WiiFlow_Lite/source/devicemounter/DeviceHandler.hpp
fix94.1 f61d9dac0c -lets give the game sound thread its own stack again to hopefully
fix that strange missing pointer problem
-fixed detection of devolution r168 or newer
-cleaned up the devolution code and added a few debug prints
2012-11-17 17:30:24 +00:00

119 lines
2.9 KiB
C++

/****************************************************************************
* Copyright (C) 2010 by Dimok
* (C) 2012 by FIX94
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any
* damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any
* purpose, including commercial applications, and to alter it and
* redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you
* must not claim that you wrote the original software. If you use
* this software in a product, an acknowledgment in the product
* documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and
* must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
***************************************************************************/
#ifndef DEVICE_HANDLER_HPP_
#define DEVICE_HANDLER_HPP_
#include "PartitionHandle.h"
#include "usbstorage.h"
#include "libwbfs/libwbfs.h"
/**
* libogc device names.
*/
enum
{
SD = 0,
USB1,
USB2,
USB3,
USB4,
USB5,
USB6,
USB7,
USB8,
MAXDEVICES
};
/**
* libogc device names.
*/
const char DeviceName[MAXDEVICES][8] =
{
"sd",
"usb1",
"usb2",
"usb3",
"usb4",
"usb5",
"usb6",
"usb7",
"usb8",
};
class DeviceHandler
{
public:
void Init();
void SetModes();
void MountAll();
void UnMountAll();
bool Mount(int dev);
bool IsInserted(int dev);
void UnMount(int dev);
//! Individual Mounts/UnMounts...
bool MountSD();
bool MountAllUSB();
bool MountUSBPort1();
bool SD_Inserted() { return sd.IsInserted(); }
bool USB0_Inserted() { return usb0.IsInserted(); }
bool UsablePartitionMounted();
bool PartitionUsableForNandEmu(int Partition);
void WaitForDevice(const DISC_INTERFACE *Handle);
void UnMountSD() { sd.UnMountAll(); }
void UnMountUSB(int pos);
void UnMountAllUSB();
PartitionHandle * GetUSBHandleFromPartition(int part);
const DISC_INTERFACE *GetUSB0Interface() { return &__io_usbstorage2_port0; }
const DISC_INTERFACE *GetUSB1Interface() { return &__io_usbstorage2_port1; }
int PathToDriveType(const char *path);
const char * GetFSName(int dev);
int GetFSType(int dev);
u16 GetUSBPartitionCount();
const char *PathToFSName(const char *path) { return GetFSName(PathToDriveType(path)); }
wbfs_t *GetWbfsHandle(int dev);
s32 OpenWBFS(int dev);
int PartitionToUSBPort(int part);
int PartitionToPortPartition(int part);
/* Special Devolution Stuff */
bool MountDevolution();
void UnMountDevolution();
private:
bool MountUSB(int part);
PartitionHandle sd;
PartitionHandle usb0;
/* Special Devolution Stuff */
PartitionHandle OGC_Device;
};
extern DeviceHandler DeviceHandle;
#endif