mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-02 01:25:05 +01:00
08a298b0b7
-clearing screen properly now, no green screens or things like this -added a few more low mem settings, fixed a missing flush in set video mode (thanks dimok) -partially clearing mem1 too now, using the code of cfg-loader for that (thanks) -using asm volatile instead of __asm__ to really call what we want (thanks dimok for explaination) -deiniting usb device properly -shutting down system properly now on game boot, games should boot more often now, its still not fully fixed
38 lines
686 B
C
38 lines
686 B
C
#ifndef _SYS_H_
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#define _SYS_H_
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#include "utils.h"
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#ifdef __cplusplus
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extern "C" {
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#endif /* __cplusplus */
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#define HBC_108 0x00010001af1bf516ULL
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#define HBC_JODI 0x0001000148415858ULL
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#define HBC_HAXX 0x000100014a4f4449ULL
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#define PRIILOADER_DEF 0
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#define EXIT_TO_MENU 1
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#define EXIT_TO_HBC 2
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#define EXIT_TO_PRIILOADER 3
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#define EXIT_TO_DISABLE 4
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#define EXIT_TO_BOOTMII 5
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/* Prototypes */
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void Sys_Init(void);
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void Sys_LoadMenu(void);
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bool Sys_Exiting(void);
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void Sys_Test(void);
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void Sys_Exit(void);
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void Sys_ExitTo(int);
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void Sys_Shutdown(void);
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void Open_Inputs(void);
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void Close_Inputs(void);
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#ifdef __cplusplus
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}
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#endif /* __cplusplus */
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#endif
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