mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-24 04:09:15 +01:00
a36fab3cdd
-made wait animation faster -removed a few unneeded lines in the wait message code -fixed booting wii games from disc -fixed possible bug in wii game launching in general -gecko output again on wii game booting -converted alot of spaces to tabs, fitting the general wiiflow coding style -general cleaning up things
76 lines
1.8 KiB
C++
76 lines
1.8 KiB
C++
/***************************************************************************
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* Copyright (C) 2010
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* by Dimok
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any
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* damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any
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* purpose, including commercial applications, and to alter it and
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* redistribute it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you
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* must not claim that you wrote the original software. If you use
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* this software in a product, an acknowledgment in the product
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* documentation would be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and
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* must not be misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*
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* for WiiXplorer 2010
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***************************************************************************/
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#ifndef WAVDECODER_HPP_
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#define WAVDECODER_HPP_
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#include "SoundDecoder.hpp"
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typedef struct
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{
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u32 magicRIFF;
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u32 size;
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u32 magicWAVE;
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} SWaveHdr;
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typedef struct
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{
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u32 magicFMT;
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u32 size;
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u16 format;
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u16 channels;
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u32 freq;
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u32 avgBps;
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u16 alignment;
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u16 bps;
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} SWaveFmtChunk;
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typedef struct
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{
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u32 magicDATA;
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u32 size;
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} SWaveChunk;
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class WavDecoder : public SoundDecoder
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{
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public:
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WavDecoder(const char * filepath);
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WavDecoder(const u8 * snd, int len);
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~WavDecoder();
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int GetFormat() { return Format; };
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int GetSampleRate() { return SampleRate; };
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int Read(u8 * buffer, int buffer_size, int pos);
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protected:
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void OpenFile();
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void CloseFile();
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u32 DataOffset;
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u32 DataSize;
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u32 SampleRate;
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u8 Format;
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bool Is16Bit;
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};
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#endif
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