WiiFlow_Lite/source/music/WavDecoder.cpp
fix94.1 a36fab3cdd Making things ready for official wiiflow svn ;)
-made wait animation faster
-removed a few unneeded lines in the wait message code
-fixed booting wii games from disc
-fixed possible bug in wii game launching in general
-gecko output again on wii game booting
-converted alot of spaces to tabs, fitting the general wiiflow
coding style
-general cleaning up things
2012-07-25 22:12:17 +00:00

156 lines
3.6 KiB
C++

/***************************************************************************
* Copyright (C) 2010
* by Dimok
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any
* damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any
* purpose, including commercial applications, and to alter it and
* redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you
* must not claim that you wrote the original software. If you use
* this software in a product, an acknowledgment in the product
* documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and
* must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*
* for WiiXplorer 2010
***************************************************************************/
#include <string.h>
#include "WavDecoder.hpp"
WavDecoder::WavDecoder(const char * filepath)
: SoundDecoder(filepath)
{
SoundType = SOUND_WAV;
SampleRate = 48000;
Format = VOICE_STEREO_16BIT;
if(!file_fd)
return;
OpenFile();
}
WavDecoder::WavDecoder(const u8 * snd, int len)
: SoundDecoder(snd, len)
{
SoundType = SOUND_WAV;
SampleRate = 48000;
Format = VOICE_STEREO_16BIT;
if(!file_fd)
return;
OpenFile();
}
WavDecoder::~WavDecoder()
{
CloseFile();
}
void WavDecoder::OpenFile()
{
SWaveHdr Header;
SWaveFmtChunk FmtChunk;
memset(&Header, 0, sizeof(SWaveHdr));
memset(&FmtChunk, 0, sizeof(SWaveFmtChunk));
file_fd->read((u8 *) &Header, sizeof(SWaveHdr));
file_fd->read((u8 *) &FmtChunk, sizeof(SWaveFmtChunk));
if(Header.magicRIFF != 'RIFF')
{
CloseFile();
return;
}
else if(Header.magicWAVE != 'WAVE')
{
CloseFile();
return;
}
else if(FmtChunk.magicFMT != 'fmt ')
{
CloseFile();
return;
}
DataOffset = sizeof(SWaveHdr)+le32(FmtChunk.size)+8;
file_fd->seek(DataOffset, SEEK_SET);
SWaveChunk DataChunk;
file_fd->read((u8 *) &DataChunk, sizeof(SWaveChunk));
while(DataChunk.magicDATA != 'data')
{
DataOffset += 8+le32(DataChunk.size);
file_fd->seek(DataOffset, SEEK_SET);
int ret = file_fd->read((u8 *) &DataChunk, sizeof(SWaveChunk));
if(ret <= 0)
{
CloseFile();
return;
}
}
DataOffset += 8;
DataSize = le32(DataChunk.size);
Is16Bit = (le16(FmtChunk.bps) == 16);
SampleRate = le32(FmtChunk.freq);
if(le16(FmtChunk.channels) == 1 && le16(FmtChunk.bps) == 8 && le16(FmtChunk.alignment) <= 1)
Format = VOICE_MONO_8BIT;
else if(le16(FmtChunk.channels) == 1 && le16(FmtChunk.bps) == 16 && le16(FmtChunk.alignment) <= 2)
Format = VOICE_MONO_16BIT;
else if(le16(FmtChunk.channels) == 2 && le16(FmtChunk.bps) == 8 && le16(FmtChunk.alignment) <= 2)
Format = VOICE_STEREO_8BIT;
else if(le16(FmtChunk.channels) == 2 && le16(FmtChunk.bps) == 16 && le16(FmtChunk.alignment) <= 4)
Format = VOICE_STEREO_16BIT;
Decode();
}
void WavDecoder::CloseFile()
{
if(file_fd)
delete file_fd;
file_fd = NULL;
}
int WavDecoder::Read(u8 * buffer, int buffer_size, int)
{
if(!file_fd)
return -1;
if(CurPos >= (int) DataSize)
return 0;
file_fd->seek(DataOffset+CurPos, SEEK_SET);
if(buffer_size > (int) DataSize-CurPos)
buffer_size = DataSize-CurPos;
int read = file_fd->read(buffer, buffer_size);
if(read > 0)
{
if(Is16Bit)
{
read &= ~0x0001;
for(u32 i = 0; i < (u32) (read / sizeof (u16)); ++i)
((u16 *)buffer)[i] = le16(((u16 *)buffer)[i]);
}
CurPos += read;
}
return read;
}