WiiFlow_Lite/source
fix94.1 d46f534c36 -fixed some kinda stupid neek bug
-if NTSC-J gamecube game is detected, use another memory card
file for devolution memory card emulator
2012-07-15 12:43:45 +00:00
..
banner -removed a few unneeded calculations from the banner animation 2012-07-10 14:43:32 +00:00
channel -fixed wii game just froze on reloading ios 2012-07-10 11:25:27 +00:00
cheats mirrored wiiflow r417 2012-01-21 20:57:41 +00:00
config -fixed codedump if no separator in string found 2012-06-15 10:45:57 +00:00
devicemounter -if in neek mode dont use nand emulator at all and also dont 2012-07-15 00:05:23 +00:00
gc -fixed some kinda stupid neek bug 2012-07-15 12:43:45 +00:00
gecko -lets use libogc svn r4902 again, sure the new libogc got some 2012-06-14 15:27:57 +00:00
gui -updated freetype from 2.3.7 to 2.4.10 2012-07-11 14:59:09 +00:00
homebrew -changed homebrew loading yet again, not as safe as previous 2012-07-10 00:18:37 +00:00
list 2012-07-06 00:36:45 +00:00
loader -added simple dolphin-emu compatility, simply comment in the 2012-07-14 16:19:41 +00:00
memory -changed a few things about booting homebrew, hopefully it boots 2012-07-09 22:46:11 +00:00
menu -fixed some kinda stupid neek bug 2012-07-15 12:43:45 +00:00
music -fixed possible bug in memory allocation (thanks megazig for 2012-07-08 13:35:59 +00:00
network -code cleanup and correction, should print more debug messages 2012-05-12 16:03:14 +00:00
plugin -removed one unneeded function and replaced it by a existing one 2012-07-04 14:33:08 +00:00
unzip -updated freetype from 2.3.7 to 2.4.10 2012-07-11 14:59:09 +00:00
wstringEx mirrored wiiflow r417 2012-01-21 20:57:41 +00:00
btnmap.h -updated button mapping and names for wiiflow input 2012-05-26 09:43:59 +00:00
defines.h -added simple dolphin-emu compatility, simply comment in the 2012-07-14 16:19:41 +00:00
fonts.h -internal wii game and channel banner playback, still work in 2012-07-03 16:26:49 +00:00
lockMutex.hpp mirrored wiiflow r417 2012-01-21 20:57:41 +00:00
main.cpp -added simple dolphin-emu compatility, simply comment in the 2012-07-14 16:19:41 +00:00
types.h -horribly cleaned up and simplified the whole game list loading 2012-06-16 17:03:23 +00:00