WiiFlow_Lite/source/config/config.hpp
fix94.1 971b5bdb52 -improved jpg support, now the cover width and height dont need
to be divisible with 4 anymore, you can use what you want
-moved sound buffers back in mem2, idk but for wiiflow it gives
a better result
-added mem2 memalign placeholder for new memory manager (after
a week still everything but finished)
-updated other small things, cleaned up source structure a bit
2012-08-05 13:48:15 +00:00

70 lines
3.2 KiB
C++

#ifndef __CONFIG_HPP
#define __CONFIG_HPP
#include <map>
#include <string>
#include <vector>
#include "gui/vector.hpp"
#include "gui/video.hpp"
#include "wstringEx/wstringEx.hpp"
class Config
{
public:
Config(void);
void clear(void) { m_domains.clear(); }
bool load(const char *filename = 0);
void unload(void);
void save(bool unload = false);
bool loaded(void) const { return m_loaded; }
bool has(const std::string &domain, const std::string &key) const;
// Set
void setWString(const std::string &domain, const std::string &key, const wstringEx &val);
void setString(const std::string &domain, const std::string &key, const std::string &val);
void setBool(const std::string &domain, const std::string &key, bool val);
void setOptBool(const std::string &domain, const std::string &key, int val);
void setInt(const std::string &domain, const std::string &key, int val);
void setUInt(const std::string &domain, const std::string &key, unsigned int val);
void setFloat(const std::string &domain, const std::string &key, float val);
void setVector3D(const std::string &domain, const std::string &key, const Vector3D &val);
void setColor(const std::string &domain, const std::string &key, const CColor &val);
// Get
wstringEx getWString(const std::string &domain, const std::string &key, const wstringEx &defVal = wstringEx());
std::string getString(const std::string &domain, const std::string &key, const std::string &defVal = std::string());
vector<std::string> getStrings(const std::string &domain, const std::string &key, char seperator = ',', const std::string &defval = std::string());
bool getBool(const std::string &domain, const std::string &key, bool defVal = false);
int getOptBool(const std::string &domain, const std::string &key, int defVal = 2);
bool testOptBool(const std::string &domain, const std::string &key, bool defVal);
int getInt(const std::string &domain, const std::string &key, int defVal = 0);
bool getInt(const std::string &domain, const std::string &key, int *value);
unsigned int getUInt(const std::string &domain, const std::string &key, unsigned int defVal = 0);
float getFloat(const std::string &domain, const std::string &key, float defVal = 0.f);
Vector3D getVector3D(const std::string &domain, const std::string &key, const Vector3D &defVal = Vector3D());
CColor getColor(const std::string &domain, const std::string &key, const CColor &defVal = CColor());
// Remove
void remove(const std::string &domain, const std::string &key);
//
const std::string &firstDomain(void);
const std::string &nextDomain(void);
const std::string &nextDomain(const std::string &start) const;
const std::string &prevDomain(const std::string &start) const;
bool hasDomain(const std::string &domain) const;
void copyDomain(const std::string &dst, const std::string &src);
private:
typedef std::map<std::string, std::string> KeyMap;
typedef std::map<std::string, KeyMap> DomainMap;
private:
bool m_loaded;
bool m_changed;
DomainMap m_domains;
std::string m_filename;
DomainMap::iterator m_iter;
static const std::string emptyString;
private:
Config(const Config &);
Config &operator=(const Config &);
};
#endif // !defined(__CONFIG_HPP)