0;
/* if video is not already forced and patch pal50 or deflicker are on then force to game video mode */
if(videoMode == 0 && (patch_pal50 || deflicker))
{
if(id[3] == 'E' || id[3] == 'J')
videoMode = 2; //NTSC 480i
else if (CONF_GetEuRGB60() > 0)
videoMode = 3; //PAL 480i
else
videoMode = 1; //PAL 576i
}
/* auto or forced */
if(videoMode == 0)
n_videomode |= NIN_VID_AUTO;
else
n_videomode |= NIN_VID_FORCE;
// patch_pal50 only works on pal50 games forced to mpal, NTSC, or progressive.
if(patch_pal50)
n_videomode |= NIN_VID_PATCH_PAL50;
// videomode must be forced to set deflicker
if(deflicker)
n_videomode |= NIN_VID_FORCE_DF;
// progressive only works with NTSC - Nintendont auto forces to NTSC if progressive on
if(videoMode == 5)
{
n_config |= NIN_CFG_FORCE_PROG;
n_videomode |= NIN_VID_PROG;
}
// rmode and rmode_reg are set by Nintendont
switch (videoMode)//if 0 nothing is forced
{
case 1:// PAL50
n_videomode |= NIN_VID_FORCE_PAL50;
break;
case 2:// PAL60 480i
n_videomode |= NIN_VID_FORCE_PAL60;
break;
case 3:// NTSC 480i
n_videomode |= NIN_VID_FORCE_NTSC;
break;
case 4:// MPAL
n_videomode |= NIN_VID_FORCE_MPAL;
break;
}
Nintendont_SetOptions(path, id, CheatPath, GClanguage, n_config, n_videomode, vidscale, vidoffset);
ShutdownBeforeExit();
loadIOS(58, false); //nintendont NEEDS ios58 and AHBPROT disabled
/* should be a check for error loading IOS58 and AHBPROT disabled */
BootHomebrew(); //regular dol
}
else // loader == DEVOLUTION
{
// devolution does not allow force video and progressive mode
// ignore video setting choice and use game region always
if(id[3] =='E' || id[3] =='J')
{
// if game is NTSC then video is based on console video
if(CONF_GetVideo() == CONF_VIDEO_PAL)
videoMode = 2; //PAL 480i
else
videoMode = 3; //NTSC 480i
}
else
videoMode = 1; //PAL 576i 50hz
bool memcard_emu = m_gcfg2.testOptBool(id, "devo_memcard_emu", m_cfg.getBool(GC_DOMAIN, "devo_memcard_emu", false));
/* configs no longer needed */
m_gcfg1.save(true);
m_gcfg2.save(true);
m_cat.save(true);
m_cfg.save(true);
/* remove btns and sounds */
cleanup();
DEVO_GetLoader(m_dataDir.c_str());
DEVO_SetOptions(path, id, videoMode, GClanguage, memcard_emu, widescreen, activity_led, m_use_wifi_gecko);
if(AHBPROT_Patched())
loadIOS(58, false);
else //use cIOS instead to make sure Devolution works anyways
loadIOS(mainIOS, false);
ShutdownBeforeExit();
DEVO_Boot();
}
Sys_Exit();
}
/* used by wii and channel games to load the cIOS to use for the game */
/* plugins, apps, and gamecube games don't use cIOS */
int CMenu::_loadGameIOS(u8 gameIOS, int userIOS, string id, bool RealNAND_Channels)
{
gprintf("Game ID %s requested IOS %d.\nUser selected %d\n", id.c_str(), gameIOS, userIOS);
if(RealNAND_Channels && IOS_GetType(mainIOS) == IOS_TYPE_STUB)
{
/* doesn't use cIOS so we don't check userIOS */
bool ret = loadIOS(gameIOS, false);//load game requested IOS and patch nothing
_netInit();// needed after IOS change
if(ret == false)
{
error(wfmt(_fmt("errgame4", L"Couldn't load IOS %i"), gameIOS));
return LOAD_IOS_FAILED;
}
return LOAD_IOS_SUCCEEDED;
}
if(userIOS)// if IOS is not 'auto' and set to a specific cIOS then set gameIOS to that cIOS if it's installed
{
for(CIOSItr itr = _installed_cios.begin(); itr != _installed_cios.end(); itr++)
{
if(itr->second == userIOS || itr->first == userIOS)
{
gameIOS = itr->first;
break;
}
}
}
else if(gameIOS != 57)// if IOS is 'auto' but gameIOS is not IOS57 then set gameIOS to wiiflow's mainIOS
gameIOS = mainIOS;// mainIOS is usually 249 unless changed by boot args or changed on startup settings menu
gprintf("Changed requested IOS to %d.\n", gameIOS);
// remap a gameIOS of IOS57 to a cIOS base 57 or if the specific cIOS selected is not installed then
// remap game IOS to a CIOS with the same base IOS
if(gameIOS < 0x64)// < 100
{
if(_installed_cios.size() <= 0)
{
error(_t("errgame2", L"No cIOS found!"));
Sys_Exit();
}
u8 IOS[3];
IOS[0] = gameIOS;
IOS[1] = 56;
IOS[2] = 57;
bool found = false;
// compare the base of each cios to the game ios
// if no match then find the first cios with base 56
// if no match then find the first cios with base 57
for(u8 num = 0; num < 3; num++)
{
if(found)
break;
if(IOS[num] == 0)
continue;
for(CIOSItr itr = _installed_cios.begin(); itr != _installed_cios.end(); itr++)
{
if(itr->second == IOS[num] || itr->first == IOS[num])
{
gameIOS = itr->first;
found = true;
break;
}
}
}
if(!found)
return LOAD_IOS_FAILED;
}
/* at this point gameIOS is a cIOS */
if(gameIOS != CurrentIOS.Version)
{
gprintf("Reloading IOS into %d\n", gameIOS);
bool ret = loadIOS(gameIOS, true);// cIOS patch everything
_netInit();// always seem to do netinit after changing IOS
if(ret == false)
{
error(wfmt(_fmt("errgame4", L"Couldn't load IOS %i"), gameIOS));
return LOAD_IOS_FAILED;
}
return LOAD_IOS_SUCCEEDED;
}
return LOAD_IOS_NOT_NEEDED;
}
void CMenu::_launchChannel(dir_discHdr *hdr)
{
NANDemuView = hdr->type == TYPE_EMUCHANNEL;
/* clear coverflow, start wiiflow wait animation, set exit handler */
_launchShutdown();
string id = string(hdr->id);
/* WII_Launch is used for launching real nand channels */
bool WII_Launch = (m_gcfg2.getBool(id, "custom", false) && !NANDemuView);
/* use_dol = true to use the channels dol or false to use the old apploader method to boot channel */
bool use_dol = !m_gcfg2.getBool(id, "apploader", false);
bool vipatch = m_gcfg2.getBool(id, "vipatch", false);
bool cheat = m_gcfg2.getBool(id, "cheat", false);
bool countryPatch = m_gcfg2.getBool(id, "country_patch", false);
u8 videoMode = min(m_gcfg2.getUInt(id, "video_mode", 0), ARRAY_SIZE(CMenu::_VideoModes) - 1u);
videoMode = (videoMode == 0) ? min(m_cfg.getUInt("GENERAL", "video_mode", 0), ARRAY_SIZE(CMenu::_GlobalVideoModes) - 1u) : videoMode - 1;
int language = min(m_gcfg2.getUInt(id, "language", 0), ARRAY_SIZE(CMenu::_languages) - 1u);
language = (language == 0) ? min(m_cfg.getUInt("GENERAL", "game_language", 0), ARRAY_SIZE(CMenu::_languages) - 1u) : language;
u8 patchVidMode = min(m_gcfg2.getUInt(id, "patch_video_modes", 0), ARRAY_SIZE(CMenu::_vidModePatch) - 1u);
int aspectRatio = min(m_gcfg2.getUInt(id, "aspect_ratio", 0), ARRAY_SIZE(CMenu::_AspectRatio) - 1) - 1;// -1,0,1
u32 returnTo = 0;
const char *rtrn = m_cfg.getString("GENERAL", "returnto").c_str();
if(strlen(rtrn) == 4)
returnTo = rtrn[0] << 24 | rtrn[1] << 16 | rtrn[2] << 8 | rtrn[3];
u8 *cheatFile = NULL;
u32 cheatSize = 0;
if(!WII_Launch)
{
hooktype = (u32) m_gcfg2.getInt(id, "hooktype", 0);
debuggerselect = m_gcfg2.getInt(id, "debugger", 0);
if((cheat || debuggerselect == 1) && hooktype == 0)
hooktype = 1;
else if(!cheat && debuggerselect != 1)
hooktype = 0;
if(cheat)
_loadFile(cheatFile, cheatSize, m_cheatDir.c_str(), fmt("%s.gct", id.c_str()));
if(has_enabled_providers() && _initNetwork() == 0)
add_game_to_card(id.c_str());
}
m_gcfg1.setInt("PLAYCOUNT", id, m_gcfg1.getInt("PLAYCOUNT", id, 0) + 1);
m_gcfg1.setUInt("LASTPLAYED", id, time(NULL));
//interesting - there is only a global option for nand emulation - no per game choice
int emulate_mode = min(max(0, m_cfg.getInt(CHANNEL_DOMAIN, "emulation", 1)), (int)ARRAY_SIZE(CMenu::_NandEmu) - 1);
int userIOS = m_gcfg2.getInt(id, "ios", 0);
u64 gameTitle = TITLE_ID(hdr->settings[0],hdr->settings[1]);
bool useNK2o = m_gcfg2.getBool(id, "useneek", false);//if not in neek2o and use neek is set
bool use_led = m_gcfg2.getBool(id, "led", false);
u32 gameIOS = ChannelHandle.GetRequestedIOS(gameTitle);
if(NANDemuView)
{
/* copy real NAND sysconf, settings.txt, & RFL_DB.dat if you want to, they are replaced if they already exist */
NandHandle.PreNandCfg(m_cfg.getBool(CHANNEL_DOMAIN, "real_nand_miis", false),
m_cfg.getBool(CHANNEL_DOMAIN, "real_nand_config", false));
//m_cfg.setBool(CHANNEL_DOMAIN, "real_nand_miis", false);
//m_cfg.setBool(CHANNEL_DOMAIN, "real_nand_config", false);
}
/* configs no longer needed */
m_gcfg1.save(true);
m_gcfg2.save(true);
m_cat.save(true);
m_cfg.save(true);
if(NANDemuView)
{
if(useNK2o)
{
if(!Load_Neek2o_Kernel())
{
error(_t("errneek1", L"Cannot launch neek2o. Verify your neek2o setup"));//kernal.bin not found
_exitWiiflow();
}
else
{
const char *nkrtrn = NULL;
if(IsOnWiiU())
nkrtrn = "HCVA";// Return to WiiU system channel
else
nkrtrn = "NK2O";
u32 nkreturnTo = nkrtrn[0] << 24 | nkrtrn[1] << 16 | nkrtrn[2] << 8 | nkrtrn[3];
cleanup();
ShutdownBeforeExit();
if(IsOnWiiU())
Launch_nk(gameTitle, NandHandle.Get_NandPath(), ((u64)(0x00010002) << 32) | (nkreturnTo & 0xFFFFFFFF));
else
Launch_nk(gameTitle, NandHandle.Get_NandPath(), ((u64)(0x00010001) << 32) | (nkreturnTo & 0xFFFFFFFF));
while(1) usleep(500);
}
}
}
if(WII_Launch == false && ExternalBooter_LoadBins(m_binsDir.c_str()) == false)
{
error(_t("errgame15", L"Missing ext_loader.bin or ext_booter.bin!"));
_exitWiiflow();
}
if(_loadGameIOS(gameIOS, userIOS, id, !NANDemuView) == LOAD_IOS_FAILED)//in neek2o this will only load the game IOS not a cIOS
{
/* error message already shown */
_exitWiiflow();
}
if(CurrentIOS.Type == IOS_TYPE_D2X && returnTo != 0)
{
if(D2X_PatchReturnTo(returnTo) >= 0)
memset(&returnTo, 0, sizeof(u32));// not needed - always set to 0 in external booter below
}
if(NANDemuView)
{
/* Enable our Emu NAND */
DeviceHandle.UnMountAll();
if(emulate_mode == 1)
NandHandle.Set_FullMode(true);
else
NandHandle.Set_FullMode(false);
if(NandHandle.Enable_Emu() < 0)
{
NandHandle.Disable_Emu();
error(_t("errgame5", L"Enabling emu failed!"));
_exitWiiflow();
}
DeviceHandle.MountAll();
}
cleanup();//no more error messages we can now cleanup
if(WII_Launch)
{
ShutdownBeforeExit();
WII_Initialize();
WII_LaunchTitle(gameTitle);
}
else
{
setLanguage(language);
ocarina_load_code(cheatFile, cheatSize);
NandHandle.Patch_AHB(); /* Identify maybe uses it so keep AHBPROT disabled */
PatchIOS(true, isWiiVC); /* Patch for everything */
Identify(gameTitle);
ExternalBooter_ChannelSetup(gameTitle, use_dol);
WiiFlow_ExternalBooter(videoMode, vipatch, countryPatch, patchVidMode, aspectRatio, 0, TYPE_CHANNEL, use_led);
}
Sys_Exit();
}
void CMenu::_launchWii(dir_discHdr *hdr, bool dvd, bool disc_cfg)
{
string id(hdr->id);
string path(hdr->path);
if(dvd)
{
TempLoadIOS();// switch to cIOS if using IOS58 and not in neek2o
/* Open Disc */
if(Disc_Open(true) < 0)
{
error(_t("wbfsoperr2", L"Disc_Open failed"));
Sys_Exit();
}
/* Check disc */
if(Disc_IsWii() < 0)
{
if(Disc_IsGC() < 0)
{
error(_t("errgame9", L"This is not a Wii or GC disc"));
Sys_Exit();
}
else
{
if(!m_nintendont_installed)
{
error(_t("errgame12", L"Nintendont not found! Can't launch GC Disc."));
return;
}
/* Read GC disc header */
Disc_ReadGCHeader(&gc_hdr);
memcpy(hdr->id, gc_hdr.id, 6);
hdr->type = TYPE_GC_GAME;
/* Launching GC Game */
if(disc_cfg)
_gameSettings(hdr, dvd);
MusicPlayer.Stop();
m_cfg.setInt("GENERAL", "cat_startpage", m_catStartPage);
if(!disc_cfg)
m_gcfg2.load(fmt("%s/" GAME_SETTINGS2_FILENAME, m_settingsDir.c_str()));
currentPartition = m_cfg.getInt(GC_DOMAIN, "partition", 1);
_launchGC(hdr, dvd);
return;
}
}
else
{
/* Read header */
Disc_ReadHeader(&wii_hdr);
memcpy(hdr->id, wii_hdr.id, 6);
id = string((const char*)wii_hdr.id, 6);
hdr->type = TYPE_WII_GAME;
if(disc_cfg)
_gameSettings(hdr, dvd);
MusicPlayer.Stop();
m_cfg.setInt("GENERAL", "cat_startpage", m_catStartPage);
if(!disc_cfg)
m_gcfg2.load(fmt("%s/" GAME_SETTINGS2_FILENAME, m_settingsDir.c_str()));
currentPartition = m_cfg.getInt(WII_DOMAIN, "partition", 1);
}
gprintf("Game ID: %s\n", id.c_str());
}
/* clear coverflow, start wiiflow wait animation, set exit handler */
_launchShutdown();
bool vipatch = m_gcfg2.getBool(id, "vipatch", false);
bool countryPatch = m_gcfg2.getBool(id, "country_patch", false);
bool private_server = m_gcfg2.getBool(id, "private_server", false);
int fix480pVal = m_gcfg2.getOptBool(id, "fix480p", 2);
bool fix480p = fix480pVal == 0 ? false : (fix480pVal == 1 ? true : m_cfg.getBool(WII_DOMAIN, "fix480p", false));
u8 videoMode = min(m_gcfg2.getUInt(id, "video_mode", 0), ARRAY_SIZE(CMenu::_VideoModes) - 1u);
videoMode = (videoMode == 0) ? min(m_cfg.getUInt("GENERAL", "video_mode", 0), ARRAY_SIZE(CMenu::_GlobalVideoModes) - 1u) : videoMode-1;
int language = min(m_gcfg2.getUInt(id, "language", 0), ARRAY_SIZE(CMenu::_languages) - 1u);
language = (language == 0) ? min(m_cfg.getUInt("GENERAL", "game_language", 0), ARRAY_SIZE(CMenu::_languages) - 1u) : language;
u32 returnTo = 0;
const char *rtrn = m_cfg.getString("GENERAL", "returnto").c_str();
/* this if is done in case "returnto" is set to disabled in which case rtrn would point to nothing */
if(strlen(rtrn) == 4)
returnTo = rtrn[0] << 24 | rtrn[1] << 16 | rtrn[2] << 8 | rtrn[3];
int aspectRatio = min(m_gcfg2.getUInt(id, "aspect_ratio", 0), ARRAY_SIZE(CMenu::_AspectRatio) - 1u) - 1;
u8 patchVidMode = min(m_gcfg2.getUInt(id, "patch_video_modes", 0), ARRAY_SIZE(CMenu::_vidModePatch) - 1u);
u8 emulate_mode = min(m_gcfg2.getUInt(id, "emulate_save", 0), ARRAY_SIZE(CMenu::_SaveEmu) - 1u);
u8 gameEmuMode = emulate_mode;
if(emulate_mode == 0)// default then use global
emulate_mode = min(max(0, m_cfg.getInt(WII_DOMAIN, "save_emulation", 0)), (int)ARRAY_SIZE(CMenu::_GlobalSaveEmu) - 1);
else
emulate_mode--;
if(emulate_mode && !dvd)
{
int emuPart = _FindEmuPart(SAVES_NAND, true);
if(emuPart == -1)//if savepartition is unusable
{
_hideWaitMessage();
error(_t("errgame13", L"EmuNAND for gamesave not found! Using real NAND."));
emulate_mode = 0;
_showWaitMessage();
}
else // partition is good so now check if save exists on savesnand
{
bool need_config = false;
bool need_miis = false;
const char *emuPath = NandHandle.Get_NandPath();
char basepath[MAX_FAT_PATH];
snprintf(basepath, sizeof(basepath), "%s:%s", DeviceName[emuPart], emuPath);
char testpath[strlen(basepath) + 42];
// does not check to see if actual tmd exist just if the folder exist
if(!_checkSave(id, SAVES_NAND))//if save is not on saves emunand
{
/* still use savesnand to create a new save on the savesnand */
/* make savesnand folders in case they don't already exist */
NandHandle.CreatePath("%s/import", basepath);
NandHandle.CreatePath("%s/meta", basepath);
NandHandle.CreatePath("%s/shared1", basepath);
NandHandle.CreatePath("%s/shared2", basepath);
NandHandle.CreatePath("%s/sys", basepath);
NandHandle.CreatePath("%s/title", basepath);
NandHandle.CreatePath("%s/ticket", basepath);
NandHandle.CreatePath("%s/tmp", basepath);
NandHandle.CreateTitleTMD(hdr);//setup emunand for wii gamesave
}
/* check if saves emulation is set to full per this game in case the global defualt is not full */
if(gameEmuMode == 3)// if is then we need to make sure the savesnand contains mii's and config files
{
//check config files
snprintf(testpath, sizeof(testpath), "%s/shared2/sys/SYSCONF", basepath);
if(!fsop_FileExist(testpath))
need_config = true;
snprintf(testpath, sizeof(testpath), "%s/title/00000001/00000002/data/setting.txt", basepath);
if(!fsop_FileExist(testpath))
need_config = true;
// Check Mii's
snprintf(testpath, sizeof(testpath), "%s/shared2/menu/FaceLib/RFL_DB.dat", basepath);
if(!fsop_FileExist(testpath))
need_miis = true;
NandHandle.PreNandCfg(need_miis, need_config);//copy to emunand if needed
}
}
}
else
emulate_mode = 0;//sets to off if we are using neek2o or launching a DVD game
bool use_led = m_gcfg2.getBool(id, "led", false);
bool cheat = m_gcfg2.getBool(id, "cheat", false);
debuggerselect = m_gcfg2.getInt(id, "debugger", 0); // debuggerselect is defined in fst.h
if((id == "RPWE41" || id == "RPWZ41" || id == "SPXP41") && debuggerselect == 1) // Prince of Persia, Rival Swords
debuggerselect = 0;
hooktype = (u32)m_gcfg2.getInt(id, "hooktype", 0); // hooktype is defined in patchcode.h
if((cheat || debuggerselect == 1) && hooktype == 0)
hooktype = 1;
else if(!cheat && debuggerselect != 1)
hooktype = 0;
u8 *cheatFile = NULL;
u8 *gameconfig = NULL;
u32 cheatSize = 0, gameconfigSize = 0;
m_gcfg1.setInt("PLAYCOUNT", id, m_gcfg1.getInt("PLAYCOUNT", id, 0) + 1);
m_gcfg1.setUInt("LASTPLAYED", id, time(NULL));
if(has_enabled_providers() && _initNetwork() == 0)
add_game_to_card(id.c_str());
setLanguage(language);
load_wip_patches((u8 *)m_wipDir.c_str(), (u8 *) &id);
if(cheat)
_loadFile(cheatFile, cheatSize, m_cheatDir.c_str(), fmt("%s.gct", id.c_str()));
_loadFile(gameconfig, gameconfigSize, m_txtCheatDir.c_str(), "gameconfig.txt");
int userIOS = m_gcfg2.getInt(id, "ios", 0);
int gameIOS = dvd ? userIOS : GetRequestedGameIOS(hdr);
m_gcfg1.save(true);
m_gcfg2.save(true);
m_cat.save(true);
m_cfg.save(true);
//this is a temp region change of real nand(rn) for gamesave or off or DVD if tempregionrn is set true
bool patchregion = false;
if(emulate_mode <= 1 && m_cfg.getBool("GENERAL", "tempregionrn", false))
{
gprintf("Temp region change applied\n");
// change real nand region to game ID[3] region. is reset when you turn wii off.
patchregion = NandHandle.Do_Region_Change(id, true);
}
//load external booter bin file
if(ExternalBooter_LoadBins(m_binsDir.c_str()) == false)
{
error(_t("errgame15", L"Missing ext_loader.bin or ext_booter.bin!"));
_exitWiiflow();
}
if(!dvd)
{
if(_loadGameIOS(gameIOS, userIOS, id) == LOAD_IOS_FAILED)
{
/* error message already shown */
_exitWiiflow();
}
}
if(CurrentIOS.Type == IOS_TYPE_D2X)
{
if(returnTo != 0 && !m_directLaunch && D2X_PatchReturnTo(returnTo) >= 0)
memset(&returnTo, 0, sizeof(u32));//set to null to keep external booter from setting it again if using d2x
if(emulate_mode)
{
/* Enable our Emu NAND */
DeviceHandle.UnMountAll();
if(emulate_mode == 2)
NandHandle.Set_FullMode(true);
else
NandHandle.Set_FullMode(false);
if(NandHandle.Enable_Emu() < 0)
{
NandHandle.Disable_Emu();
error(_t("errgame6", L"Enabling emu after reload failed!"));
Sys_Exit();
}
DeviceHandle.MountAll();
}
}
/* no more error msgs - clear btns and snds */
cleanup();
bool wbfs_partition = false;
if(!dvd)
{
DeviceHandle.OpenWBFS(currentPartition);
wbfs_partition = (DeviceHandle.GetFSType(currentPartition) == PART_FS_WBFS);
if(!wbfs_partition && get_frag_list((u8 *)id.c_str(), (char*)path.c_str(), currentPartition == 0 ? 0x200 : USBStorage2_GetSectorSize()) < 0)
Sys_Exit();
WBFS_Close();
}
if(cheatFile != NULL)
{
ocarina_load_code(cheatFile, cheatSize);
free(cheatFile);
}
if(gameconfig != NULL)
{
app_gameconfig_load(id.c_str(), gameconfig, gameconfigSize);
free(gameconfig);
}
ExternalBooter_WiiGameSetup(wbfs_partition, dvd, patchregion, private_server, fix480p, id.c_str());
WiiFlow_ExternalBooter(videoMode, vipatch, countryPatch, patchVidMode, aspectRatio, returnTo, TYPE_WII_GAME, use_led);
Sys_Exit();
}
void CMenu::_exitWiiflow()
{
//Exit WiiFlow, no game booted...
cleanup();// cleanup and clear memory
ShutdownBeforeExit();// unmount devices and close inputs
Sys_Exit();
}