WiiFlow_Lite/source/gc/gc.h
fix94.1 ea114c638d -fixed cheats usage for DIOS-MIOS
-added more checks to prevent codedumps on gc banner creation
2012-07-26 22:09:20 +00:00

83 lines
2.0 KiB
C

#ifdef __cplusplus
extern "C"
{
#endif
#ifndef GC_H_
#define GC_H_
// DIOS-MIOS
typedef struct DML_CFG
{
u32 Magicbytes; //0xD1050CF6
u32 CfgVersion; //0x00000001
u32 VideoMode;
u32 Config;
char GamePath[255];
char CheatPath[255];
} DML_CFG;
enum dmlconfig
{
DML_CFG_CHEATS = (1<<0),
DML_CFG_DEBUGGER = (1<<1),
DML_CFG_DEBUGWAIT = (1<<2),
DML_CFG_NMM = (1<<3),
DML_CFG_NMM_DEBUG = (1<<4),
DML_CFG_GAME_PATH = (1<<5),
DML_CFG_CHEAT_PATH = (1<<6),
DML_CFG_ACTIVITY_LED= (1<<7),
DML_CFG_PADHOOK = (1<<8),
DML_CFG_NODISC_CFG1 = (1<<9),
DML_CFG_FORCE_WIDE = (1<<9), //v2
DML_CFG_BOOT_DISC = (1<<10),
DML_CFG_BOOT_DOL = (1<<11), //v1
DML_CFG_BOOT_DISC2 = (1<<11), //v2
DML_CFG_NODISC_CFG2 = (1<<12),
};
enum dmlvideomode
{
DML_VID_DML_AUTO = (0<<16),
DML_VID_FORCE = (1<<16),
DML_VID_NONE = (2<<16),
DML_VID_FORCE_PAL50 = (1<<0),
DML_VID_FORCE_PAL60 = (1<<1),
DML_VID_FORCE_NTSC = (1<<2),
DML_VID_FORCE_PROG = (1<<3),
DML_VID_PROG_PATCH = (1<<4),
};
void DML_New_SetOptions(const char *GamePath, char *CheatPath, char *NewCheatPath, const char *partition, bool cheats, bool debugger, u8 NMM, u8 nodisc, u8 DMLvideoMode, u8 videoSetting, bool widescreen, bool new_dm_cfg);
void DML_Old_SetOptions(char *GamePath, char *CheatPath, char *NewCheatPath, bool cheats);
void DML_New_SetBootDiscOption(bool new_dm_cfg);
void DML_New_WriteOptions();
// Devolution
typedef struct global_config
{
u32 signature; //0x3EF9DB23
u16 version; //0x00000100
u16 device_signature;
u32 memcard_cluster;
u32 disc1_cluster;
u32 disc2_cluster;
} gconfig;
bool DEVO_Installed(const char *path);
void DEVO_ShowReport(void);
void DEVO_SetOptions(const char *isopath, const char *partition, const char *loader, const char *gameID, bool memcard_emum);
void DEVO_Boot();
// General
void GC_SetVideoMode(u8 videomode, u8 videoSetting);
void GC_SetLanguage(u8 lang);
int GC_GameIsInstalled(char *discid, const char* partition, const char* dmlgamedir);
#endif //GC_H_
#ifdef __cplusplus
}
#endif