mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-24 04:09:15 +01:00
45b39c2be0
-Readded the code to paths to be able to change the path where Wii and GC games are kept. But they really should just be kept in dev:/wbfs and dev:/games. -wiiflow_lite.ini changes under [GAMECUBE] are: removed video_setting= - was used to tell wiiflow when using DML or Nintendont to set cfg args for video mode. not needed anymore. dir_usb_games= - is now - gc_games_dir= with default of %s:/games similar to wii_games_dir dm_widescreen= - is now - widescreen= screenshot= is removed. was used for DML wiiu_widescreen= is added. but only used if on a Wii U -gameconfig2.ini changes as well. -NMM and DML is still used in theme ini files. may change in a commit soon but that means all themes have to be modified, a big pain in the butt. -language and help files will need to be updated to remove all DML and NMM crap. -and default names of images for some icons and btns need to be changed but for now left them as they are. -other minor changes. Most of it untested so I hope it all works, if not then repair commits will follow.
64 lines
1.3 KiB
C
64 lines
1.3 KiB
C
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#ifndef _SYS_H_
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#define _SYS_H_
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#include "utils.h"
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#ifdef __cplusplus
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extern "C" {
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#endif /* __cplusplus */
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#define HBC_LULZ 0x000100014c554c5aULL
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#define HBC_108 0x00010001af1bf516ULL
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#define HBC_JODI 0x0001000148415858ULL
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#define HBC_HAXX 0x000100014a4f4449ULL
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#define RETURN_CHANNEL 0x0001000857494948ULL
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#define SYSTEM_MENU 0x0000000100000002ULL
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enum
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{
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PRIILOADER_DEF = 0,
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EXIT_TO_MENU,
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EXIT_TO_HBC,
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EXIT_TO_PRIILOADER,
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EXIT_TO_DISABLE,
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EXIT_TO_BOOTMII,
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EXIT_TO_WFNK2O,
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EXIT_TO_SMNK2O,
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BUTTON_CALLBACK,
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WIIFLOW_DEF,
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};
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/* Prototypes */
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void Sys_Init(void);
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bool Sys_DolphinMode(void);
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bool Sys_HW_Access(void);
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bool Sys_Exiting(void);
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void Sys_Exit(void);
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void Sys_ExitTo(int);
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int Sys_GetExitTo(void);
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void Sys_SetNeekPath(const char*);
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void Open_Inputs(void);
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void Close_Inputs(void);
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bool AHBRPOT_Patched(void);
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bool IsOnWiiU(void);
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/* All our extern C stuff */
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extern void __exception_setreload(int t);
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extern int mainIOS;
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extern bool useMainIOS;
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extern volatile bool NANDemuView;
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extern volatile bool networkInit;
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extern u8 currentPartition;
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extern u8 currentPort;
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extern char wii_games_dir[];
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extern char gc_games_dir[];
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#ifdef __cplusplus
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}
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#endif /* __cplusplus */
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#endif
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