mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-27 21:54:15 +01:00
51b62d7e7e
more stable, and I havent seen somebody filling filling it completely anyways :P
147 lines
2.9 KiB
C++
147 lines
2.9 KiB
C++
#include "video.hpp"
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#include "menu/menu.hpp"
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#include "loader/disc.h"
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#include "loader/alt_ios.h"
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#include "loader/sys.h"
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#include "loader/wbfs.h"
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#include "text.hpp"
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#include <ogc/system.h>
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#include <unistd.h>
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#include "DeviceHandler.hpp"
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#include "homebrew.h"
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#include "gecko.h"
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#include "wifi_gecko.h"
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#include "cios.hpp"
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#include "nand.hpp"
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#include "defines.h"
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#include "svnrev.h"
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CMenu *mainMenu;
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extern "C"
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{
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extern void __exception_setreload(int t);
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void ShowError(const wstringEx &error)
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{
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mainMenu->error(error);
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}
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void HideWaitMessage()
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{
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mainMenu->_hideWaitMessage();
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}
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}
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int main(int argc, char **argv)
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{
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__exception_setreload(5);
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geckoinit = InitGecko();
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// Init video
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CVideo vid;
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vid.init();
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MEM2_init(46); //Should be safe to use
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vid.waitMessage(0.2f);
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AllocSDGeckoBuffer();
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gprintf(" \nWelcome to %s (%s-r%s)!\nThis is the debug output.\n", APP_NAME, APP_VERSION, SVN_REV);
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char *gameid = NULL;
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bool Emulator_boot = false;
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for (int i = 0; i < argc; i++)
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{
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if (argv[i] != NULL && strcasestr(argv[i], "ios=") != NULL && strlen(argv[i]) > 4)
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{
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while(argv[i][0] && !isdigit(argv[i][0])) argv[i]++;
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if (atoi(argv[i]) < 254 && atoi(argv[i]) > 0)
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mainIOS = atoi(argv[i]);
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}
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else if (strlen(argv[i]) == 6)
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{
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gameid = argv[i];
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for (int i=0; i < 5; i++)
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if (!isalnum(gameid[i]))
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gameid = NULL;
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}
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else if (argv[i] != NULL && strcasestr(argv[i], "EMULATOR_MAGIC") != NULL)
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Emulator_boot = true;
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}
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gprintf("Loading cIOS: %d\n", mainIOS);
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// Load Custom IOS
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bool iosOK = loadIOS(mainIOS, false);
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ISFS_Initialize();
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u8 mainIOSBase = 0;
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iosOK = iosOK && cIOSInfo::D2X(mainIOS, &mainIOSBase);
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gprintf("Loaded cIOS: %u has base %u\n", mainIOS, mainIOSBase);
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Open_Inputs(); //init wiimote early
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// Init
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Sys_Init();
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Sys_ExitTo(EXIT_TO_HBC);
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int ret = 0;
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do
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{
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bool deviceAvailable = false;
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u8 timeout = 0;
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while(!deviceAvailable && timeout++ != 20)
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{
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DeviceHandler::Instance()->MountAll();
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sleep(1);
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for(u8 device = USB1; device <= USB8; device++)
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{
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if(DeviceHandler::Instance()->IsInserted(device))
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deviceAvailable = true;
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}
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}
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if(DeviceHandler::Instance()->IsInserted(SD))
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deviceAvailable = true;
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if(!deviceAvailable)
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Sys_Exit();
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bool dipOK = Disc_Init() >= 0;
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CMenu menu(vid);
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menu.init();
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mainMenu = &menu;
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if (!iosOK)
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{
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menu.error(sfmt("d2x cIOS %i rev6 or later is required", mainIOS));
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break;
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}
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else if (!dipOK)
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{
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menu.error(L"Could not initialize the DIP module!");
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break;
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}
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else
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{
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if (gameid != NULL && strlen(gameid) == 6)
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menu._directlaunch(gameid);
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else
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{
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if(Emulator_boot)
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menu.m_Emulator_boot = true;
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ret = menu.main();
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}
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}
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if(ret == 1)
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Open_Inputs(); //reinit wiimote
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} while (ret == 1);
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Sys_Exit();
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return 0;
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};
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