WiiFlow_Lite/source/menu/menu_config_game.cpp
fix94.1 b686ac1540 -added per game option for NMM (not enough space for
a global option, so if set to default it will use the
setting from wiiflow.ini called dml_nmm in DML section,
0 means disabled, 1 means enabled and 2 means debug)
-nand emu is now for sure compatible with d2x v9+ :P
-updated english.ini
-updated frensh.ini (thanks Jiiwah), italian.ini (thanks
xFede) and japanese.ini (thanks hosigumayuugi)
(3 language updates don't contain new NMM options)
2012-03-12 16:14:56 +00:00

912 lines
47 KiB
C++

#include "loader/wbfs.h"
#include "libwbfs/wiidisc.h"
#include "menu.hpp"
#include "loader/sys.h"
#include "gecko.h"
#define ARRAY_SIZE(a) (sizeof a / sizeof a[0])
using namespace std;
static inline int loopNum(int i, int s)
{
return i < 0 ? (s - (-i % s)) % s : i % s;
}
u8 m_gameSettingCategories[12];
u32 g_numGCfPages = 4;
void CMenu::_hideGameSettings(bool instant)
{
m_btnMgr.hide(m_gameSettingsLblPage, instant);
m_btnMgr.hide(m_gameSettingsBtnPageM, instant);
m_btnMgr.hide(m_gameSettingsBtnPageP, instant);
m_btnMgr.hide(m_gameSettingsBtnBack, instant);
m_btnMgr.hide(m_gameSettingsLblTitle, instant);
m_btnMgr.hide(m_gameSettingsLblGameLanguage, instant);
m_btnMgr.hide(m_gameSettingsLblLanguage, instant);
m_btnMgr.hide(m_gameSettingsBtnLanguageP, instant);
m_btnMgr.hide(m_gameSettingsBtnLanguageM, instant);
m_btnMgr.hide(m_gameSettingsLblGameVideo, instant);
m_btnMgr.hide(m_gameSettingsLblVideo, instant);
m_btnMgr.hide(m_gameSettingsBtnVideoP, instant);
m_btnMgr.hide(m_gameSettingsBtnVideoM, instant);
m_btnMgr.hide(m_gameSettingsLblDMLGameVideo, instant);
m_btnMgr.hide(m_gameSettingsLblDMLVideo, instant);
m_btnMgr.hide(m_gameSettingsBtnDMLVideoP, instant);
m_btnMgr.hide(m_gameSettingsBtnDMLVideoM, instant);
m_btnMgr.hide(m_gameSettingsLblGClanguageVal, instant);
m_btnMgr.hide(m_gameSettingsLblGClanguage, instant);
m_btnMgr.hide(m_gameSettingsBtnGClanguageP, instant);
m_btnMgr.hide(m_gameSettingsBtnGClanguageM, instant);
m_btnMgr.hide(m_gameSettingsLblAspectRatio, instant);
m_btnMgr.hide(m_gameSettingsLblAspectRatioVal, instant);
m_btnMgr.hide(m_gameSettingsBtnAspectRatioP, instant);
m_btnMgr.hide(m_gameSettingsBtnAspectRatioM, instant);
m_btnMgr.hide(m_gameSettingsLblNMM, instant);
m_btnMgr.hide(m_gameSettingsLblNMM_Val, instant);
m_btnMgr.hide(m_gameSettingsBtnNMM_P, instant);
m_btnMgr.hide(m_gameSettingsBtnNMM_M, instant);
m_btnMgr.hide(m_gameSettingsLblIOSreloadBlock, instant);
m_btnMgr.hide(m_gameSettingsBtnIOSreloadBlock, instant);
m_btnMgr.hide(m_gameSettingsLblCustom, instant);
m_btnMgr.hide(m_gameSettingsBtnCustom, instant);
m_btnMgr.hide(m_gameSettingsLblOcarina, instant);
m_btnMgr.hide(m_gameSettingsBtnOcarina, instant);
m_btnMgr.hide(m_gameSettingsLblCheat, instant);
m_btnMgr.hide(m_gameSettingsBtnCheat, instant);
m_btnMgr.hide(m_gameSettingsLblVipatch, instant);
m_btnMgr.hide(m_gameSettingsBtnVipatch, instant);
m_btnMgr.hide(m_gameSettingsLblCountryPatch, instant);
m_btnMgr.hide(m_gameSettingsBtnCountryPatch, instant);
m_btnMgr.hide(m_gameSettingsLblCover, instant);
m_btnMgr.hide(m_gameSettingsBtnCover, instant);
m_btnMgr.hide(m_gameSettingsLblPatchVidModes, instant);
m_btnMgr.hide(m_gameSettingsLblPatchVidModesVal, instant);
m_btnMgr.hide(m_gameSettingsBtnPatchVidModesM, instant);
m_btnMgr.hide(m_gameSettingsBtnPatchVidModesP, instant);
m_btnMgr.hide(m_gameSettingsLblHooktype, instant);
m_btnMgr.hide(m_gameSettingsLblHooktypeVal, instant);
m_btnMgr.hide(m_gameSettingsBtnHooktypeM, instant);
m_btnMgr.hide(m_gameSettingsBtnHooktypeP, instant);
m_btnMgr.hide(m_gameSettingsBtnCategoryMain, instant);
m_btnMgr.hide(m_gameSettingsLblCategoryMain, instant);
m_btnMgr.hide(m_gameSettingsLblEmulationVal, instant);
m_btnMgr.hide(m_gameSettingsLblEmulation, instant);
m_btnMgr.hide(m_gameSettingsBtnEmulationP, instant);
m_btnMgr.hide(m_gameSettingsBtnEmulationM, instant);
m_btnMgr.hide(m_gameSettingsLblDebugger, instant);
m_btnMgr.hide(m_gameSettingsLblDebuggerV, instant);
m_btnMgr.hide(m_gameSettingsBtnDebuggerP, instant);
m_btnMgr.hide(m_gameSettingsBtnDebuggerM, instant);
m_btnMgr.hide(m_gameSettingsLblGameIOS, instant);
m_btnMgr.hide(m_gameSettingsLblIOS, instant);
m_btnMgr.hide(m_gameSettingsBtnIOSP, instant);
m_btnMgr.hide(m_gameSettingsBtnIOSM, instant);
for (int i = 0; i < 12; ++i) {
m_btnMgr.hide(m_gameSettingsBtnCategory[i], instant);
m_btnMgr.hide(m_gameSettingsLblCategory[i], instant);
}
for (u32 i = 0; i < ARRAY_SIZE(m_gameSettingsLblUser); ++i)
if (m_gameSettingsLblUser[i] != -1u)
m_btnMgr.hide(m_gameSettingsLblUser[i], instant);
}
wstringEx CMenu::_optBoolToString(int i)
{
switch (i)
{
case 0:
return _t("off", L"Off");
case 1:
return _t("on", L"On");
default:
return _t("def", L"Default");
}
}
void CMenu::_showGameSettings(void)
{
wstringEx title(_t("cfgg1", L"Settings"));
title += L" [";
title += wstringEx(m_cf.getId());
title += L"]";
m_btnMgr.setText(m_gameSettingsLblTitle, title);
_setBg(m_gameSettingsBg, m_gameSettingsBg);
m_btnMgr.show(m_gameSettingsLblPage);
m_btnMgr.show(m_gameSettingsBtnPageM);
m_btnMgr.show(m_gameSettingsBtnPageP);
m_btnMgr.show(m_gameSettingsBtnBack);
m_btnMgr.show(m_gameSettingsLblTitle);
if(m_cf.getHdr()->hdr.gc_magic != 0xc2339f3d)
g_numGCfPages = 4;
else
g_numGCfPages = 3;
if (m_gameSettingsPage == 1)
{
m_btnMgr.show(m_gameSettingsLblCover);
m_btnMgr.show(m_gameSettingsBtnCover);
if(m_cf.getHdr()->hdr.gc_magic != 0xc2339f3d)
{
m_btnMgr.show(m_gameSettingsBtnCategoryMain);
m_btnMgr.show(m_gameSettingsLblCategoryMain);
m_btnMgr.show(m_gameSettingsLblGameLanguage);
m_btnMgr.show(m_gameSettingsLblLanguage);
m_btnMgr.show(m_gameSettingsBtnLanguageP);
m_btnMgr.show(m_gameSettingsBtnLanguageM);
m_btnMgr.show(m_gameSettingsLblGameVideo);
m_btnMgr.show(m_gameSettingsLblVideo);
m_btnMgr.show(m_gameSettingsBtnVideoP);
m_btnMgr.show(m_gameSettingsBtnVideoM);
}
else
{
m_btnMgr.show(m_gameSettingsLblDMLGameVideo);
m_btnMgr.show(m_gameSettingsLblDMLVideo);
m_btnMgr.show(m_gameSettingsBtnDMLVideoP);
m_btnMgr.show(m_gameSettingsBtnDMLVideoM);
m_btnMgr.show(m_gameSettingsLblGClanguageVal);
m_btnMgr.show(m_gameSettingsLblGClanguage);
m_btnMgr.show(m_gameSettingsBtnGClanguageP);
m_btnMgr.show(m_gameSettingsBtnGClanguageM);
}
}
else
{
m_btnMgr.hide(m_gameSettingsLblCover);
m_btnMgr.hide(m_gameSettingsBtnCover);
if(m_cf.getHdr()->hdr.gc_magic != 0xc2339f3d)
{
m_btnMgr.hide(m_gameSettingsBtnCategoryMain);
m_btnMgr.hide(m_gameSettingsLblCategoryMain);
m_btnMgr.hide(m_gameSettingsLblGameLanguage);
m_btnMgr.hide(m_gameSettingsLblLanguage);
m_btnMgr.hide(m_gameSettingsBtnLanguageP);
m_btnMgr.hide(m_gameSettingsBtnLanguageM);
m_btnMgr.hide(m_gameSettingsLblGameVideo);
m_btnMgr.hide(m_gameSettingsLblVideo);
m_btnMgr.hide(m_gameSettingsBtnVideoP);
m_btnMgr.hide(m_gameSettingsBtnVideoM);
}
else
{
m_btnMgr.hide(m_gameSettingsLblGClanguageVal);
m_btnMgr.hide(m_gameSettingsLblGClanguage);
m_btnMgr.hide(m_gameSettingsBtnGClanguageP);
m_btnMgr.hide(m_gameSettingsBtnGClanguageM);
m_btnMgr.hide(m_gameSettingsLblDMLGameVideo);
m_btnMgr.hide(m_gameSettingsLblDMLVideo);
m_btnMgr.hide(m_gameSettingsBtnDMLVideoP);
m_btnMgr.hide(m_gameSettingsBtnDMLVideoM);
}
}
if (m_gameSettingsPage == 2)
{
m_btnMgr.show(m_gameSettingsLblDebugger);
m_btnMgr.show(m_gameSettingsLblDebuggerV);
m_btnMgr.show(m_gameSettingsBtnDebuggerP);
m_btnMgr.show(m_gameSettingsBtnDebuggerM);
if(m_cf.getHdr()->hdr.gc_magic != 0xc2339f3d)
{
m_btnMgr.show(m_gameSettingsLblHooktype);
m_btnMgr.show(m_gameSettingsLblHooktypeVal);
m_btnMgr.show(m_gameSettingsBtnHooktypeM);
m_btnMgr.show(m_gameSettingsBtnHooktypeP);
}
m_btnMgr.show(m_gameSettingsLblOcarina);
m_btnMgr.show(m_gameSettingsBtnOcarina);
m_btnMgr.show(m_gameSettingsLblCheat);
m_btnMgr.show(m_gameSettingsBtnCheat);
}
else
{
m_btnMgr.hide(m_gameSettingsLblDebugger);
m_btnMgr.hide(m_gameSettingsLblDebuggerV);
m_btnMgr.hide(m_gameSettingsBtnDebuggerP);
m_btnMgr.hide(m_gameSettingsBtnDebuggerM);
if(m_cf.getHdr()->hdr.gc_magic != 0xc2339f3d)
{
m_btnMgr.hide(m_gameSettingsLblHooktype);
m_btnMgr.hide(m_gameSettingsLblHooktypeVal);
m_btnMgr.hide(m_gameSettingsBtnHooktypeM);
m_btnMgr.hide(m_gameSettingsBtnHooktypeP);
}
m_btnMgr.hide(m_gameSettingsLblOcarina);
m_btnMgr.hide(m_gameSettingsBtnOcarina);
m_btnMgr.hide(m_gameSettingsLblCheat);
m_btnMgr.hide(m_gameSettingsBtnCheat);
}
if (m_gameSettingsPage == 3)
{
if(m_cf.getHdr()->hdr.gc_magic != 0xc2339f3d)
{
m_btnMgr.show(m_gameSettingsLblPatchVidModes);
m_btnMgr.show(m_gameSettingsLblPatchVidModesVal);
m_btnMgr.show(m_gameSettingsBtnPatchVidModesM);
m_btnMgr.show(m_gameSettingsBtnPatchVidModesP);
m_btnMgr.show(m_gameSettingsLblVipatch);
m_btnMgr.show(m_gameSettingsBtnVipatch);
m_btnMgr.show(m_gameSettingsLblCountryPatch);
m_btnMgr.show(m_gameSettingsBtnCountryPatch);
if(m_current_view == COVERFLOW_USB)
{
m_btnMgr.show(m_gameSettingsLblEmulationVal);
m_btnMgr.show(m_gameSettingsLblEmulation);
m_btnMgr.show(m_gameSettingsBtnEmulationP);
m_btnMgr.show(m_gameSettingsBtnEmulationM);
}
}
else
{
m_btnMgr.show(m_gameSettingsLblNMM);
m_btnMgr.show(m_gameSettingsLblNMM_Val);
m_btnMgr.show(m_gameSettingsBtnNMM_P);
m_btnMgr.show(m_gameSettingsBtnNMM_M);
}
}
else
{
if(m_cf.getHdr()->hdr.gc_magic != 0xc2339f3d)
{
m_btnMgr.hide(m_gameSettingsLblPatchVidModes);
m_btnMgr.hide(m_gameSettingsLblPatchVidModesVal);
m_btnMgr.hide(m_gameSettingsBtnPatchVidModesM);
m_btnMgr.hide(m_gameSettingsBtnPatchVidModesP);
m_btnMgr.hide(m_gameSettingsLblVipatch);
m_btnMgr.hide(m_gameSettingsBtnVipatch);
m_btnMgr.hide(m_gameSettingsLblCountryPatch);
m_btnMgr.hide(m_gameSettingsBtnCountryPatch);
m_btnMgr.hide(m_gameSettingsLblEmulationVal);
m_btnMgr.hide(m_gameSettingsLblEmulation);
m_btnMgr.hide(m_gameSettingsBtnEmulationP);
m_btnMgr.hide(m_gameSettingsBtnEmulationM);
}
else
{
m_btnMgr.hide(m_gameSettingsLblNMM);
m_btnMgr.hide(m_gameSettingsLblNMM_Val);
m_btnMgr.hide(m_gameSettingsBtnNMM_P);
m_btnMgr.hide(m_gameSettingsBtnNMM_M);
}
}
if (m_gameSettingsPage == 4)
{
m_btnMgr.show(m_gameSettingsLblGameIOS);
m_btnMgr.show(m_gameSettingsLblIOS);
m_btnMgr.show(m_gameSettingsBtnIOSP);
m_btnMgr.show(m_gameSettingsBtnIOSM);
if (m_current_view != COVERFLOW_HOMEBREW)
{
m_btnMgr.show(m_gameSettingsLblIOSreloadBlock);
m_btnMgr.show(m_gameSettingsBtnIOSreloadBlock);
m_btnMgr.show(m_gameSettingsLblAspectRatio);
m_btnMgr.show(m_gameSettingsLblAspectRatioVal);
m_btnMgr.show(m_gameSettingsBtnAspectRatioP);
m_btnMgr.show(m_gameSettingsBtnAspectRatioM);
}
if (m_current_view == COVERFLOW_CHANNEL)
{
m_btnMgr.show(m_gameSettingsLblCustom);
m_btnMgr.show(m_gameSettingsBtnCustom);
}
}
else
{
m_btnMgr.hide(m_gameSettingsLblGameIOS);
m_btnMgr.hide(m_gameSettingsLblIOS);
m_btnMgr.hide(m_gameSettingsBtnIOSP);
m_btnMgr.hide(m_gameSettingsBtnIOSM);
m_btnMgr.hide(m_gameSettingsLblIOSreloadBlock);
m_btnMgr.hide(m_gameSettingsBtnIOSreloadBlock);
m_btnMgr.hide(m_gameSettingsLblAspectRatio);
m_btnMgr.hide(m_gameSettingsLblAspectRatioVal);
m_btnMgr.hide(m_gameSettingsBtnAspectRatioP);
m_btnMgr.hide(m_gameSettingsBtnAspectRatioM);
m_btnMgr.hide(m_gameSettingsLblCustom);
m_btnMgr.hide(m_gameSettingsBtnCustom);
}
u32 i = 0;
//Categories Pages
if (m_gameSettingsPage == 51)
{
for (i = 1; i < (u32)min(m_max_categories+1, 5); ++i)
{
m_btnMgr.show(m_gameSettingsBtnCategory[i]);
m_btnMgr.show(m_gameSettingsLblCategory[i]);
}
}
else
{
for (i = 1; i < 5; ++i)
{
m_btnMgr.hide(m_gameSettingsBtnCategory[i]);
m_btnMgr.hide(m_gameSettingsLblCategory[i]);
}
}
if (m_gameSettingsPage == 52)
{
for (i = 5; i < (u32)min(m_max_categories+1, 9); ++i)
{
m_btnMgr.show(m_gameSettingsBtnCategory[i]);
m_btnMgr.show(m_gameSettingsLblCategory[i]);
}
}
else
{
for (i = 5; i < 9; ++i)
{
m_btnMgr.hide(m_gameSettingsBtnCategory[i]);
m_btnMgr.hide(m_gameSettingsLblCategory[i]);
}
}
if (m_gameSettingsPage == 53)
{
for (i = 9; i < (u32)min(m_max_categories+1, 12);++i)
{
m_btnMgr.show(m_gameSettingsBtnCategory[i]);
m_btnMgr.show(m_gameSettingsLblCategory[i]);
}
}
else
{
for (i = 9; i < 12; ++i)
{
m_btnMgr.hide(m_gameSettingsBtnCategory[i]);
m_btnMgr.hide(m_gameSettingsLblCategory[i]);
}
}
for (i = 0; i < ARRAY_SIZE(m_gameSettingsLblUser); ++i)
if (m_gameSettingsLblUser[i] != -1u)
m_btnMgr.show(m_gameSettingsLblUser[i]);
string id(m_cf.getId());
int page = m_gameSettingsPage;
u32 maxpage = g_numGCfPages;
if (m_gameSettingsPage > maxpage)
page = m_gameSettingsPage-50;
m_btnMgr.setText(m_gameSettingsLblPage, wfmt(L"%i / %i", page, maxpage));
m_btnMgr.setText(m_gameSettingsBtnOcarina, _optBoolToString(m_gcfg2.getOptBool(id, "cheat")));
m_btnMgr.setText(m_gameSettingsBtnVipatch, _optBoolToString(m_gcfg2.getOptBool(id, "vipatch", 0)));
m_btnMgr.setText(m_gameSettingsBtnCountryPatch, _optBoolToString(m_gcfg2.getOptBool(id, "country_patch", 0)));
m_btnMgr.setText(m_gameSettingsBtnIOSreloadBlock, _optBoolToString(m_gcfg2.getOptBool(id, "reload_block", 0)));
i = min((u32)m_gcfg2.getInt(id, "video_mode", 0), ARRAY_SIZE(CMenu::_videoModes) - 1u);
m_btnMgr.setText(m_gameSettingsLblVideo, _t(CMenu::_videoModes[i].id, CMenu::_videoModes[i].text));
i = min((u32)m_gcfg2.getInt(id, "dml_video_mode", 0), ARRAY_SIZE(CMenu::_DMLvideoModes) - 1u);
m_btnMgr.setText(m_gameSettingsLblDMLVideo, _t(CMenu::_DMLvideoModes[i].id, CMenu::_DMLvideoModes[i].text));
i = min((u32)m_gcfg2.getInt(id, "gc_language", 0), ARRAY_SIZE(CMenu::_GClanguages) - 1u);
m_btnMgr.setText(m_gameSettingsLblGClanguageVal, _t(CMenu::_GClanguages[i].id, CMenu::_GClanguages[i].text));
i = min((u32)m_gcfg2.getInt(id, "language", 0), ARRAY_SIZE(CMenu::_languages) - 1u);
m_btnMgr.setText(m_gameSettingsLblLanguage, _t(CMenu::_languages[i].id, CMenu::_languages[i].text));
i = min((u32)m_gcfg2.getInt(id, "aspect_ratio", 0), ARRAY_SIZE(CMenu::_AspectRatio) - 1u);
m_btnMgr.setText(m_gameSettingsLblAspectRatioVal, _t(CMenu::_AspectRatio[i].id, CMenu::_AspectRatio[i].text));
i = min((u32)m_gcfg2.getInt(id, "dml_nmm", 0), ARRAY_SIZE(CMenu::_NMM) - 1u);
m_btnMgr.setText(m_gameSettingsLblNMM_Val, _t(CMenu::_NMM[i].id, CMenu::_NMM[i].text));
m_btnMgr.setText(m_gameSettingsBtnCustom, _optBoolToString(m_gcfg2.getOptBool(id, "custom", 0)));
int j = 0;
if (m_gcfg2.getInt(id, "ios", &j) && _installed_cios.size() > 0)
{
CIOSItr itr = _installed_cios.find(j);
j = (itr == _installed_cios.end()) ? 0 : itr->first;
}
else j = 0;
if (j != 0)
{
m_btnMgr.setText(m_gameSettingsLblIOS, wstringEx(sfmt("%i", j)));
}
else
m_btnMgr.setText(m_gameSettingsLblIOS, L"AUTO");
i = min((u32)m_gcfg2.getInt(id, "patch_video_modes", 0), ARRAY_SIZE(CMenu::_vidModePatch) - 1u);
m_btnMgr.setText(m_gameSettingsLblPatchVidModesVal, _t(CMenu::_vidModePatch[i].id, CMenu::_vidModePatch[i].text));
i = min((u32)m_gcfg2.getInt(id, "hooktype", 1), ARRAY_SIZE(CMenu::_hooktype) - 1u);
m_btnMgr.setText(m_gameSettingsLblHooktypeVal, _t(CMenu::_hooktype[i].id, CMenu::_hooktype[i].text));
m_btnMgr.setText(m_gameSettingsBtnCategoryMain, _fmt("cfgg16", wfmt(L"Select",i).c_str() ));
char *categories = (char *) m_cat.getString("CATEGORIES", id, "").c_str();
memset(&m_gameSettingCategories, '0', sizeof(m_gameSettingCategories));
if (strlen(categories) == sizeof(m_gameSettingCategories))
memcpy(&m_gameSettingCategories, categories, sizeof(m_gameSettingCategories));
for (int i=0; i<12; ++i)
m_btnMgr.setText(m_gameSettingsBtnCategory[i], _optBoolToString(m_gameSettingCategories[i] == '1'));
i = min((u32)m_gcfg2.getInt(id, "emulate_save", 0), ARRAY_SIZE(CMenu::_SaveEmu) - 1u);
m_btnMgr.setText(m_gameSettingsLblEmulationVal, _t(CMenu::_SaveEmu[i].id, CMenu::_SaveEmu[i].text));
m_btnMgr.setText(m_gameSettingsLblDebuggerV, m_gcfg2.getBool(id, "debugger", false) ? _t("gecko", L"Gecko") : _t("def", L"Default"));
}
void CMenu::_gameSettings(void)
{
m_gcfg2.load(sfmt("%s/gameconfig2.ini", m_settingsDir.c_str()).c_str());
string id(m_cf.getId());
m_gameSettingsPage = 1;
_showGameSettings();
while (true)
{
_mainLoopCommon();
if (BTN_HOME_PRESSED || BTN_B_PRESSED)
break;
else if (BTN_UP_PRESSED)
m_btnMgr.up();
else if (BTN_DOWN_PRESSED)
m_btnMgr.down();
if ((BTN_MINUS_PRESSED || BTN_LEFT_PRESSED || (BTN_A_PRESSED && m_btnMgr.selected(m_gameSettingsBtnPageM))) && !m_locked)
{
if (m_gameSettingsPage == 1)
m_gameSettingsPage = g_numGCfPages;
else if (m_gameSettingsPage == 51)
m_gameSettingsPage = 53;
else if ((m_gameSettingsPage > 1 && m_gameSettingsPage <= g_numGCfPages) || m_gameSettingsPage > 51)
--m_gameSettingsPage;
if(BTN_LEFT_PRESSED || BTN_MINUS_PRESSED) m_btnMgr.click(m_gameSettingsBtnPageM);
_showGameSettings();
}
else if ((BTN_PLUS_PRESSED || BTN_RIGHT_PRESSED || (BTN_A_PRESSED && m_btnMgr.selected(m_gameSettingsBtnPageP))) && !m_locked)
{
if (m_gameSettingsPage == g_numGCfPages)
m_gameSettingsPage = 1;
else if (m_gameSettingsPage == 53)
m_gameSettingsPage = 51;
else if (m_gameSettingsPage < g_numGCfPages || (m_gameSettingsPage > g_numGCfPages && m_gameSettingsPage < 53 && m_max_categories > 8)
|| (m_gameSettingsPage > g_numGCfPages && m_gameSettingsPage < 52 && m_max_categories > 3))
++m_gameSettingsPage;
if(BTN_RIGHT_PRESSED || BTN_PLUS_PRESSED) m_btnMgr.click(m_gameSettingsBtnPageP);
_showGameSettings();
}
else if (BTN_A_PRESSED)
{
if (m_btnMgr.selected(m_gameSettingsBtnBack))
break;
else if (m_btnMgr.selected(m_gameSettingsBtnOcarina))
{
int intoption = loopNum(m_gcfg2.getBool(id, "cheat") + 1, 3);
if (intoption > 1)
m_gcfg2.remove(id, "cheat");
else
m_gcfg2.setOptBool(id, "cheat", intoption);
_showGameSettings();
}
else if (m_btnMgr.selected(m_gameSettingsBtnVipatch))
{
bool booloption = m_gcfg2.getBool(id, "vipatch");
if (booloption != false)
m_gcfg2.remove(id, "vipatch");
else
m_gcfg2.setBool(id, "vipatch", true);
_showGameSettings();
}
else if (m_btnMgr.selected(m_gameSettingsBtnCountryPatch))
{
bool booloption = m_gcfg2.getBool(id, "country_patch");
if (booloption != false)
m_gcfg2.remove(id, "country_patch");
else
m_gcfg2.setBool(id, "country_patch", true);
_showGameSettings();
}
else if (m_btnMgr.selected(m_gameSettingsBtnIOSreloadBlock))
{
bool booloption = m_gcfg2.getBool(id, "reload_block");
if (booloption != false)
m_gcfg2.remove(id, "reload_block");
else
m_gcfg2.setBool(id, "reload_block", true);
_showGameSettings();
}
else if (m_btnMgr.selected(m_gameSettingsBtnCustom))
{
bool booloption = m_gcfg2.getBool(id, "custom");
if (booloption != false)
m_gcfg2.remove(id, "custom");
else
m_gcfg2.setBool(id, "custom", true);
_showGameSettings();
}
else if (m_btnMgr.selected(m_gameSettingsBtnLanguageP) || m_btnMgr.selected(m_gameSettingsBtnLanguageM))
{
s8 direction = m_btnMgr.selected(m_gameSettingsBtnLanguageP) ? 1 : -1;
m_gcfg2.setInt(id, "language", (int)loopNum((u32)m_gcfg2.getInt(id, "language", 0) + direction, ARRAY_SIZE(CMenu::_languages)));
_showGameSettings();
}
else if (m_btnMgr.selected(m_gameSettingsBtnVideoP) || m_btnMgr.selected(m_gameSettingsBtnVideoM))
{
s8 direction = m_btnMgr.selected(m_gameSettingsBtnVideoP) ? 1 : -1;
m_gcfg2.setInt(id, "video_mode", (int)loopNum((u32)m_gcfg2.getInt(id, "video_mode", 0) + direction, ARRAY_SIZE(CMenu::_videoModes)));
_showGameSettings();
}
else if (m_btnMgr.selected(m_gameSettingsBtnDMLVideoP) || m_btnMgr.selected(m_gameSettingsBtnDMLVideoM))
{
s8 direction = m_btnMgr.selected(m_gameSettingsBtnDMLVideoP) ? 1 : -1;
m_gcfg2.setInt(id, "dml_video_mode", (int)loopNum((u32)m_gcfg2.getInt(id, "dml_video_mode", 0) + direction, ARRAY_SIZE(CMenu::_DMLvideoModes)));
_showGameSettings();
}
else if (m_btnMgr.selected(m_gameSettingsBtnGClanguageP) || m_btnMgr.selected(m_gameSettingsBtnGClanguageM))
{
s8 direction = m_btnMgr.selected(m_gameSettingsBtnGClanguageP) ? 1 : -1;
m_gcfg2.setInt(id, "gc_language", (int)loopNum((u32)m_gcfg2.getInt(id, "gc_language", 0) + direction, ARRAY_SIZE(CMenu::_GClanguages)));
_showGameSettings();
}
else if (m_btnMgr.selected(m_gameSettingsBtnAspectRatioP) || m_btnMgr.selected(m_gameSettingsBtnAspectRatioM))
{
s8 direction = m_btnMgr.selected(m_gameSettingsBtnAspectRatioP) ? 1 : -1;
m_gcfg2.setInt(id, "aspect_ratio", (int)loopNum((u32)m_gcfg2.getInt(id, "aspect_ratio", 0) + direction, ARRAY_SIZE(CMenu::_AspectRatio)));
_showGameSettings();
}
else if (m_btnMgr.selected(m_gameSettingsBtnNMM_P) || m_btnMgr.selected(m_gameSettingsBtnNMM_M))
{
s8 direction = m_btnMgr.selected(m_gameSettingsBtnNMM_P) ? 1 : -1;
m_gcfg2.setInt(id, "dml_nmm", (int)loopNum((u32)m_gcfg2.getInt(id, "dml_nmm", 0) + direction, ARRAY_SIZE(CMenu::_NMM)));
_showGameSettings();
}
else if (m_btnMgr.selected(m_gameSettingsBtnIOSM) || m_btnMgr.selected(m_gameSettingsBtnIOSP))
{
if( _installed_cios.size() > 0)
{
bool direction = m_btnMgr.selected(m_gameSettingsBtnIOSP);
CIOSItr itr = _installed_cios.find((u32)m_gcfg2.getInt(id, "ios", 0));
if (direction && itr == _installed_cios.end())
itr = _installed_cios.begin();
else if(!direction && itr == _installed_cios.begin())
itr = _installed_cios.end();
else if (direction)
itr++;
if(!direction)
itr--;
if(itr->first != 0)
m_gcfg2.setInt(id, "ios", itr->first);
else
m_gcfg2.remove(id, "ios");
_showGameSettings();
}
}
else if (m_btnMgr.selected(m_gameSettingsBtnPatchVidModesP) || m_btnMgr.selected(m_gameSettingsBtnPatchVidModesM))
{
s8 direction = m_btnMgr.selected(m_gameSettingsBtnPatchVidModesP) ? 1 : -1;
m_gcfg2.setInt(id, "patch_video_modes", (int)loopNum((u32)m_gcfg2.getInt(id, "patch_video_modes", 0) + direction, ARRAY_SIZE(CMenu::_vidModePatch)));
_showGameSettings();
}
else if (m_btnMgr.selected(m_gameSettingsBtnCover))
{
m_cf.stopCoverLoader(true);
_hideGameSettings();
_download(id);
_showGameSettings();
m_cf.startCoverLoader();
}
else if (m_btnMgr.selected(m_gameSettingsBtnCheat))
{
_hideGameSettings();
_CheatSettings();
_showGameSettings();
}
else if (m_btnMgr.selected(m_gameSettingsBtnHooktypeP) || m_btnMgr.selected(m_gameSettingsBtnHooktypeM))
{
s8 direction = m_btnMgr.selected(m_gameSettingsBtnHooktypeP) ? 1 : -1;
m_gcfg2.setInt(id, "hooktype", (int)loopNum((u32)m_gcfg2.getInt(id, "hooktype", 1) + direction, ARRAY_SIZE(CMenu::_hooktype)));
_showGameSettings();
}
else if (m_btnMgr.selected(m_gameSettingsBtnEmulationP) || m_btnMgr.selected(m_gameSettingsBtnEmulationM))
{
s8 direction = m_btnMgr.selected(m_gameSettingsBtnEmulationP) ? 1 : -1;
m_gcfg2.setInt(id, "emulate_save", (int)loopNum((u32)m_gcfg2.getInt(id, "emulate_save", 0) + direction, ARRAY_SIZE(CMenu::_SaveEmu)));
_showGameSettings();
}
else if (m_btnMgr.selected(m_gameSettingsBtnDebuggerP) || m_btnMgr.selected(m_gameSettingsBtnDebuggerM))
{
bool booloption = m_gcfg2.getBool(id, "debugger");
if (booloption != false)
m_gcfg2.remove(id, "debugger");
else
m_gcfg2.setBool(id, "debugger", true);
_showGameSettings();
}
else if (m_btnMgr.selected(m_gameSettingsBtnCategoryMain))
{
_hideGameSettings();
m_gameSettingsPage = 51;
_showGameSettings();
}
for (int i = 0; i < 12; ++i)
if (m_btnMgr.selected(m_gameSettingsBtnCategory[i]))
{
m_gameSettingCategories[i] = m_gameSettingCategories[i] == '1' ? '0' : '1';
char categories[13];
memset(&categories, 0, sizeof(categories));
memcpy(&categories, &m_gameSettingCategories, sizeof(m_gameSettingCategories));
m_cat.setString("CATEGORIES", id, categories);
_showGameSettings();
break;
}
}
else if ((WBTN_2_HELD && WBTN_1_PRESSED) || (WBTN_1_HELD && WBTN_2_PRESSED))
{
if (m_btnMgr.selected(m_gameSettingsBtnCover))
{
m_cf.stopCoverLoader(true); // Empty cover cache
remove(fmt("%s/%s.png", m_picDir.c_str(), m_cf.getId().c_str()));
remove(fmt("%s/%s.png", m_boxPicDir.c_str(), m_cf.getId().c_str()));
remove(fmt("%s/%s.wfc", m_cacheDir.c_str(), m_cf.getId().c_str()));
m_cf.startCoverLoader();
}
}
}
m_gcfg2.save(true);
_hideGameSettings();
}
void CMenu::_initGameSettingsMenu(CMenu::SThemeData &theme)
{
_addUserLabels(theme, m_gameSettingsLblUser, ARRAY_SIZE(m_gameSettingsLblUser), "GAME_SETTINGS");
m_gameSettingsBg = _texture(theme.texSet, "GAME_SETTINGS/BG", "texture", theme.bg);
m_gameSettingsLblTitle = _addTitle(theme, "GAME_SETTINGS/TITLE", theme.titleFont, L"", 20, 30, 600, 60, theme.titleFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE);
// Page 1
m_gameSettingsLblCover = _addLabel(theme, "GAME_SETTINGS/COVER", theme.lblFont, L"", 40, 130, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
m_gameSettingsBtnCover = _addButton(theme, "GAME_SETTINGS/COVER_BTN", theme.btnFont, L"", 330, 130, 270, 56, theme.btnFontColor);
m_gameSettingsLblCategoryMain = _addLabel(theme, "GAME_SETTINGS/CAT_MAIN", theme.lblFont, L"", 40, 190, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
m_gameSettingsBtnCategoryMain = _addButton(theme, "GAME_SETTINGS/CAT_MAIN_BTN", theme.btnFont, L"", 330, 190, 270, 56, theme.btnFontColor);
m_gameSettingsLblGameLanguage = _addLabel(theme, "GAME_SETTINGS/GAME_LANG", theme.lblFont, L"", 40, 250, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
m_gameSettingsLblLanguage = _addLabel(theme, "GAME_SETTINGS/GAME_LANG_BTN", theme.btnFont, L"", 386, 250, 158, 56, theme.btnFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE, theme.btnTexC);
m_gameSettingsBtnLanguageM = _addPicButton(theme, "GAME_SETTINGS/GAME_LANG_MINUS", theme.btnTexMinus, theme.btnTexMinusS, 330, 250, 56, 56);
m_gameSettingsBtnLanguageP = _addPicButton(theme, "GAME_SETTINGS/GAME_LANG_PLUS", theme.btnTexPlus, theme.btnTexPlusS, 544, 250, 56, 56);
m_gameSettingsLblGameVideo = _addLabel(theme, "GAME_SETTINGS/VIDEO", theme.lblFont, L"", 40, 310, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
m_gameSettingsLblVideo = _addLabel(theme, "GAME_SETTINGS/VIDEO_BTN", theme.btnFont, L"", 386, 310, 158, 56, theme.btnFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE, theme.btnTexC);
m_gameSettingsBtnVideoM = _addPicButton(theme, "GAME_SETTINGS/VIDEO_MINUS", theme.btnTexMinus, theme.btnTexMinusS, 330, 310, 56, 56);
m_gameSettingsBtnVideoP = _addPicButton(theme, "GAME_SETTINGS/VIDEO_PLUS", theme.btnTexPlus, theme.btnTexPlusS, 544, 310, 56, 56);
//DML Page 1
m_gameSettingsLblDMLGameVideo = _addLabel(theme, "GAME_SETTINGS/DML_VIDEO", theme.lblFont, L"", 40, 190, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
m_gameSettingsLblDMLVideo = _addLabel(theme, "GAME_SETTINGS/DML_VIDEO_BTN", theme.btnFont, L"", 386, 190, 158, 56, theme.btnFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE, theme.btnTexC);
m_gameSettingsBtnDMLVideoM = _addPicButton(theme, "GAME_SETTINGS/DML_VIDEO_MINUS", theme.btnTexMinus, theme.btnTexMinusS, 330, 190, 56, 56);
m_gameSettingsBtnDMLVideoP = _addPicButton(theme, "GAME_SETTINGS/DML_VIDEO_PLUS", theme.btnTexPlus, theme.btnTexPlusS, 544, 190, 56, 56);
m_gameSettingsLblGClanguage = _addLabel(theme, "GAME_SETTINGS/GC_LANG", theme.lblFont, L"", 40, 250, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
m_gameSettingsLblGClanguageVal = _addLabel(theme, "GAME_SETTINGS/GC_LANG_BTN", theme.btnFont, L"", 386, 250, 158, 56, theme.btnFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE, theme.btnTexC);
m_gameSettingsBtnGClanguageM = _addPicButton(theme, "GAME_SETTINGS/GC_LANG_MINUS", theme.btnTexMinus, theme.btnTexMinusS, 330, 250, 56, 56);
m_gameSettingsBtnGClanguageP = _addPicButton(theme, "GAME_SETTINGS/GC_LANG_PLUS", theme.btnTexPlus, theme.btnTexPlusS, 544, 250, 56, 56);
// Page 2
m_gameSettingsLblDebugger = _addLabel(theme, "GAME_SETTINGS/GAME_DEBUGGER", theme.lblFont, L"", 40, 130, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
m_gameSettingsLblDebuggerV = _addLabel(theme, "GAME_SETTINGS/GAME_DEBUGGER_BTN", theme.btnFont, L"", 386, 130, 158, 56, theme.btnFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE, theme.btnTexC);
m_gameSettingsBtnDebuggerM = _addPicButton(theme, "GAME_SETTINGS/GAME_DEBUGGER_MINUS", theme.btnTexMinus, theme.btnTexMinusS, 330, 130, 56, 56);
m_gameSettingsBtnDebuggerP = _addPicButton(theme, "GAME_SETTINGS/GAME_DEBUGGER_PLUS", theme.btnTexPlus, theme.btnTexPlusS, 544, 130, 56, 56);
m_gameSettingsLblHooktype = _addLabel(theme, "GAME_SETTINGS/HOOKTYPE", theme.lblFont, L"", 40, 190, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
m_gameSettingsLblHooktypeVal = _addLabel(theme, "GAME_SETTINGS/HOOKTYPE_BTN", theme.btnFont, L"", 386, 190, 158, 56, theme.btnFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE, theme.btnTexC);
m_gameSettingsBtnHooktypeM = _addPicButton(theme, "GAME_SETTINGS/HOOKTYPE_MINUS", theme.btnTexMinus, theme.btnTexMinusS, 330, 190, 56, 56);
m_gameSettingsBtnHooktypeP = _addPicButton(theme, "GAME_SETTINGS/HOOKTYPE_PLUS", theme.btnTexPlus, theme.btnTexPlusS, 544, 190, 56, 56);
m_gameSettingsLblOcarina = _addLabel(theme, "GAME_SETTINGS/OCARINA", theme.lblFont, L"", 40, 250, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
m_gameSettingsBtnOcarina = _addButton(theme, "GAME_SETTINGS/OCARINA_BTN", theme.btnFont, L"", 330, 250, 270, 56, theme.btnFontColor);
m_gameSettingsLblCheat = _addLabel(theme, "GAME_SETTINGS/CHEAT", theme.lblFont, L"", 40, 310, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
m_gameSettingsBtnCheat = _addButton(theme, "GAME_SETTINGS/CHEAT_BTN", theme.btnFont, L"", 330, 310, 270, 56, theme.btnFontColor);
// Page 3
m_gameSettingsLblCountryPatch = _addLabel(theme, "GAME_SETTINGS/COUNTRY_PATCH", theme.lblFont, L"", 40, 130, 340, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
m_gameSettingsBtnCountryPatch = _addButton(theme, "GAME_SETTINGS/COUNTRY_PATCH_BTN", theme.btnFont, L"", 380, 130, 220, 56, theme.btnFontColor);
m_gameSettingsLblVipatch = _addLabel(theme, "GAME_SETTINGS/VIPATCH", theme.lblFont, L"", 40, 190, 340, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
m_gameSettingsBtnVipatch = _addButton(theme, "GAME_SETTINGS/VIPATCH_BTN", theme.btnFont, L"", 380, 190, 220, 56, theme.btnFontColor);
m_gameSettingsLblPatchVidModes = _addLabel(theme, "GAME_SETTINGS/PATCH_VIDEO_MODE", theme.lblFont, L"", 40, 250, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
m_gameSettingsLblPatchVidModesVal = _addLabel(theme, "GAME_SETTINGS/PATCH_VIDEO_MODE_BTN", theme.btnFont, L"", 436, 250, 108, 56, theme.btnFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE, theme.btnTexC);
m_gameSettingsBtnPatchVidModesM = _addPicButton(theme, "GAME_SETTINGS/PATCH_VIDEO_MODE_MINUS", theme.btnTexMinus, theme.btnTexMinusS, 380, 250, 56, 56);
m_gameSettingsBtnPatchVidModesP = _addPicButton(theme, "GAME_SETTINGS/PATCH_VIDEO_MODE_PLUS", theme.btnTexPlus, theme.btnTexPlusS, 544, 250, 56, 56);
m_gameSettingsLblEmulation = _addLabel(theme, "GAME_SETTINGS/EMU_SAVE", theme.lblFont, L"", 40, 310, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
m_gameSettingsLblEmulationVal = _addLabel(theme, "GAME_SETTINGS/EMU_SAVE_BTN", theme.btnFont, L"", 436, 310, 108, 56, theme.btnFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE, theme.btnTexC);
m_gameSettingsBtnEmulationM = _addPicButton(theme, "GAME_SETTINGS/EMU_SAVE_MINUS", theme.btnTexMinus, theme.btnTexMinusS, 380, 310, 56, 56);
m_gameSettingsBtnEmulationP = _addPicButton(theme, "GAME_SETTINGS/EMU_SAVE_PLUS", theme.btnTexPlus, theme.btnTexPlusS, 544, 310, 56, 56);
//DML Page 3
m_gameSettingsLblNMM = _addLabel(theme, "GAME_SETTINGS/DML_NMM", theme.lblFont, L"", 40, 130, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
m_gameSettingsLblNMM_Val = _addLabel(theme, "GAME_SETTINGS/DML_NMM_BTN", theme.btnFont, L"", 386, 130, 158, 56, theme.btnFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE, theme.btnTexC);
m_gameSettingsBtnNMM_M = _addPicButton(theme, "GAME_SETTINGS/DML_NMM_MINUS", theme.btnTexMinus, theme.btnTexMinusS, 330, 130, 56, 56);
m_gameSettingsBtnNMM_P = _addPicButton(theme, "GAME_SETTINGS/DML_NMM_PLUS", theme.btnTexPlus, theme.btnTexPlusS, 544, 130, 56, 56);
//Page 4
m_gameSettingsLblGameIOS = _addLabel(theme, "GAME_SETTINGS/IOS", theme.lblFont, L"", 40, 130, 340, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
m_gameSettingsLblIOS = _addLabel(theme, "GAME_SETTINGS/IOS_BTN", theme.btnFont, L"", 406, 130, 138, 56, theme.btnFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE, theme.btnTexC);
m_gameSettingsBtnIOSM = _addPicButton(theme, "GAME_SETTINGS/IOS_MINUS", theme.btnTexMinus, theme.btnTexMinusS, 350, 130, 56, 56);
m_gameSettingsBtnIOSP = _addPicButton(theme, "GAME_SETTINGS/IOS_PLUS", theme.btnTexPlus, theme.btnTexPlusS, 544, 130, 56, 56);
m_gameSettingsLblIOSreloadBlock = _addLabel(theme, "GAME_SETTINGS/IOS_RELOAD_BLOCK", theme.lblFont, L"", 40, 190, 340, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
m_gameSettingsBtnIOSreloadBlock = _addButton(theme, "GAME_SETTINGS/IOS_RELOAD_BLOCK_BTN", theme.btnFont, L"", 350, 190, 240, 56, theme.btnFontColor);
m_gameSettingsLblAspectRatio = _addLabel(theme, "GAME_SETTINGS/ASPECT_RATIO", theme.lblFont, L"", 40, 250, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
m_gameSettingsLblAspectRatioVal = _addLabel(theme, "GAME_SETTINGS/ASPECT_RATIO_BTN", theme.btnFont, L"", 402, 250, 146, 56, theme.btnFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE, theme.btnTexC);
m_gameSettingsBtnAspectRatioP = _addPicButton(theme, "GAME_SETTINGS/ASPECT_RATIO_PLUS", theme.btnTexPlus, theme.btnTexPlusS, 548, 250, 52, 56);
m_gameSettingsBtnAspectRatioM = _addPicButton(theme, "GAME_SETTINGS/ASPECT_RATIO_MINUS", theme.btnTexMinus, theme.btnTexMinusS, 350, 250, 52, 56);
m_gameSettingsLblCustom = _addLabel(theme, "GAME_SETTINGS/CUSTOM", theme.lblFont, L"", 40, 310, 340, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
m_gameSettingsBtnCustom = _addButton(theme, "GAME_SETTINGS/CUSTOM_BTN", theme.btnFont, L"", 350, 310, 240, 56, theme.btnFontColor);
//Categories Page 1
//m_gameSettingsLblCategory[0] = _addLabel(theme, "GAME_SETTINGS/CAT_ALL", theme.lblFont, L"All", 40, 130, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
//m_gameSettingsBtnCategory[0] = _addButton(theme, "GAME_SETTINGS/CAT_ALL_BTN", theme.btnFont, L"", 330, 130, 270, 56, theme.btnFontColor);
m_gameSettingsLblCategory[1] = _addLabel(theme, "GAME_SETTINGS/CAT_1", theme.lblFont, L"", 40, 130, 190, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
m_gameSettingsBtnCategory[1] = _addButton(theme, "GAME_SETTINGS/CAT_1_BTN", theme.btnFont, L"", 330, 130, 270, 56, theme.btnFontColor);
m_gameSettingsLblCategory[2] = _addLabel(theme, "GAME_SETTINGS/CAT_2", theme.lblFont, L"", 40, 190, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
m_gameSettingsBtnCategory[2] = _addButton(theme, "GAME_SETTINGS/CAT_2_BTN", theme.btnFont, L"", 330, 190, 270, 56, theme.btnFontColor);
m_gameSettingsLblCategory[3] = _addLabel(theme, "GAME_SETTINGS/CAT_3", theme.lblFont, L"", 40, 250, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
m_gameSettingsBtnCategory[3] = _addButton(theme, "GAME_SETTINGS/CAT_3_BTN", theme.btnFont, L"", 330, 250, 270, 56, theme.btnFontColor);
m_gameSettingsLblCategory[4] = _addLabel(theme, "GAME_SETTINGS/CAT_4", theme.lblFont, L"", 40, 310, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
m_gameSettingsBtnCategory[4] = _addButton(theme, "GAME_SETTINGS/CAT_4_BTN", theme.btnFont, L"", 330, 310, 270, 56, theme.btnFontColor);
//Categories Page 2
m_gameSettingsLblCategory[5] = _addLabel(theme, "GAME_SETTINGS/CAT_5", theme.lblFont, L"", 40, 130, 190, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
m_gameSettingsBtnCategory[5] = _addButton(theme, "GAME_SETTINGS/CAT_5_BTN", theme.btnFont, L"", 330, 130, 270, 56, theme.btnFontColor);
m_gameSettingsLblCategory[6] = _addLabel(theme, "GAME_SETTINGS/CAT_6", theme.lblFont, L"", 40, 190, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
m_gameSettingsBtnCategory[6] = _addButton(theme, "GAME_SETTINGS/CAT_6_BTN", theme.btnFont, L"", 330, 190, 270, 56, theme.btnFontColor);
m_gameSettingsLblCategory[7] = _addLabel(theme, "GAME_SETTINGS/CAT_7", theme.lblFont, L"", 40, 250, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
m_gameSettingsBtnCategory[7] = _addButton(theme, "GAME_SETTINGS/CAT_7_BTN", theme.btnFont, L"", 330, 250, 270, 56, theme.btnFontColor);
m_gameSettingsLblCategory[8] = _addLabel(theme, "GAME_SETTINGS/CAT_8", theme.lblFont, L"", 40, 310, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
m_gameSettingsBtnCategory[8] = _addButton(theme, "GAME_SETTINGS/CAT_8_BTN", theme.btnFont, L"", 330, 310, 270, 56, theme.btnFontColor);
//Categories Page 3
m_gameSettingsLblCategory[9] = _addLabel(theme, "GAME_SETTINGS/CAT_9", theme.lblFont, L"", 40, 130, 190, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
m_gameSettingsBtnCategory[9] = _addButton(theme, "GAME_SETTINGS/CAT_9_BTN", theme.btnFont, L"", 330, 130, 270, 56, theme.btnFontColor);
m_gameSettingsLblCategory[10] = _addLabel(theme, "GAME_SETTINGS/CAT_10", theme.lblFont, L"", 40, 190, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
m_gameSettingsBtnCategory[10] = _addButton(theme, "GAME_SETTINGS/CAT_10_BTN", theme.btnFont, L"", 330, 190, 270, 56, theme.btnFontColor);
m_gameSettingsLblCategory[11] = _addLabel(theme, "GAME_SETTINGS/CAT_11", theme.lblFont, L"", 40, 250, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
m_gameSettingsBtnCategory[11] = _addButton(theme, "GAME_SETTINGS/CAT_11_BTN", theme.btnFont, L"", 330, 250, 270, 56, theme.btnFontColor);
m_gameSettingsLblPage = _addLabel(theme, "GAME_SETTINGS/PAGE_BTN", theme.btnFont, L"", 76, 400, 80, 56, theme.btnFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE, theme.btnTexC);
m_gameSettingsBtnPageM = _addPicButton(theme, "GAME_SETTINGS/PAGE_MINUS", theme.btnTexMinus, theme.btnTexMinusS, 20, 400, 56, 56);
m_gameSettingsBtnPageP = _addPicButton(theme, "GAME_SETTINGS/PAGE_PLUS", theme.btnTexPlus, theme.btnTexPlusS, 156, 400, 56, 56);
m_gameSettingsBtnBack = _addButton(theme, "GAME_SETTINGS/BACK_BTN", theme.btnFont, L"", 420, 400, 200, 56, theme.btnFontColor);
_setHideAnim(m_gameSettingsLblTitle, "GAME_SETTINGS/TITLE", 0, -200, 0.f, 1.f);
_setHideAnim(m_gameSettingsLblGameVideo, "GAME_SETTINGS/VIDEO", -200, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsLblVideo, "GAME_SETTINGS/VIDEO_BTN", 200, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsBtnVideoM, "GAME_SETTINGS/VIDEO_MINUS", 200, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsBtnVideoP, "GAME_SETTINGS/VIDEO_PLUS", 200, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsLblIOSreloadBlock, "GAME_SETTINGS/IOS_RELOAD_BLOCK", -200, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsBtnIOSreloadBlock, "GAME_SETTINGS/IOS_RELOAD_BLOCK_BTN", 200, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsLblCustom, "GAME_SETTINGS/CUSTOM", -200, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsBtnCustom, "GAME_SETTINGS/CUSTOM_BTN", 200, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsLblDMLGameVideo, "GAME_SETTINGS/DML_VIDEO", -200, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsLblDMLVideo, "GAME_SETTINGS/DML_VIDEO_BTN", 200, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsBtnDMLVideoM, "GAME_SETTINGS/DML_VIDEO_MINUS", 200, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsBtnDMLVideoP, "GAME_SETTINGS/DML_VIDEO_PLUS", 200, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsLblGClanguageVal, "GAME_SETTINGS/GC_LANG", 200, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsLblGClanguage, "GAME_SETTINGS/GC_LANG_BTN", -200, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsBtnGClanguageM, "GAME_SETTINGS/GC_LANG_MINUS", 200, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsBtnGClanguageP, "GAME_SETTINGS/GC_LANG_PLUS", 200, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsLblGameLanguage, "GAME_SETTINGS/GAME_LANG", -200, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsLblLanguage, "GAME_SETTINGS/GAME_LANG_BTN", 200, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsBtnLanguageM, "GAME_SETTINGS/GAME_LANG_MINUS", 200, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsBtnLanguageP, "GAME_SETTINGS/GAME_LANG_PLUS", 200, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsLblOcarina, "GAME_SETTINGS/OCARINA", -200, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsBtnOcarina, "GAME_SETTINGS/OCARINA_BTN", 200, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsLblCheat, "GAME_SETTINGS/CHEAT", -200, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsBtnCheat, "GAME_SETTINGS/CHEAT_BTN", 200, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsLblCountryPatch, "GAME_SETTINGS/COUNTRY_PATCH", -200, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsBtnCountryPatch, "GAME_SETTINGS/COUNTRY_PATCH_BTN", 200, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsLblVipatch, "GAME_SETTINGS/VIPATCH", -200, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsBtnVipatch, "GAME_SETTINGS/VIPATCH_BTN", 200, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsLblGameIOS, "GAME_SETTINGS/IOS", -200, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsLblIOS, "GAME_SETTINGS/IOS_BTN", 200, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsBtnIOSM, "GAME_SETTINGS/IOS_MINUS", 200, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsBtnIOSP, "GAME_SETTINGS/IOS_PLUS", 200, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsLblCover, "GAME_SETTINGS/COVER", -200, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsBtnCover, "GAME_SETTINGS/COVER_BTN", 200, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsLblPage, "GAME_SETTINGS/PAGE_BTN", 0, 200, 1.f, 0.f);
_setHideAnim(m_gameSettingsBtnPageM, "GAME_SETTINGS/PAGE_MINUS", 0, 200, 1.f, 0.f);
_setHideAnim(m_gameSettingsBtnPageP, "GAME_SETTINGS/PAGE_PLUS", 0, 200, 1.f, 0.f);
_setHideAnim(m_gameSettingsBtnBack, "GAME_SETTINGS/BACK_BTN", 0, 200, 1.f, 0.f);
_setHideAnim(m_gameSettingsLblPatchVidModes, "GAME_SETTINGS/PATCH_VIDEO_MODE", -200, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsLblPatchVidModesVal, "GAME_SETTINGS/PATCH_VIDEO_MODE_BTN", 200, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsBtnPatchVidModesM, "GAME_SETTINGS/PATCH_VIDEO_MODE_MINUS", 200, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsBtnPatchVidModesP, "GAME_SETTINGS/PATCH_VIDEO_MODE_PLUS", 200, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsLblAspectRatio, "GAME_SETTINGS/ASPECT_RATIO", -200, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsLblAspectRatioVal, "GAME_SETTINGS/ASPECT_RATIO_BTN", 200, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsBtnAspectRatioP, "GAME_SETTINGS/ASPECT_RATIO_PLUS", 200, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsBtnAspectRatioM, "GAME_SETTINGS/ASPECT_RATIO_MINUS", 200, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsLblNMM, "GAME_SETTINGS/DML_NMM", -200, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsLblNMM_Val, "GAME_SETTINGS/DML_NMM_BTN", 200, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsBtnNMM_P, "GAME_SETTINGS/DML_NMM_PLUS", 200, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsBtnNMM_M, "GAME_SETTINGS/DML_NMM_MINUS", 200, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsLblHooktype, "GAME_SETTINGS/HOOKTYPE", -200, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsLblHooktypeVal, "GAME_SETTINGS/HOOKTYPE_BTN", 200, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsBtnHooktypeM, "GAME_SETTINGS/HOOKTYPE_MINUS", 200, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsBtnHooktypeP, "GAME_SETTINGS/HOOKTYPE_PLUS", 200, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsLblEmulation, "GAME_SETTINGS/EMU_SAVE", -200, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsLblEmulationVal, "GAME_SETTINGS/EMU_SAVE_BTN", 200, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsBtnEmulationP, "GAME_SETTINGS/EMU_SAVE_PLUS", 200, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsBtnEmulationM, "GAME_SETTINGS/EMU_SAVE_MINUS", 200, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsLblDebugger, "GAME_SETTINGS/GAME_DEBUGGER", -200, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsLblDebuggerV, "GAME_SETTINGS/GAME_DEBUGGER_BTN", 200, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsBtnDebuggerM, "GAME_SETTINGS/GAME_DEBUGGER_MINUS", 200, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsBtnDebuggerP, "GAME_SETTINGS/GAME_DEBUGGER_PLUS", 200, 0, 1.f, 0.f);
//Categories
_setHideAnim(m_gameSettingsBtnCategoryMain, "GAME_SETTINGS/CAT_MAIN_BTN", 200, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsLblCategoryMain, "GAME_SETTINGS/CAT_MAIN", -200, 0, 1.f, 0.f);
//_setHideAnim(m_gameSettingsBtnCategory[0], "GAME_SETTINGS/CAT_ALL_BTN", 200, 0, 1.f, 0.f);
//_setHideAnim(m_gameSettingsLblCategory[0], "GAME_SETTINGS/CAT_ALL", -200, 0, 1.f, 0.f);
for (int i = 1; i < 12; ++i) {
_setHideAnim(m_gameSettingsBtnCategory[i], sfmt("GAME_SETTINGS/CAT_%i_BTN", i).c_str(), 200, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsLblCategory[i], sfmt("GAME_SETTINGS/CAT_%i", i).c_str(), -200, 0, 1.f, 0.f);
}
_hideGameSettings(true);
_textGameSettings();
}
void CMenu::_textGameSettings(void)
{
m_btnMgr.setText(m_gameSettingsLblTitle, _t("cfgg1", L"Settings"));
m_btnMgr.setText(m_gameSettingsLblGameVideo, _t("cfgg2", L"Video mode"));
m_btnMgr.setText(m_gameSettingsLblGameLanguage, _t("cfgg3", L"Language"));
m_btnMgr.setText(m_gameSettingsLblCountryPatch, _t("cfgg4", L"Patch country strings"));
m_btnMgr.setText(m_gameSettingsLblOcarina, _t("cfgg5", L"Ocarina"));
m_btnMgr.setText(m_gameSettingsLblDMLGameVideo, _t("cfgg2", L"Video mode"));
m_btnMgr.setText(m_gameSettingsLblGClanguage, _t("cfgg3", L"Language"));
m_btnMgr.setText(m_gameSettingsLblVipatch, _t("cfgg7", L"Vipatch"));
m_btnMgr.setText(m_gameSettingsBtnBack, _t("cfgg8", L"Back"));
m_btnMgr.setText(m_gameSettingsLblGameIOS, _t("cfgg10", L"IOS"));
m_btnMgr.setText(m_gameSettingsLblCover, _t("cfgg12", L"Download cover"));
m_btnMgr.setText(m_gameSettingsBtnCover, _t("cfgg13", L"Download"));
m_btnMgr.setText(m_gameSettingsLblPatchVidModes, _t("cfgg14", L"Patch video modes"));
m_btnMgr.setText(m_gameSettingsLblCheat, _t("cfgg15", L"Cheat Codes"));
m_btnMgr.setText(m_gameSettingsBtnCheat, _t("cfgg16", L"Select"));
m_btnMgr.setText(m_gameSettingsLblCategoryMain, _t("cfgg17", L"Categories"));
m_btnMgr.setText(m_gameSettingsBtnCategoryMain, _t("cfgg16", L"Select"));
m_btnMgr.setText(m_gameSettingsLblHooktype, _t("cfgg18", L"Hook Type"));
m_btnMgr.setText(m_gameSettingsLblDebugger, _t("cfgg22", L"Debugger"));
m_btnMgr.setText(m_gameSettingsLblEmulation, _t("cfgg24", L"Savegame Emulation"));
m_btnMgr.setText(m_gameSettingsLblIOSreloadBlock, _t("cfgg26", L"Disable IOS Reload block"));
m_btnMgr.setText(m_gameSettingsLblAspectRatio, _t("cfgg27", L"Aspect Ratio"));
m_btnMgr.setText(m_gameSettingsLblNMM, _t("cfgg28", L"NMM"));
m_btnMgr.setText(m_gameSettingsLblCustom, _t("custom", L"Custom"));
for (int i = 1; i < 12; ++i)
m_btnMgr.setText(m_gameSettingsLblCategory[i], m_cat.getWString("GENERAL", fmt("cat%d",i), wfmt(L"Category %i",i).c_str()));
}