WiiFlow_Lite/source/loader/alt_ios.cpp
fix94.1 14d4efe478 -added magic patcher of gx (thanks giantpune) this should make it
possible to always have full NAND access no matter which IOS is
loaded currently
-fixed the sometimes again flashing wait message on game boot
-added some proper ISFS init and deinit methods with debug prints
2012-08-21 16:33:44 +00:00

119 lines
2.5 KiB
C++

#include <ogc/machine/processor.h>
#include "alt_ios.h"
#include "cios.h"
#include "disc.h"
#include "nk.h"
#include "sys.h"
#include "wbfs.h"
#include "wdvd.h"
#include "channel/nand.hpp"
#include "devicemounter/DeviceHandler.hpp"
#include "devicemounter/usbstorage.h"
#include "gecko/gecko.h"
#include "memory/mem2.hpp"
#include "memory/memory.h"
#include "types.h"
// mload from uloader by Hermes
#include "mload.h"
#include "ehcmodule_5.h"
#include "dip_plugin_249.h"
#include "odip_frag.h"
#include "mload_modules.h"
extern "C" { extern u8 currentPartition; }
u8 use_port1 = 0;
static int load_ehc_module_ex(void)
{
ehcmodule = ehcmodule_5;
size_ehcmodule = size_ehcmodule_5;
dip_plugin = odip_frag;
size_dip_plugin = size_odip_frag;
u8 *ehc_cfg = search_for_ehcmodule_cfg((u8 *)ehcmodule, size_ehcmodule);
if (ehc_cfg)
{
ehc_cfg += 12;
ehc_cfg[0] = use_port1;
gprintf("EHC Port info = %i\n", ehc_cfg[0]);
DCFlushRange((void *) (((u32)ehc_cfg[0]) & ~31), 32);
}
if(use_port1) // release port 0 and use port 1
{
u32 dat=0;
u32 addr;
// get EHCI base registers
mload_getw((void *) 0x0D040000, &addr);
addr&=0xff;
addr+=0x0D040000;
mload_getw((void *) (addr+0x44), &dat);
if((dat & 0x2001)==1)
mload_setw((void *) (addr+0x44), 0x2000);
mload_getw((void *) (addr+0x48), &dat);
if((dat & 0x2000)==0x2000)
mload_setw((void *) (addr+0x48), 0x1001);
}
load_ehc_module();
return 0;
}
void load_dip_249()
{
gprintf("Starting mload\n");
if(mload_init() < 0)
return;
gprintf("Loading 249 dip...");
int ret = mload_module((void *) dip_plugin_249, size_dip_plugin_249);
gprintf("%d\n", ret);
mload_close();
}
bool loadIOS(int ios, bool launch_game, bool emu_channel)
{
#ifndef DOLPHIN
Close_Inputs();
DeviceHandler::Instance()->UnMountAll();
WDVD_Close();
USBStorage2_Deinit();
mload_close();
gprintf("Reloading into IOS %i from %i...\n", ios, IOS_GetVersion());
Nand::Instance()->DeInit_ISFS();
bool iosOK = IOS_ReloadIOS(ios) == 0;
Nand::Instance()->Init_ISFS();
gprintf("AHBPROT after IOS Reload: %u\n", (*HW_AHBPROT == 0xFFFFFFFF));
IOS_GetCurrentIOSInfo();
if(CurrentIOS.Type == IOS_TYPE_HERMES)
load_ehc_module_ex();
else if(CurrentIOS.Type == IOS_TYPE_WANIN && CurrentIOS.Revision >= 18)
load_dip_249();
if(!emu_channel)
{
if(launch_game)
{
DeviceHandler::Instance()->Mount(currentPartition);
DeviceHandler::Instance()->Open_WBFS(currentPartition);
Disc_Init();
}
else
Open_Inputs();
}
return iosOK;
#else
return true;
#endif
}