WiiFlow_Lite/source/channel
fix94.1 3bc03871fe -fixed a mixed up background (thanks ayatus)
-set wiiflow version to beta 4.2.2
-added another memory manager just for wii games and banners
-changed THP file playback, for sound you now need to have a ogg file with the same name, that fixes all audio shutters and crashes
-optimized THP file playback and JPG extraction alot, it should now work fine with 640x480 30fps without any crash or freeze anymore
2014-02-28 23:11:02 +00:00
..
banner.cpp -fixed a mixed up background (thanks ayatus) 2014-02-28 23:11:02 +00:00
banner.h -reading in cached/custom banners into a 2mb fixed region now to save some memory allocations and gain a bit speed reading them in 2013-10-19 18:59:17 +00:00
channel_launcher.cpp -fixed memory leak in download manager 2012-12-09 20:21:47 +00:00
channel_launcher.h -WIP moved code to load channels into external game booter 2012-09-07 20:10:04 +00:00
channels.cpp -reading in cached/custom banners into a 2mb fixed region now to save some memory allocations and gain a bit speed reading them in 2013-10-19 18:59:17 +00:00
channels.h -cleaned up some more shit, should give us more free mem and speed 2012-12-27 20:22:40 +00:00
identify.c -fixed wad installation and missing fonts in the default theme when using older cIOS versions 2013-08-22 16:39:38 +00:00
identify.h -fixed wad installation and missing fonts in the default theme when using older cIOS versions 2013-08-22 16:39:38 +00:00
MD5.c -improved jpg support, now the cover width and height dont need 2012-08-05 13:48:15 +00:00
MD5.h mirrored wiiflow r417 2012-01-21 20:57:41 +00:00
nand_save.cpp -fixed a mixed up background (thanks ayatus) 2014-02-28 23:11:02 +00:00
nand_save.hpp -removed the press b on channel icon to switch to emu nand and back, 2013-04-08 21:45:13 +00:00
nand.cpp -fixed a mixed up background (thanks ayatus) 2014-02-28 23:11:02 +00:00
nand.hpp * Small fix for ppl that use an usb device with 4k sectors 2014-02-16 20:12:35 +00:00