mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-12-26 03:41:55 +01:00
14d4efe478
possible to always have full NAND access no matter which IOS is loaded currently -fixed the sometimes again flashing wait message on game boot -added some proper ISFS init and deinit methods with debug prints
43 lines
1.1 KiB
C
43 lines
1.1 KiB
C
#ifndef __MEMORY_H_
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#define __MEMORY_H_
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#ifdef __cplusplus
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extern "C"
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{
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#endif
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#define Disc_ID ((vu32*)0x80000000)
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#define Disc_Region ((vu32*)0x80000003)
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#define Disc_Magic ((vu32*)0x80000018)
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#define Sys_Magic ((vu32*)0x80000020)
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#define Sys_Version ((vu32*)0x80000024)
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#define Mem_Size ((vu32*)0x80000028)
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#define Board_Model ((vu32*)0x8000002C)
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#define Arena_L ((vu32*)0x80000030)
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#define Arena_H ((vu32*)0x80000034)
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#define FST ((vu32*)0x80000038)
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#define Max_FST ((vu32*)0x8000003C)
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#define Assembler ((vu32*)0x80000060)
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#define Video_Mode ((vu32*)0x800000CC)
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#define Dev_Debugger ((vu32*)0x800000EC)
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#define Simulated_Mem ((vu32*)0x800000F0)
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#define BI2 ((vu32*)0x800000F4)
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#define Bus_Speed ((vu32*)0x800000F8)
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#define CPU_Speed ((vu32*)0x800000FC)
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#define Real_IOSVersion ((vu32*)0x80003140)
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#define Online_Check ((vu32*)0x80003180)
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#define GameID_Address ((vu32*)0x80003184)
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#define Game_IOSVersion ((vu32*)0x80003188)
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#define Priiloader_CFG1 ((vu32*)0x8132FFFB)
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#define Priiloader_CFG2 ((vu32*)0x817FEFF0)
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#define HW_AHBPROT ((vu32*)0xCD800064)
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#define MEM_PROT ((vu32)0xCD8B420A)
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#ifdef __cplusplus
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}
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#endif
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#endif
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