mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-12-30 22:01:55 +01:00
3c4bdd228e
-fixed deleting gamecube games -fixed wiiflow displaying broken gamecube iso files and then crash on selection
120 lines
2.7 KiB
C++
120 lines
2.7 KiB
C++
|
|
#include <dirent.h>
|
|
#include <cstdio>
|
|
|
|
#include "musicplayer.h"
|
|
#include "fileOps/fileOps.h"
|
|
#include "gui/text.hpp"
|
|
|
|
MusicPlayer m_music;
|
|
|
|
void MusicPlayer::cleanup()
|
|
{
|
|
MusicFile.FreeMemory();
|
|
}
|
|
|
|
void MusicPlayer::Init(Config &cfg, string musicDir, string themeMusicDir)
|
|
{
|
|
m_stopped = true;
|
|
m_fade_rate = cfg.getInt("GENERAL", "music_fade_rate", 8);
|
|
m_music_volume = cfg.getInt("GENERAL", "sound_volume_music", 255);
|
|
|
|
SetVolume(0);
|
|
MusicFile.SetVoice(0);
|
|
m_music_files.clear();
|
|
ScanDirectories(themeMusicDir.c_str());
|
|
ScanDirectories(musicDir.c_str());
|
|
|
|
if(cfg.getBool("GENERAL", "randomize_music", true) && m_music_files.size() > 0)
|
|
{
|
|
srand(unsigned(time(NULL)));
|
|
random_shuffle(m_music_files.begin(), m_music_files.end());
|
|
}
|
|
m_current_music = m_music_files.begin();
|
|
}
|
|
|
|
void MusicPlayer::ScanDirectories(const char *directory)
|
|
{
|
|
struct dirent *pent = NULL;
|
|
DIR *pdir = opendir(directory);
|
|
while((pent = readdir(pdir)) != NULL)
|
|
{
|
|
if(strcmp(pent->d_name, ".") == 0 || strcmp(pent->d_name, "..") == 0)
|
|
continue;
|
|
string CurrentItem = sfmt("%s/%s", directory, pent->d_name);
|
|
if(fsop_DirExist(CurrentItem.c_str()))
|
|
ScanDirectories(CurrentItem.c_str());
|
|
else if(strcasestr(pent->d_name, ".mp3") != NULL || strcasestr(pent->d_name, ".ogg") != NULL)
|
|
m_music_files.push_back(CurrentItem);
|
|
}
|
|
closedir(pdir);
|
|
}
|
|
|
|
void MusicPlayer::SetVolume(u8 volume)
|
|
{
|
|
m_music_current_volume = volume;
|
|
MusicFile.SetVolume(m_music_current_volume);
|
|
}
|
|
|
|
void MusicPlayer::Previous()
|
|
{
|
|
if(m_music_files.empty())
|
|
return;
|
|
if(m_current_music == m_music_files.begin())
|
|
m_current_music = m_music_files.end();
|
|
|
|
m_current_music--;
|
|
|
|
LoadCurrentFile();
|
|
}
|
|
|
|
void MusicPlayer::Next()
|
|
{
|
|
if(m_music_files.empty())
|
|
return;
|
|
|
|
m_current_music++;
|
|
if (m_current_music == m_music_files.end())
|
|
m_current_music = m_music_files.begin();
|
|
|
|
LoadCurrentFile();
|
|
}
|
|
|
|
void MusicPlayer::Play()
|
|
{
|
|
SetVolume(m_music_current_volume);
|
|
MusicFile.Play();
|
|
m_stopped = false;
|
|
}
|
|
|
|
void MusicPlayer::Stop()
|
|
{
|
|
MusicFile.Pause();
|
|
MusicFile.Stop();
|
|
m_stopped = true;
|
|
}
|
|
|
|
void MusicPlayer::Tick(bool attenuate)
|
|
{
|
|
if(m_music_files.empty())
|
|
return;
|
|
if(!attenuate && m_music_current_volume < m_music_volume)
|
|
{
|
|
SetVolume(m_music_current_volume + m_fade_rate > m_music_volume ? m_music_volume
|
|
: m_music_current_volume + m_fade_rate);
|
|
}
|
|
else if(attenuate && m_music_current_volume > 0)
|
|
{
|
|
SetVolume(m_music_current_volume - m_fade_rate < 0 ? 0
|
|
: m_music_current_volume - m_fade_rate);
|
|
}
|
|
if(!attenuate && !MusicFile.IsPlaying())
|
|
Next();
|
|
}
|
|
|
|
void MusicPlayer::LoadCurrentFile()
|
|
{
|
|
MusicFile.Load((*m_current_music).c_str());
|
|
Play();
|
|
}
|