mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-12-17 23:41:53 +01:00
a4968a91ac
- fixed some missing cleanup when leaving wiiflow. in particular the pointer textures and closing the language ini. - new way to handle the custom blank covers by Abz. blank covers now must go in wiiflow/boxcovers/blank_covers folder and must be named after their platform name via platform ini. they can also now be png or jpg.
33 lines
707 B
C++
33 lines
707 B
C++
|
|
#ifndef __CURSOR_HPP
|
|
#define __CURSOR_HPP
|
|
|
|
#include "video.hpp"
|
|
|
|
class CCursor
|
|
{
|
|
public:
|
|
bool init(const char *png, bool wideFix, CColor shadowColor, float shadowX, float shadowY, bool blur, int chan);
|
|
void cleanup(void);
|
|
void draw(int x, int y, float a);
|
|
u32 width(void) const { return m_texture.height; }
|
|
u32 height(void) const { return m_texture.width; }
|
|
int x(void) const { return m_x; }
|
|
int y(void) const { return m_y; }
|
|
private:
|
|
TexData m_texture;
|
|
TexData m_shadow;
|
|
Mtx m_projMtx;
|
|
Mtx m_viewMtx;
|
|
int m_x;
|
|
int m_y;
|
|
bool m_wideFix;
|
|
float m_shadowX;
|
|
float m_shadowY;
|
|
CColor m_shadowColor;
|
|
private:
|
|
void _blur(void);
|
|
};
|
|
|
|
#endif // !defined()__CURSOR_HPP
|