mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-12-26 03:41:55 +01:00
45b39c2be0
-Readded the code to paths to be able to change the path where Wii and GC games are kept. But they really should just be kept in dev:/wbfs and dev:/games. -wiiflow_lite.ini changes under [GAMECUBE] are: removed video_setting= - was used to tell wiiflow when using DML or Nintendont to set cfg args for video mode. not needed anymore. dir_usb_games= - is now - gc_games_dir= with default of %s:/games similar to wii_games_dir dm_widescreen= - is now - widescreen= screenshot= is removed. was used for DML wiiu_widescreen= is added. but only used if on a Wii U -gameconfig2.ini changes as well. -NMM and DML is still used in theme ini files. may change in a commit soon but that means all themes have to be modified, a big pain in the butt. -language and help files will need to be updated to remove all DML and NMM crap. -and default names of images for some icons and btns need to be changed but for now left them as they are. -other minor changes. Most of it untested so I hope it all works, if not then repair commits will follow.
229 lines
12 KiB
C++
229 lines
12 KiB
C++
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#include "menu.hpp"
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static const int g_curPage = 3;
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template <class T> static inline T loopNum(T i, T s)
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{
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return (i + s) % s;
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}
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void CMenu::_hideConfig3(bool instant)
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{
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_hideConfigCommon(instant);
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if(m_current_view != COVERFLOW_GAMECUBE)
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{
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m_btnMgr.hide(m_config3LblGameLanguage, instant);
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m_btnMgr.hide(m_config3LblLanguage, instant);
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m_btnMgr.hide(m_config3BtnLanguageP, instant);
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m_btnMgr.hide(m_config3BtnLanguageM, instant);
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m_btnMgr.hide(m_config3LblGameVideo, instant);
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m_btnMgr.hide(m_config3LblVideo, instant);
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m_btnMgr.hide(m_config3BtnVideoP, instant);
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m_btnMgr.hide(m_config3BtnVideoM, instant);
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}
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else
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{
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m_btnMgr.hide(m_config3LblGCGameLanguage, instant);
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m_btnMgr.hide(m_config3LblGCLanguage, instant);
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m_btnMgr.hide(m_config3BtnGCLanguageP, instant);
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m_btnMgr.hide(m_config3BtnGCLanguageM, instant);
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m_btnMgr.hide(m_config3LblGCGameVideo, instant);
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m_btnMgr.hide(m_config3LblGCVideo, instant);
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m_btnMgr.hide(m_config3BtnGCVideoP, instant);
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m_btnMgr.hide(m_config3BtnGCVideoM, instant);
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}
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m_btnMgr.hide(m_config3LblGCGameLoader, instant);
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m_btnMgr.hide(m_config3LblGCLoader, instant);
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m_btnMgr.hide(m_config3BtnGCLoaderP, instant);
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m_btnMgr.hide(m_config3BtnGCLoaderM, instant);
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m_btnMgr.hide(m_config3LblOcarina, instant);
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m_btnMgr.hide(m_config3BtnOcarina, instant);
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for(u8 i = 0; i < ARRAY_SIZE(m_config3LblUser); ++i)
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if(m_config3LblUser[i] != -1)
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m_btnMgr.hide(m_config3LblUser[i], instant);
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}
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void CMenu::_showConfig3(void)
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{
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_showConfigCommon(m_config3Bg, g_curPage);
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if(m_current_view != COVERFLOW_GAMECUBE)
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{
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m_btnMgr.show(m_config3LblGameLanguage);
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m_btnMgr.show(m_config3LblLanguage);
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m_btnMgr.show(m_config3BtnLanguageP);
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m_btnMgr.show(m_config3BtnLanguageM);
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m_btnMgr.show(m_config3LblGameVideo);
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m_btnMgr.show(m_config3LblVideo);
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m_btnMgr.show(m_config3BtnVideoP);
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m_btnMgr.show(m_config3BtnVideoM);
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}
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else
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{
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m_btnMgr.show(m_config3LblGCGameLanguage);
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m_btnMgr.show(m_config3LblGCLanguage);
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m_btnMgr.show(m_config3BtnGCLanguageP);
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m_btnMgr.show(m_config3BtnGCLanguageM);
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m_btnMgr.show(m_config3LblGCGameVideo);
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m_btnMgr.show(m_config3LblGCVideo);
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m_btnMgr.show(m_config3BtnGCVideoP);
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m_btnMgr.show(m_config3BtnGCVideoM);
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}
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m_btnMgr.show(m_config3LblGCGameLoader);
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m_btnMgr.show(m_config3LblGCLoader);
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m_btnMgr.show(m_config3BtnGCLoaderP);
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m_btnMgr.show(m_config3BtnGCLoaderM);
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m_btnMgr.show(m_config3LblOcarina);
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m_btnMgr.show(m_config3BtnOcarina);
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for(u8 i = 0; i < ARRAY_SIZE(m_config3LblUser); ++i)
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if(m_config3LblUser[i] != -1)
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m_btnMgr.show(m_config3LblUser[i]);
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int i;
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if(m_current_view != COVERFLOW_GAMECUBE)
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{
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i = min(max(0, m_cfg.getInt("GENERAL", "video_mode", 0)), (int)ARRAY_SIZE(CMenu::_GlobalVideoModes) - 1);
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m_btnMgr.setText(m_config3LblVideo, _t(CMenu::_GlobalVideoModes[i].id, CMenu::_GlobalVideoModes[i].text));
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i = min(max(0, m_cfg.getInt("GENERAL", "game_language", 0)), (int)ARRAY_SIZE(CMenu::_languages) - 1);
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m_btnMgr.setText(m_config3LblLanguage, _t(CMenu::_languages[i].id, CMenu::_languages[i].text));
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}
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else
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{
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i = min(max(0, m_cfg.getInt(GC_DOMAIN, "video_mode", 0)), (int)ARRAY_SIZE(CMenu::_GlobalGCvideoModes) - 1);
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m_btnMgr.setText(m_config3LblGCVideo, _t(CMenu::_GlobalGCvideoModes[i].id, CMenu::_GlobalGCvideoModes[i].text));
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i = min(max(0, m_cfg.getInt(GC_DOMAIN, "game_language", 0)), (int)ARRAY_SIZE(CMenu::_GlobalGClanguages) - 1);
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m_btnMgr.setText(m_config3LblGCLanguage, _t(CMenu::_GlobalGClanguages[i].id, CMenu::_GlobalGClanguages[i].text));
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}
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i = min(max(0, m_cfg.getInt(GC_DOMAIN, "default_loader", 2)), (int)ARRAY_SIZE(CMenu::_GlobalGCLoaders) - 1);
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m_btnMgr.setText(m_config3LblGCLoader, _t(CMenu::_GlobalGCLoaders[i].id, CMenu::_GlobalGCLoaders[i].text));
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m_btnMgr.setText(m_config3BtnOcarina, m_cfg.getBool(_domainFromView(), "cheat", false) ? _t("on", L"On") : _t("off", L"Off"));
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}
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int CMenu::_config3(void)
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{
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int change = CONFIG_PAGE_NO_CHANGE;
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_showConfig3();
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while(!m_exit)
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{
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change = _configCommon();
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if (change != CONFIG_PAGE_NO_CHANGE)
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break;
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if (BTN_A_PRESSED)
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{
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if (m_btnMgr.selected(m_config3BtnLanguageP) || m_btnMgr.selected(m_config3BtnLanguageM))
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{
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s8 direction = m_btnMgr.selected(m_config3BtnLanguageP) ? 1 : -1;
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m_cfg.setInt("GENERAL", "game_language", (int)loopNum((u32)m_cfg.getInt("GENERAL", "game_language", 0) + direction, ARRAY_SIZE(CMenu::_languages)));
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_showConfig3();
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}
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else if (m_btnMgr.selected(m_config3BtnVideoP) || m_btnMgr.selected(m_config3BtnVideoM))
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{
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s8 direction = m_btnMgr.selected(m_config3BtnVideoP) ? 1 : -1;
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m_cfg.setInt("GENERAL", "video_mode", (int)loopNum((u32)m_cfg.getInt("GENERAL", "video_mode", 0) + direction, ARRAY_SIZE(CMenu::_GlobalVideoModes)));
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_showConfig3();
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}
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else if (m_btnMgr.selected(m_config3BtnGCLanguageP) || m_btnMgr.selected(m_config3BtnGCLanguageM))
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{
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s8 direction = m_btnMgr.selected(m_config3BtnGCLanguageP) ? 1 : -1;
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m_cfg.setInt(GC_DOMAIN, "game_language", (int)loopNum((u32)m_cfg.getInt(GC_DOMAIN, "game_language", 0) + direction, ARRAY_SIZE(CMenu::_GlobalGClanguages)));
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_showConfig3();
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}
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else if (m_btnMgr.selected(m_config3BtnGCVideoP) || m_btnMgr.selected(m_config3BtnGCVideoM))
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{
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s8 direction = m_btnMgr.selected(m_config3BtnGCVideoP) ? 1 : -1;
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m_cfg.setInt(GC_DOMAIN, "video_mode", (int)loopNum((u32)m_cfg.getInt(GC_DOMAIN, "video_mode", 0) + direction, ARRAY_SIZE(CMenu::_GlobalGCvideoModes)));
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_showConfig3();
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}
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else if (m_btnMgr.selected(m_config3BtnGCLoaderP) || m_btnMgr.selected(m_config3BtnGCLoaderM))
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{
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s8 direction = m_btnMgr.selected(m_config3BtnGCLoaderP) ? 1 : -1;
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m_cfg.setInt(GC_DOMAIN, "default_loader", (int)loopNum((u32)m_cfg.getInt(GC_DOMAIN, "default_loader", 1) + direction, ARRAY_SIZE(CMenu::_GlobalGCLoaders)));
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_showConfig3();
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}
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else if (m_btnMgr.selected(m_config3BtnOcarina))
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{
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m_cfg.setBool(_domainFromView(), "cheat", !m_cfg.getBool(_domainFromView(), "cheat", false));
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_showConfig3();
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}
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}
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}
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_hideConfig3();
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return change;
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}
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void CMenu::_initConfig3Menu()
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{
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_addUserLabels(m_config3LblUser, ARRAY_SIZE(m_config3LblUser), "CONFIG3");
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m_config3Bg = _texture("CONFIG3/BG", "texture", theme.bg, false);
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m_config3LblGameVideo = _addLabel("CONFIG3/VIDEO", theme.lblFont, L"", 20, 125, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
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m_config3LblVideo = _addLabel("CONFIG3/VIDEO_BTN", theme.btnFont, L"", 468, 130, 104, 48, theme.btnFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE, theme.btnTexC);
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m_config3BtnVideoM = _addPicButton("CONFIG3/VIDEO_MINUS", theme.btnTexMinus, theme.btnTexMinusS, 420, 130, 48, 48);
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m_config3BtnVideoP = _addPicButton("CONFIG3/VIDEO_PLUS", theme.btnTexPlus, theme.btnTexPlusS, 572, 130, 48, 48);
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m_config3LblGameLanguage = _addLabel("CONFIG3/GAME_LANG", theme.lblFont, L"", 20, 185, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
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m_config3LblLanguage = _addLabel("CONFIG3/GAME_LANG_BTN", theme.btnFont, L"", 468, 190, 104, 48, theme.btnFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE, theme.btnTexC);
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m_config3BtnLanguageM = _addPicButton("CONFIG3/GAME_LANG_MINUS", theme.btnTexMinus, theme.btnTexMinusS, 420, 190, 48, 48);
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m_config3BtnLanguageP = _addPicButton("CONFIG3/GAME_LANG_PLUS", theme.btnTexPlus, theme.btnTexPlusS, 572, 190, 48, 48);
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m_config3LblGCGameVideo = _addLabel("CONFIG3/DML_VIDEO", theme.lblFont, L"", 20, 125, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
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m_config3LblGCVideo = _addLabel("CONFIG3/DML_VIDEO_BTN", theme.btnFont, L"", 468, 130, 104, 48, theme.btnFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE, theme.btnTexC);
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m_config3BtnGCVideoM = _addPicButton("CONFIG3/DML_VIDEO_MINUS", theme.btnTexMinus, theme.btnTexMinusS, 420, 130, 48, 48);
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m_config3BtnGCVideoP = _addPicButton("CONFIG3/DML_VIDEO_PLUS", theme.btnTexPlus, theme.btnTexPlusS, 572, 130, 48, 48);
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m_config3LblGCGameLanguage = _addLabel("CONFIG3/DML_LANG", theme.lblFont, L"", 20, 185, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
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m_config3LblGCLanguage = _addLabel("CONFIG3/DML_LANG_BTN", theme.btnFont, L"", 468, 190, 104, 48, theme.btnFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE, theme.btnTexC);
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m_config3BtnGCLanguageM = _addPicButton("CONFIG3/DML_LANG_MINUS", theme.btnTexMinus, theme.btnTexMinusS, 420, 190, 48, 48);
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m_config3BtnGCLanguageP = _addPicButton("CONFIG3/DML_LANG_PLUS", theme.btnTexPlus, theme.btnTexPlusS, 572, 190, 48, 48);
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m_config3LblGCGameLoader = _addLabel("CONFIG3/GC_LOADER", theme.lblFont, L"", 20, 245, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
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m_config3LblGCLoader = _addLabel("CONFIG3/GC_LOADER_BTN", theme.btnFont, L"", 468, 250, 104, 48, theme.btnFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE, theme.btnTexC);
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m_config3BtnGCLoaderM = _addPicButton("CONFIG3/GC_LOADER_MINUS", theme.btnTexMinus, theme.btnTexMinusS, 420, 250, 48, 48);
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m_config3BtnGCLoaderP = _addPicButton("CONFIG3/GC_LOADER_PLUS", theme.btnTexPlus, theme.btnTexPlusS, 572, 250, 48, 48);
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m_config3LblOcarina = _addLabel("CONFIG3/OCARINA", theme.lblFont, L"", 20, 305, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
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m_config3BtnOcarina = _addButton("CONFIG3/OCARINA_BTN", theme.btnFont, L"", 420, 310, 200, 48, theme.btnFontColor);
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_setHideAnim(m_config3LblGameVideo, "CONFIG3/VIDEO", 50, 0, -2.f, 0.f);
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_setHideAnim(m_config3LblVideo, "CONFIG3/VIDEO_BTN", -50, 0, 1.f, 0.f);
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_setHideAnim(m_config3BtnVideoM, "CONFIG3/VIDEO_MINUS", -50, 0, 1.f, 0.f);
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_setHideAnim(m_config3BtnVideoP, "CONFIG3/VIDEO_PLUS", -50, 0, 1.f, 0.f);
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_setHideAnim(m_config3LblGameLanguage, "CONFIG3/GAME_LANG", 50, 0, -2.f, 0.f);
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_setHideAnim(m_config3LblLanguage, "CONFIG3/GAME_LANG_BTN", -50, 0, 1.f, 0.f);
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_setHideAnim(m_config3BtnLanguageM, "CONFIG3/GAME_LANG_MINUS", -50, 0, 1.f, 0.f);
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_setHideAnim(m_config3BtnLanguageP, "CONFIG3/GAME_LANG_PLUS", -50, 0, 1.f, 0.f);
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_setHideAnim(m_config3LblGCGameVideo, "CONFIG3/DML_VIDEO", 50, 0, -2.f, 0.f);
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_setHideAnim(m_config3LblGCVideo, "CONFIG3/DML_VIDEO_BTN", -50, 0, 1.f, 0.f);
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_setHideAnim(m_config3BtnGCVideoM, "CONFIG3/DML_VIDEO_MINUS", -50, 0, 1.f, 0.f);
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_setHideAnim(m_config3BtnGCVideoP, "CONFIG3/DML_VIDEO_PLUS", -50, 0, 1.f, 0.f);
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_setHideAnim(m_config3LblGCGameLanguage, "CONFIG3/DML_LANG", 50, 0, -2.f, 0.f);
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_setHideAnim(m_config3LblGCLanguage, "CONFIG3/DML_LANG_BTN", -50, 0, 1.f, 0.f);
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_setHideAnim(m_config3BtnGCLanguageM, "CONFIG3/DML_LANG_MINUS", -50, 0, 1.f, 0.f);
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_setHideAnim(m_config3BtnGCLanguageP, "CONFIG3/DML_LANG_PLUS", -50, 0, 1.f, 0.f);
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_setHideAnim(m_config3LblGCGameLoader, "CONFIG3/GC_LOADER", 50, 0, -2.f, 0.f);
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_setHideAnim(m_config3LblGCLoader, "CONFIG3/GC_LOADER_BTN", -50, 0, 1.f, 0.f);
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_setHideAnim(m_config3BtnGCLoaderM, "CONFIG3/GC_LOADER_MINUS", -50, 0, 1.f, 0.f);
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_setHideAnim(m_config3BtnGCLoaderP, "CONFIG3/GC_LOADER_PLUS", -50, 0, 1.f, 0.f);
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_setHideAnim(m_config3LblOcarina, "CONFIG3/OCARINA", 50, 0, -2.f, 0.f);
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_setHideAnim(m_config3BtnOcarina, "CONFIG3/OCARINA_BTN", -50, 0, 1.f, 0.f);
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_hideConfig3(true);
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_textConfig3();
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}
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void CMenu::_textConfig3(void)
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{
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m_btnMgr.setText(m_config3LblGameVideo, _t("cfgb3", L"Default video mode"));
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m_btnMgr.setText(m_config3LblGameLanguage, _t("cfgb4", L"Default game language"));
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m_btnMgr.setText(m_config3LblGCGameVideo, _t("cfgb5", L"Default GC video mode"));
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m_btnMgr.setText(m_config3LblGCGameLanguage, _t("cfgb6", L"Default GC game language"));
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m_btnMgr.setText(m_config3LblGCGameLoader, _t("cfgb2", L"Default GC game loader"));
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m_btnMgr.setText(m_config3LblOcarina, _t("cfgb1", L"Ocarina"));
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}
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