WiiFlow_Lite/source/channel
fix94.1 24899a421a -added proper banner caching using the wiiflow/cache folder, that
means we can properly see if cached or custom banner is loaded
-corrected bug which didnt copy back the banner md5 before writing
banner cache, means all cached banners dont have the security check
anymore
2012-07-05 16:18:23 +00:00
..
banner.cpp -added proper banner caching using the wiiflow/cache folder, that 2012-07-05 16:18:23 +00:00
banner.h -added back banner security checks for regular game banners, only 2012-07-04 23:31:38 +00:00
channel_launcher.c -lets use libogc svn r4902 again, sure the new libogc got some 2012-06-14 15:27:57 +00:00
channel_launcher.h -lets use libogc svn r4902 again, sure the new libogc got some 2012-06-14 15:27:57 +00:00
channels.cpp *Fixed launching channels on emulated nand 2012-05-23 22:09:11 +00:00
channels.h -fixed BASIC(!) channel launching, currently only booting 2012-05-20 12:34:48 +00:00
lz77.c -internal wii game and channel banner playback, still work in 2012-07-03 16:26:49 +00:00
lz77.h mirrored wiiflow r417 2012-01-21 20:57:41 +00:00
MD5.c -all free should be safe now :P 2012-05-13 17:25:26 +00:00
MD5.h mirrored wiiflow r417 2012-01-21 20:57:41 +00:00
nand.cpp -fixed emu nand was not enabled in all cases now, also removed 2012-06-21 14:53:20 +00:00
nand.hpp -removed two redundant methods 2012-06-07 05:14:51 +00:00
stub.s mirrored wiiflow r417 2012-01-21 20:57:41 +00:00