WiiFlow_Lite/source/loader/gc_disc_dump.cpp
fix94.1 88955e9461 -changed the memory management yet again, now just use the mem
which has enough space left instead of fixed memory in most parts
-fixed alot of things about banner playing, now shouldnt randomly
codedump anymore or things like this, also some banner sounds
which did not play before should work fine now
-removed unused code and added better debug prints
-using some fixed voice for game banner and not always a new one
per banner
-fixed DIOS-MIOS cheats for sure now :P
-fixed possible memory allocation bug in wbfs alloc (thanks to
cfg-loader)
-removed MEM2_memalign since it did not work correctly
-fixed a few wrong memset sizes
2012-07-27 17:26:49 +00:00

728 lines
16 KiB
C++

/***************************************************************************
* Copyright (C) 2012
* by OverjoY and FIX94 for Wiiflow
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any
* damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any
* purpose, including commercial applications, and to alter it and
* redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you
* must not claim that you wrote the original software. If you use
* this software in a product, an acknowledgment in the product
* documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and
* must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*
* gc_disc_dump.cpp
*
***************************************************************************/
#include <stdio.h>
#include <unistd.h>
#include <ogcsys.h>
#include <sys/statvfs.h>
#include "mem2.hpp"
#include "gc_disc_dump.hpp"
#include "DeviceHandler.hpp"
#include "disc.h"
#include "utils.h"
#include "wdvd.h"
#include "text.hpp"
#include "gecko.h"
#include "fileOps.h"
#include "defines.h"
#include "Gekko.h"
using namespace std;
static u8 *FSTable ALIGNED(32);
void GCDump::__AnalizeMultiDisc()
{
u8 *Buffer = (u8 *)malloc(0x10);
if(Buffer == NULL)
return;
MultiGameCnt = 0;
while(1)
{
__DiscReadRaw(Buffer, 0x40+(MultiGameCnt*4), 4);
u64 MultiGameOffset = *(vu32*)(Buffer) << 2;
if(!MultiGameOffset)
break;
if(MultiGameDump == MultiGameCnt)
{
NextOffset = MultiGameOffset;
}
MultiGameCnt++;
}
free(Buffer);
}
s32 GCDump::__DiscReadRaw(void *outbuf, u64 offset, u32 length)
{
wiiLightOn();
wiiLightSetLevel(255);
while(1)
{
gc_error = 0;
s32 ret = WDVD_UnencryptedRead(outbuf, length, offset);
if(ret != 0)
{
WDVD_LowRequestError(&gc_error);
if(gc_error == 0x30200 || gc_error == 0x30201 || gc_error == 0x31100)
{
if(gc_retry >= gc_nbrretry && waitonerror)
{
__WaitForDisc(Disc, 10);
gc_retry = 0;
waitonerror = false;
if(FSTTotal > FSTSize)
message(4, Disc+1, minfo, u_data);
else
message(3, 0, minfo, u_data);
}
if(gc_retry >= gc_nbrretry)
{
wiiLightOff();
if(!skiponerror)
return gc_error;
else
{
gc_retry = 0;
gc_skipped++;
gprintf("Read error (%x) at offset: 0x%08x. Skipping %d bytes\n", gc_error, offset, length);
return 1;
}
}
gc_retry++;
}
else if(gc_error == 0x1023a00)
{
__WaitForDisc(Disc, 11);
if(FSTTotal > FSTSize)
message(4, Disc+1, minfo, u_data);
else
message(3, 0, minfo, u_data);
}
else
{
gprintf("Read error(%x) at offset: 0x%08x.\n", gc_error, offset);
wiiLightOff();
return 0;
}
}
else
{
wiiLightOff();
gc_retry = 0;
return ret;
}
}
wiiLightOff();
return -1;
}
s32 GCDump::__DiscWrite(char * path, u64 offset, u32 length, u8 *ReadBuffer)
{
gprintf("__DiscWrite(%s, 0x%08x, %x)\n", path, offset, length);
u32 wrote = 0;
FILE *f = fopen(path, "wb");
wrote = __DiscWriteFile(f, offset, length, ReadBuffer);
fclose(f);
return wrote;
}
s32 GCDump::__DiscWriteFile(FILE *f, u64 offset, u32 length, u8 *ReadBuffer)
{
u32 toread = 0;
u32 wrote = 0;
while(length)
{
toread = min(length, gc_readsize);
s32 ret = __DiscReadRaw(ReadBuffer, offset, ALIGN32(toread));
if (ret == 1)
memset(ReadBuffer, 0, gc_readsize);
else if (ret > 1)
return 0;
fwrite(ReadBuffer, 1, toread, f);
wrote += toread;
offset += toread;
length -= toread;
gc_done += toread;
if(spinner)
spinner(gc_done/1024, DiscSizeCalculated, u_data);
}
return wrote;
}
bool GCDump::__WaitForDisc(u8 dsc, u32 msg)
{
u8 *ReadBuffer = (u8 *)malloc(0x440);
if(ReadBuffer == NULL)
return false;
u32 cover = 0;
bool done = false;
while(!done)
{
message(msg, dsc+1, minfo, u_data);
while(1)
{
wiiLightOn();
wiiLightSetLevel(255);
usleep(1000000);
wiiLightOff();
usleep(1000000);
WDVD_GetCoverStatus(&cover);
if(!(cover & 0x2))
break;
}
while(1)
{
wiiLightOn();
wiiLightSetLevel(255);
usleep(1000000);
wiiLightOff();
usleep(1000000);
if(Disc_Wait() < 0)
continue;
if(Disc_Open(true) < 0)
{
free(ReadBuffer);
return false;
}
if(Disc_IsGC() == 0)
{
s32 ret = __DiscReadRaw(ReadBuffer, NextOffset, 0x440);
if(ret > 0)
{
free(ReadBuffer);
return false;
}
ID2 = *(vu32*)(ReadBuffer);
Disc2 = *(vu8*)(ReadBuffer+0x06);
if(ID == ID2 && Disc2 == dsc)
{
done = true;
break;
}
else if(ID == ID2 && Disc2 != dsc)
{
message( 7, Disc2+1, NULL, u_data);
usleep( 5000000 );
break;
}
else if(ID != ID2)
{
message( 8, 0, NULL, u_data);
usleep( 5000000 );
break;
}
}
else if(Disc_IsWii() == 0)
{
message( 5, 0, NULL, u_data);
usleep( 5000000 );
break;
}
else
{
message( 6, 0, NULL, u_data);
usleep( 5000000 );
break;
}
}
}
free(ReadBuffer);
return done;
}
bool GCDump::__CheckMDHack(u32 ID)
{
/********************************************************************/
/**** Because some lazy gamedevs don't set a proper max FST size ****/
/*** on their first disc some games need a hardcoded hack. Please ***/
/****** report unsupported games so we can add an entry for it ******/
/********************************************************************/
switch(ID >> 8)
{
case 0x475153: /*** Tales of Symphonia ***/
return true;
break;
default:
return false;
break;
}
return false;
}
s32 GCDump::DumpGame()
{
static gc_discHdr gcheader ATTRIBUTE_ALIGN(32);
u8 *ReadBuffer = (u8 *)malloc(gc_readsize);
if(ReadBuffer == NULL)
return 0x31100;
gc_done = 0;
gamedone = false;
multigamedisc = false;
MultiGameDump = 0;
MultiGameCnt = 0;
NextOffset = 0;
Disc = 0;
char *FSTNameOff = (char *)NULL;
char folder[MAX_FAT_PATH];
bzero(folder, MAX_FAT_PATH);
char gamepath[MAX_FAT_PATH];
bzero(gamepath, MAX_FAT_PATH);
while(!gamedone)
{
u8 *FSTBuffer;
u32 wrote = 0;
s32 ret = Disc_ReadGCHeader(&gcheader);
if(memcmp((char *)gcheader.id, "GCOPDV", 6) == 0)
{
multigamedisc = true;
__AnalizeMultiDisc();
__DiscReadRaw(ReadBuffer, NextOffset, sizeof(gc_discHdr));
memcpy(gcheader.id, ReadBuffer, 6);
strcpy(gcheader.title, (char *)ReadBuffer+0x20);
}
Asciify2(gcheader.title);
if(!Disc)
{
snprintf(folder, sizeof(folder), fmt((strncmp(gamepartition, "sd", 2) != 0) ? usb_dml_game_dir : DML_DIR, gamepartition));
if(!fsop_DirExist(folder))
{
gprintf("Creating directory: %s\n", folder);
fsop_MakeFolder(folder);
}
memset(folder, 0, sizeof(folder));
snprintf(folder, sizeof(folder), "%s/%s [%.06s]", fmt((strncmp(gamepartition, "sd", 2) != 0) ? usb_dml_game_dir : DML_DIR, gamepartition), gcheader.title, (char *)gcheader.id);
if(!fsop_DirExist(folder))
{
gprintf("Creating directory: %s\n", folder);
fsop_MakeFolder(folder);
}
else
{
gprintf("Skipping game: %s (Already installed)(%d)\n", gcheader.title, Gamesize[MultiGameDump]);
gc_done += Gamesize[MultiGameDump];
MultiGameDump++;
continue;
}
}
ret = __DiscReadRaw(ReadBuffer, NextOffset, 0x440);
if(ret > 0)
{
free(ReadBuffer);
return 0x31100;
}
ID = *(vu32*)(ReadBuffer);
Disc = *(vu8*)(ReadBuffer+0x06);
ApploaderSize = *(vu32*)(ReadBuffer+0x400);
DOLOffset = *(vu32*)(ReadBuffer+0x420);
FSTOffset = *(vu32*)(ReadBuffer+0x424);
FSTSize = *(vu32*)(ReadBuffer+0x428);
FSTTotal = *(vu32*)(ReadBuffer+0x42c);
GamePartOffset = *(vu32*)(ReadBuffer+0x434);
DataSize = *(vu32*)(ReadBuffer+0x438);
DOLSize = FSTOffset - DOLOffset;
DiscSize = DataSize + GamePartOffset;
FSTBuffer = (u8 *)malloc(ALIGN32(FSTSize));
if(FSTBuffer == NULL)
return 0x31100;
ret = __DiscReadRaw(FSTBuffer, FSTOffset+NextOffset, ALIGN32(FSTSize));
if(ret > 0)
{
free(FSTBuffer);
free(ReadBuffer);
return 0x31100;
}
FSTable = (u8*)FSTBuffer;
FSTEnt = *(u32*)(FSTable+0x08);
FSTNameOff = (char*)(FSTable + FSTEnt * 0x0C);
FST *fst = (FST *)(FSTable);
snprintf(minfo, sizeof(minfo), "[%.06s] %s", (char *)gcheader.id, gcheader.title);
if(FSTTotal > FSTSize)
message(4, Disc+1, minfo, u_data);
else
message(3, 0, minfo, u_data);
gprintf("Dumping: %s %s\n", gcheader.title, compressed ? "compressed" : "full");
gprintf("Apploader size : %d\n", ApploaderSize);
gprintf("DOL offset : 0x%08x\n", DOLOffset);
gprintf("DOL size : %d\n", DOLSize);
gprintf("FST offset : 0x%08x\n", FSTOffset);
gprintf("FST size : %d\n", FSTSize);
gprintf("Num FST entries: %d\n", FSTEnt);
gprintf("Data Offset : 0x%08x\n", FSTOffset+FSTSize);
gprintf("Disc size : %d\n", DiscSize);
if(writeexfiles && !Disc)
{
memset(folder, 0, sizeof(folder));
snprintf(folder, sizeof(folder), "%s/%s [%.06s]/sys", fmt((strncmp(gamepartition, "sd", 2) != 0) ? usb_dml_game_dir : DML_DIR, gamepartition), gcheader.title, (char *)gcheader.id);
if(!fsop_DirExist(folder))
{
gprintf("Creating directory: %s\n", folder);
fsop_MakeFolder(folder);
}
gprintf("Writing %s/boot.bin\n", folder);
snprintf(gamepath, sizeof(gamepath), "%s/boot.bin", folder);
gc_done += __DiscWrite(gamepath, NextOffset, 0x440, ReadBuffer);
gprintf("Writing %s/bi2.bin\n", folder);
snprintf(gamepath, sizeof(gamepath), "%s/bi2.bin", folder);
gc_done += __DiscWrite(gamepath, 0x440+NextOffset, 0x2000, ReadBuffer);
gprintf("Writing %s/apploader.img\n", folder);
snprintf(gamepath, sizeof(gamepath), "%s/apploader.img", folder);
gc_done += __DiscWrite(gamepath, 0x2440+NextOffset, ApploaderSize, ReadBuffer);
}
if(!Disc)
{
snprintf(gamepath, sizeof(gamepath), "%s/%s [%.06s]/game.iso", fmt((strncmp(gamepartition, "sd", 2) != 0) ? usb_dml_game_dir : DML_DIR, gamepartition), gcheader.title, (char *)gcheader.id);
}
else
{
char *ptz = (char *)NULL;
ptz = strstr(gamepath, "game.iso");
if(ptz != NULL)
strncpy(ptz, "gam1.iso", 8);
}
gprintf("Writing %s\n", gamepath);
if(compressed)
{
u32 align;
u32 correction;
u32 toread;
FILE *f;
f = fopen(gamepath, "wb");
ret = __DiscWriteFile(f, NextOffset, (FSTOffset + FSTSize), ReadBuffer);
wrote += (FSTOffset + FSTSize);
gc_done += wrote;
u32 i;
for( i=1; i < FSTEnt; ++i )
{
if( fst[i].Type )
{
continue;
}
else
{
for(align = 0x8000; align > 2; align/=2)
{
if((fst[i].FileOffset & (align-1)) == 0 || force_32k_align)
{
correction = 0;
while(((wrote+correction) & (align-1)) != 0)
correction++;
wrote += correction;
while(correction)
{
toread=min(correction, gc_readsize);
memset(ReadBuffer, 0, toread);
fwrite(ReadBuffer, 1, toread, f);
correction -= toread;
gc_done += toread;
}
break;
}
}
ret = __DiscWriteFile(f, fst[i].FileOffset+NextOffset, fst[i].FileLength, ReadBuffer);
gprintf("Writing: %d/%d: %s from 0x%08x to 0x%08x(%i)\n", i, FSTEnt, FSTNameOff + fst[i].NameOffset, fst[i].FileOffset, wrote, align);
if( ret >= 0 )
{
fst[i].FileOffset = wrote;
wrote += ret;
}
else
{
free(ReadBuffer);
free(FSTBuffer);
fclose(f);
return gc_error;
}
}
}
gprintf("Updating FST\n");
fseek(f, FSTOffset, SEEK_SET);
fwrite(fst, 1, FSTSize, f);
fclose(f);
gprintf("Done!! Disc old size: %d, disc new size: %d, saved: %d\n", DiscSize, wrote, DiscSize - wrote);
}
else
{
ret = __DiscWrite(gamepath, NextOffset, DiscSize, ReadBuffer);
if( ret < 0 )
{
free(ReadBuffer);
free(FSTBuffer);
return gc_error;
}
gprintf("Done!! Disc size: %d\n", DiscSize);
}
free(FSTBuffer);
if((FSTTotal > FSTSize || __CheckMDHack(ID)) && !multigamedisc)
{
if(Disc)
{
gamedone = true;
break;
}
else
{
__WaitForDisc(1, 9);
Disc++;
}
}
else if(multigamedisc)
{
if(MultiGameDump+1 == MultiGameCnt)
{
gamedone = true;
break;
}
else
{
MultiGameDump++;
}
}
else
gamedone = true;
}
free(ReadBuffer);
return gc_skipped;
}
s32 GCDump::CheckSpace(u32 *needed, bool comp)
{
static gc_discHdr gcheader ATTRIBUTE_ALIGN(32);
u8 *ReadBuffer = (u8 *)malloc(0x440);
if(ReadBuffer == NULL)
return 1;
u32 size = 0;
bool scnddisc = false;
gamedone = false;
multigamedisc = false;
MultiGameDump = 0;
MultiGameCnt = 0;
NextOffset = 0;
Disc = 0;
while(!gamedone)
{
u32 multisize = 0;
Disc_ReadGCHeader(&gcheader);
if(memcmp((char *)gcheader.id, "GCOPDV", 6) == 0)
{
multigamedisc = true;
__AnalizeMultiDisc();
__DiscReadRaw(ReadBuffer, NextOffset, sizeof(gc_discHdr));
memcpy(gcheader.id, ReadBuffer, sizeof(gcheader.id));
strcpy(gcheader.title, (char *)ReadBuffer+0x20);
}
Asciify2(gcheader.title);
s32 ret = __DiscReadRaw(ReadBuffer, NextOffset, 0x440);
if(ret > 0)
{
free(ReadBuffer);
return 1;
}
ID = *(vu32*)(ReadBuffer);
ID2 = 0;
Disc = *(vu8*)(ReadBuffer+0x06);
Disc2 = 0;
ApploaderSize = *(vu32*)(ReadBuffer+0x400);
FSTOffset = *(vu32*)(ReadBuffer+0x424);
FSTSize = *(vu32*)(ReadBuffer+0x428);
FSTTotal = *(vu32*)(ReadBuffer+0x42c);
GamePartOffset = *(vu32*)(ReadBuffer+0x434);
DataSize = *(vu32*)(ReadBuffer+0x438);
DiscSize = DataSize + GamePartOffset;
snprintf(minfo, sizeof(minfo), "[%.06s] %s", (char *)gcheader.id, gcheader.title);
message( 2, 0, minfo, u_data);
if(writeexfiles)
{
multisize += 0xa440;
multisize += ApploaderSize;
}
if(!comp)
{
multisize += DiscSize;
}
else
{
u8 *FSTBuffer = (u8 *)malloc(ALIGN32(FSTSize));
if(FSTBuffer == NULL)
return 1;
ret = __DiscReadRaw(FSTBuffer, FSTOffset+NextOffset, ALIGN32(FSTSize));
if(ret > 0)
{
free(FSTBuffer);
return 1;
}
FSTable = (u8*)FSTBuffer;
u32 FSTEnt = *(u32*)(FSTable+0x08);
FST *fst = (FST *)(FSTable);
multisize += (FSTOffset + FSTSize);
u32 i;
u32 correction;
u32 align;
for( i=1; i < FSTEnt; ++i )
{
if( fst[i].Type )
{
continue;
}
else
{
for(align = 0x8000; align > 2; align/=2)
{
if((fst[i].FileOffset & (align-1)) == 0 || force_32k_align)
{
correction = 0;
while(((multisize+correction) & (align-1)) != 0)
correction++;
multisize += correction;
break;
}
}
multisize += fst[i].FileLength;
}
}
free(FSTBuffer);
}
size += multisize;
Gamesize[MultiGameDump] = multisize;
if((FSTTotal > FSTSize || __CheckMDHack(ID)) && !multigamedisc)
{
if(Disc == 0 && !scnddisc)
__WaitForDisc(1, 1);
else if(Disc == 0x01 && !scnddisc)
__WaitForDisc(0, 1);
if(scnddisc)
{
if(Disc == 0x01)
__WaitForDisc(0, 1);
gamedone = true;
break;
}
scnddisc = true;
}
else if(multigamedisc)
{
if(MultiGameDump+1 == MultiGameCnt)
{
gamedone = true;
break;
}
else
{
MultiGameDump++;
}
}
else
gamedone = true;
}
free(ReadBuffer);
DiscSizeCalculated = size/0x400;
*needed = (size/0x8000) >> 2;
gprintf("Free space needed: %d Mb (%d blocks)\n", size/0x100000, (size/0x8000) >> 2);
return 0;
}
u32 GCDump::GetFreeSpace(char *path, u32 Value)
{
struct statvfs stats;
memset(&stats, 0, sizeof(stats));
statvfs(path , &stats);
u64 free = (u64)stats.f_frsize * (u64)stats.f_bfree;
switch(Value)
{
case KB:
return free/0x400;
case BL:
return (free/0x8000) >> 2;
case MB:
return free/0x100000;
case GB:
return free/0x40000000;
}
return 0;
}