mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-01 09:05:06 +01:00
45b39c2be0
-Readded the code to paths to be able to change the path where Wii and GC games are kept. But they really should just be kept in dev:/wbfs and dev:/games. -wiiflow_lite.ini changes under [GAMECUBE] are: removed video_setting= - was used to tell wiiflow when using DML or Nintendont to set cfg args for video mode. not needed anymore. dir_usb_games= - is now - gc_games_dir= with default of %s:/games similar to wii_games_dir dm_widescreen= - is now - widescreen= screenshot= is removed. was used for DML wiiu_widescreen= is added. but only used if on a Wii U -gameconfig2.ini changes as well. -NMM and DML is still used in theme ini files. may change in a commit soon but that means all themes have to be modified, a big pain in the butt. -language and help files will need to be updated to remove all DML and NMM crap. -and default names of images for some icons and btns need to be changed but for now left them as they are. -other minor changes. Most of it untested so I hope it all works, if not then repair commits will follow.
607 lines
16 KiB
C++
607 lines
16 KiB
C++
/****************************************************************************
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* Copyright (C) 2012 FIX94
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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****************************************************************************/
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#include <gccore.h>
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#include <stdio.h>
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#include <unistd.h>
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#include <string.h>
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#include <ogc/machine/processor.h>
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#include <ogc/lwp_threads.h>
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// for directory parsing and low-level file I/O
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#include <sys/types.h>
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#include <sys/stat.h>
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#include <fcntl.h>
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#include <dirent.h>
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#include "menu/menu.hpp"
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#include "gc/gc.hpp"
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#include "gui/text.hpp"
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#include "devicemounter/DeviceHandler.hpp"
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#include "gecko/gecko.hpp"
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#include "fileOps/fileOps.h"
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#include "homebrew/homebrew.h"
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#include "loader/utils.h"
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#include "loader/disc.h"
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#include "loader/sys.h"
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#include "memory/memory.h"
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#include "memory/mem2.hpp"
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// Nintendont
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NIN_CFG NinCfg;
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u8 NinDevice = 0;
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bool NinArgsboot = false;
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void Nintendont_SetOptions(const char *game, const char *gameID, char *CheatPath,char *NewCheatPath, const char *partition,
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bool cheats, u8 emuMC, u8 videomode, bool widescreen, bool usb_hid, bool native_ctl, bool deflicker, bool wiiu_widescreen, bool NIN_Debugger)
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{
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NinDevice = DeviceHandle.PathToDriveType(game);
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memset(&NinCfg, 0, sizeof(NIN_CFG));
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NinCfg.Magicbytes = 0x01070CF6;
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NinCfg.MemCardBlocks = 0x2;//251 blocks
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//check version
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u32 NIN_cfg_version = NIN_CFG_VERSION;
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for(u8 i = SD; i < MAXDEVICES; ++i)
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{
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const char *dol_path = fmt(NIN_LOADER_PATH, DeviceName[i]);
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if(!fsop_FileExist(dol_path))
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continue;
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u32 filesize = 0;
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u8 *buffer = fsop_ReadFile(dol_path, &filesize);
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char NINversion[21];
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for(u32 i = 0; i < filesize-60; ++i)
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{
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// Nintendont Loader..Built : %s %s..Jan 10 2014.11:21:01
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if((*(vu32*)(buffer+i+2)) == 0x6e74656e && (*(vu32*)(buffer+i+6)) == 0x646f6e74
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&& (*(vu32*)(buffer+i+11)) == 0x4c6f6164) //'nten' 'dont' 'Load'
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{
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for(int k= 30; k <50; ++k)
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{
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if((*(vu32*)(buffer+i+k)) == 0x4A616E20 || (*(vu32*)(buffer+i+k)) == 0x46656220 ||
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(*(vu32*)(buffer+i+k)) == 0x4D617220 || (*(vu32*)(buffer+i+k)) == 0x41707220 ||
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(*(vu32*)(buffer+i+k)) == 0x4D617920 || (*(vu32*)(buffer+i+k)) == 0x4A756E20 ||
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(*(vu32*)(buffer+i+k)) == 0x4A756C20 || (*(vu32*)(buffer+i+k)) == 0x41756720 ||
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(*(vu32*)(buffer+i+k)) == 0x53657020 || (*(vu32*)(buffer+i+k)) == 0x4F637420 ||
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(*(vu32*)(buffer+i+k)) == 0x4E6F7620 || (*(vu32*)(buffer+i+k)) == 0x44656320 ) // find Month
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{
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for(int j = 0 ; j < 20 ; j++)
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NINversion[j] = *(u8*)(buffer+i+k+j);
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NINversion[11] = ' '; // replace \0 between year and time with a space.
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NINversion[20] = 0;
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struct tm time;
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strptime(NINversion, "%b %d %Y %H:%M:%S", &time);
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const time_t NINLoaderTime = mktime(&time);
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const time_t v135time = 1407167999;// v1.135
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if(difftime(NINLoaderTime,v135time) > 0)
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NIN_cfg_version = 3;
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else
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NIN_cfg_version = 2;
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break;
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}
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}
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break;
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}
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}
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free(buffer);
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break;
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}
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NinCfg.Version = NIN_cfg_version;
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if(memcmp("0x474851",gameID,3)==0)
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NinCfg.MaxPads = 1;
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else
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NinCfg.MaxPads = 4;
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NinCfg.Config |= NIN_CFG_AUTO_BOOT;
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if(NinDevice != SD)
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NinCfg.Config |= NIN_CFG_USB;
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if(IsOnWiiU() == true)
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NinCfg.Config |= NIN_CFG_MEMCARDEMU;
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NinCfg.VideoMode |= NIN_VID_FORCE;
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if((videomode > 3) && (videomode != 6))
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NinCfg.Config |= NIN_CFG_FORCE_PROG;
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if(usb_hid)
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NinCfg.Config |= NIN_CFG_HID;
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if(NIN_Debugger)
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NinCfg.Config |= NIN_CFG_OSREPORT;
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if(native_ctl)
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NinCfg.Config |= NIN_CFG_NATIVE_SI;
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if(deflicker)
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NinCfg.VideoMode |= NIN_VID_FORCE_DF;
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if(wiiu_widescreen)
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NinCfg.Config |= NIN_CFG_WIIU_WIDE;
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if(widescreen)
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NinCfg.Config |= NIN_CFG_FORCE_WIDE;
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if(emuMC > 0)
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NinCfg.Config |= NIN_CFG_MEMCARDEMU;
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if(emuMC > 1)
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{
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NinCfg.Config |= NIN_CFG_MC_MULTI;
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NinCfg.MemCardBlocks = 0x4;//1019 blocks (8MB)
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}
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if(CheatPath != NULL && NewCheatPath != NULL && cheats)
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{
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const char *ptr = NULL;
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if(strncasecmp(CheatPath, partition, strlen(partition)) != 0)
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{
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fsop_CopyFile(CheatPath, NewCheatPath, NULL, NULL);
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ptr = strchr(NewCheatPath, '/');
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}
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else
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ptr = strchr(CheatPath, '/');
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snprintf(NinCfg.CheatPath,sizeof(NinCfg.CheatPath),ptr);
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NinCfg.Config |= NIN_CFG_CHEAT_PATH;
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}
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if(cheats)
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NinCfg.Config |= NIN_CFG_CHEATS;
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strncpy(NinCfg.GamePath, strchr(game, '/'), 254);
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if(strstr(NinCfg.GamePath, "boot.bin") != NULL)
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{
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*strrchr(NinCfg.GamePath, '/') = '\0'; //boot.bin
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*(strrchr(NinCfg.GamePath, '/')+1) = '\0'; //sys
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}
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memcpy(&NinCfg.GameID, gameID, 4);
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gprintf("Nintendont Game Path: %s, ID: %08x\n", NinCfg.GamePath, NinCfg.GameID);
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}
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void Nintendont_BootDisc(u8 emuMC, bool widescreen, bool usb_hid, bool native_ctl, bool deflicker)
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{
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memset(&NinCfg, 0, sizeof(NIN_CFG));
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NinCfg.Magicbytes = 0x01070CF6;
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FILE * location = fopen("sd:/nincfg.bin", "r");
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if(location == NULL)
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{
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NinCfg.Config |= NIN_CFG_USB;
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fclose(location);
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location = NULL;
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}
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NinCfg.Version = NIN_CFG_VERSION;
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NinCfg.Config |= NIN_CFG_AUTO_BOOT;
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NinCfg.VideoMode |= NIN_VID_AUTO;
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if(usb_hid)
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NinCfg.Config |= NIN_CFG_HID;
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if(emuMC == 1)
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{
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NinCfg.Config |= NIN_CFG_MEMCARDEMU;
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NinCfg.MemCardBlocks = 0x2;//251 blocks (2MB)
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}
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else if(emuMC == 2)
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{
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NinCfg.Config |= NIN_CFG_MEMCARDEMU;
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NinCfg.Config |= NIN_CFG_MC_MULTI;
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NinCfg.MemCardBlocks = 0x4;//1019 blocks (8MB)
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}
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if(native_ctl)
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NinCfg.Config |= NIN_CFG_NATIVE_SI;
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if(deflicker)
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NinCfg.VideoMode |= NIN_VID_FORCE_DF;
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if(widescreen)
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NinCfg.Config |= NIN_CFG_FORCE_WIDE;
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snprintf(NinCfg.GamePath,sizeof(NinCfg.GamePath),"di");
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}
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void Nintendont_WriteOptions()
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{
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/* Newer Nintendont versions */
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if(NinArgsboot == true)
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{
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gprintf("Writing Arguments\n");
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AddBootArgument((char*)&NinCfg, sizeof(NIN_CFG));
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return;
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}
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/* general loader */
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if(DeviceHandle.SD_Inserted())
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{
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gprintf("Writing Nintendont CFG: sd:/%s\n", NIN_CFG_PATH);
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fsop_WriteFile(fmt("sd:/%s", NIN_CFG_PATH), &NinCfg, sizeof(NIN_CFG));
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}
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/* for kernel */
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if(NinDevice != SD)
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{
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gprintf("Writing Nintendont USB Kernel CFG: %s:/%s\n", DeviceName[NinDevice], NIN_CFG_PATH);
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fsop_WriteFile(fmt("%s:/%s", DeviceName[NinDevice], NIN_CFG_PATH), &NinCfg, sizeof(NIN_CFG));
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}
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}
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bool Nintendont_Installed()
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{
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for(u8 i = SD; i < MAXDEVICES; ++i)
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{
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const char *dol_path = fmt(NIN_LOADER_PATH, DeviceName[i]);
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if(fsop_FileExist(dol_path) == true)
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{
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gprintf("Nintendont found\n");
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return true;
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}
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}
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return false;
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}
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bool Nintendont_GetLoader()
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{
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bool ret = false;
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for(u8 i = SD; i < MAXDEVICES; ++i)
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{
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const char *dol_path = fmt(NIN_LOADER_PATH, DeviceName[i]);
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ret = (LoadHomebrew(dol_path) == 1);
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if(ret == true)
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{
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gprintf("Nintendont loaded: %s\n", dol_path);
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AddBootArgument(dol_path);
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//search for argsboot
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u32 size;
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const char *dol_ptr = GetHomebrew(&size);
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for(u32 i = 0; i < size; i += 0x10)
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{
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if(strncmp(dol_ptr + i, "argsboot", 8) == 0)
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{
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gprintf("Nintendont argsboot found at %08x\n", i);
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NinArgsboot = true;
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break;
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}
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}
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break;
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}
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}
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return ret;
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}
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// Devolution
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u8 *tmp_buffer = NULL;
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u8 *loader_bin = NULL;
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u32 loader_size = 0;
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extern "C" { extern void __exception_closeall(); }
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static gconfig *DEVO_CONFIG = (gconfig*)0x80000020;
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#define DEVO_ENTRY ((entry)loader_bin)
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bool DEVO_Installed(const char *path)
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{
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loader_size = 0;
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bool devo = false;
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fsop_GetFileSizeBytes(fmt(DEVO_LOADER_PATH, path), &loader_size);
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if(loader_size > 0x80) //Size should be more than 128b
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{
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gprintf("Devolution found\n");
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devo = true;
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}
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return devo;
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}
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void DEVO_GetLoader(const char *path)
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{
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loader_size = 0;
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tmp_buffer = fsop_ReadFile(fmt(DEVO_LOADER_PATH, path), &loader_size);
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if(tmp_buffer == NULL)
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gprintf("Devolution: Loader not found!\n");
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}
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void DEVO_SetOptions(const char *isopath, const char *gameID, bool memcard_emu,
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bool widescreen, bool activity_led, bool wifi)
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{
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// re-mount device we need
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DeviceHandle.MountDevolution();
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//start writing cfg to mem
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struct stat st;
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int data_fd;
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char iso2path[256];
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iso2path[255] = '\0';
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stat(isopath, &st);
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FILE *f = fopen(isopath, "rb");
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gprintf("Devolution: ISO Header %s\n", isopath);
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fread((u8*)Disc_ID, 1, 32, f);
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fclose(f);
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f = NULL;
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// fill out the Devolution config struct
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memset(DEVO_CONFIG, 0, sizeof(gconfig));
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DEVO_CONFIG->signature = DEVO_CONFIG_SIG;
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DEVO_CONFIG->version = DEVO_CONFIG_VERSION;
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DEVO_CONFIG->device_signature = st.st_dev;
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DEVO_CONFIG->disc1_cluster = st.st_ino;
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// Pergame options
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if(wifi)
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DEVO_CONFIG->options |= DEVO_CONFIG_WIFILOG;
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if(widescreen)
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DEVO_CONFIG->options |= DEVO_CONFIG_WIDE;
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if(!activity_led)
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DEVO_CONFIG->options |= DEVO_CONFIG_NOLED;
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// If 2nd iso file tell Devo about it
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strncpy(iso2path, isopath, 255);
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char *ptz = strstr(iso2path, "game.iso");
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if(ptz != NULL)
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{
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strncpy(ptz, "gam1.iso", 8);
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f = fopen(iso2path, "rb");
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if(f == NULL)
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{
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strncpy(ptz, "gam2.iso", 8);
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f = fopen(iso2path, "rb");
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if(f == NULL)
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{
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strncpy(ptz, "disc2.iso", 9);
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f = fopen(iso2path, "rb");
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}
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}
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if(f != NULL)
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{
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gprintf("Devolution: 2nd ISO File for Multi DVD Game %s\n", iso2path);
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stat(iso2path, &st);
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DEVO_CONFIG->disc2_cluster = st.st_ino;
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fclose(f);
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}
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}
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// make sure these directories exist, they are required for Devolution to function correctly
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fsop_MakeFolder(fmt("%s:/apps", DeviceName[currentPartition]));
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fsop_MakeFolder(fmt("%s:/apps/gc_devo", DeviceName[currentPartition]));
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if(memcard_emu)
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{
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const char *memcard_dir = NULL;
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// find or create a 16MB memcard file for emulation
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// this file can be located anywhere since it's passed by cluster, not name
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// it must be at least 512KB (smallest possible memcard = 59 blocks)
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if(gameID[3] == 'J') //Japanese Memory Card
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memcard_dir = fmt("%s:/apps/gc_devo/memcard_jap.bin", DeviceName[currentPartition]);
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else
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memcard_dir = fmt("%s:/apps/gc_devo/memcard.bin", DeviceName[currentPartition]);
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gprintf("Devolution: Memory Card File %s\n", memcard_dir);
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// check if file doesn't exist
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if(stat(memcard_dir, &st) == -1 || st.st_size < (1<<19))
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{
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// need to enlarge or create it
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data_fd = open(memcard_dir, O_WRONLY|O_CREAT);
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if(data_fd >= 0)
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{
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// try to make it 16MB (largest possible memcard = 2043 blocks)
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gprintf("Devolution: Resizing Memory Card File...\n");
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ftruncate(data_fd, 16<<20);
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if(fstat(data_fd, &st) == -1 || st.st_size < (1<<19))
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{
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// it still isn't big enough. Give up.
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st.st_ino = 0;
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}
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close(data_fd);
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}
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else
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{
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// couldn't open or create the memory card file
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st.st_ino = 0;
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}
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}
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gprintf("Devolution: Memory Card at %08x\n", st.st_ino);
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}
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else
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st.st_ino = 0;
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// set FAT cluster for start of memory card file
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// if this is zero memory card emulation will not be used
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DEVO_CONFIG->memcard_cluster = st.st_ino;
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// flush disc ID and Devolution config out to memory
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DCFlushRange((void*)Disc_ID, 64);
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DeviceHandle.UnMountDevolution();
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}
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void DEVO_Boot()
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{
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/* Move our loader into low MEM1 */
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loader_bin = (u8*)MEM1_lo_alloc(loader_size);
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memcpy(loader_bin, tmp_buffer, loader_size);
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DCFlushRange(loader_bin, ALIGN32(loader_size));
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MEM2_free(tmp_buffer);
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gprintf("%s\n", (loader_bin+4));
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/* Boot that binary */
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JumpToEntry(DEVO_ENTRY);
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}
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// General
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#define SRAM_ENGLISH 0
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#define SRAM_GERMAN 1
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#define SRAM_FRENCH 2
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#define SRAM_SPANISH 3
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#define SRAM_ITALIAN 4
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#define SRAM_DUTCH 5
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extern "C" {
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syssram* __SYS_LockSram();
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u32 __SYS_UnlockSram(u32 write);
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u32 __SYS_SyncSram(void);
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}
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void GC_SetVideoMode(u8 videomode, u8 loader)
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{
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syssram *sram;
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sram = __SYS_LockSram();
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GXRModeObj *vmode = VIDEO_GetPreferredMode(0);
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int vmode_reg = 0;
|
|
|
|
if((VIDEO_HaveComponentCable() && (CONF_GetProgressiveScan() > 0)) || ((videomode > 3) && (videomode != 6)))
|
|
sram->flags |= 0x80; //set progressive flag
|
|
else
|
|
sram->flags &= 0x7F; //clear progressive flag
|
|
|
|
if(videomode == 1 || videomode == 3 || videomode == 5 || videomode == 6 || videomode == 7)
|
|
{
|
|
vmode_reg = 1;
|
|
sram->flags |= 0x01; // Set bit 0 to set the video mode to PAL
|
|
sram->ntd |= 0x40; //set pal60 flag
|
|
}
|
|
else
|
|
{
|
|
sram->flags &= 0xFE; // Clear bit 0 to set the video mode to NTSC
|
|
sram->ntd &= 0xBF; //clear pal60 flag
|
|
}
|
|
|
|
if(videomode == 1)
|
|
{
|
|
if(loader == 1)
|
|
NinCfg.VideoMode |= NIN_VID_FORCE_PAL50;
|
|
vmode = &TVPal528IntDf;
|
|
}
|
|
else if(videomode == 2)
|
|
{
|
|
if(loader == 1)
|
|
NinCfg.VideoMode |= NIN_VID_FORCE_NTSC;
|
|
vmode = &TVNtsc480IntDf;
|
|
}
|
|
else if(videomode == 3)
|
|
{
|
|
if(loader == 1)
|
|
NinCfg.VideoMode |= NIN_VID_FORCE_PAL60;
|
|
vmode = &TVEurgb60Hz480IntDf;
|
|
vmode_reg = 5;
|
|
}
|
|
else if(videomode == 4)
|
|
{
|
|
if(loader == 1)
|
|
NinCfg.VideoMode |= NIN_VID_FORCE_NTSC;
|
|
vmode = &TVNtsc480IntDf;// shouldn't this be vmode = &TVNtsc480Prog
|
|
}
|
|
else if(videomode == 5)
|
|
{
|
|
if(loader == 1)
|
|
NinCfg.VideoMode |= NIN_VID_FORCE_PAL60;
|
|
vmode = &TVEurgb60Hz480IntDf;
|
|
vmode_reg = 5;
|
|
}
|
|
else if(videomode == 6)
|
|
{
|
|
if(loader == 1)
|
|
NinCfg.VideoMode |= NIN_VID_FORCE_MPAL;
|
|
vmode = &TVEurgb60Hz480IntDf;
|
|
vmode_reg = 5;// not sure about this
|
|
}
|
|
else if(videomode == 7)
|
|
{
|
|
if(loader == 1)
|
|
NinCfg.VideoMode |= NIN_VID_FORCE_MPAL;
|
|
vmode = &TVEurgb60Hz480IntDf;
|
|
vmode_reg = 5;
|
|
}
|
|
|
|
__SYS_UnlockSram(1); // 1 -> write changes
|
|
while(!__SYS_SyncSram());
|
|
|
|
/* Set video mode register */
|
|
*Video_Mode = vmode_reg;
|
|
DCFlushRange((void*)Video_Mode, 4);
|
|
|
|
/* Set video mode */
|
|
if(vmode != 0)
|
|
VIDEO_Configure(vmode);
|
|
|
|
/* Setup video */
|
|
VIDEO_SetBlack(FALSE);
|
|
VIDEO_Flush();
|
|
VIDEO_WaitVSync();
|
|
if(vmode->viTVMode & VI_NON_INTERLACE)
|
|
VIDEO_WaitVSync();
|
|
else while(VIDEO_GetNextField())
|
|
VIDEO_WaitVSync();
|
|
|
|
/* Set black and flush */
|
|
VIDEO_SetBlack(TRUE);
|
|
VIDEO_Flush();
|
|
VIDEO_WaitVSync();
|
|
if(vmode->viTVMode & VI_NON_INTERLACE)
|
|
VIDEO_WaitVSync();
|
|
else while(VIDEO_GetNextField())
|
|
VIDEO_WaitVSync();
|
|
}
|
|
|
|
u8 get_wii_language()
|
|
{
|
|
switch (CONF_GetLanguage())
|
|
{
|
|
case CONF_LANG_GERMAN:
|
|
return SRAM_GERMAN;
|
|
case CONF_LANG_FRENCH:
|
|
return SRAM_FRENCH;
|
|
case CONF_LANG_SPANISH:
|
|
return SRAM_SPANISH;
|
|
case CONF_LANG_ITALIAN:
|
|
return SRAM_ITALIAN;
|
|
case CONF_LANG_DUTCH:
|
|
return SRAM_DUTCH;
|
|
default:
|
|
return SRAM_ENGLISH;
|
|
}
|
|
}
|
|
|
|
void GC_SetLanguage(u8 lang, u8 loader)
|
|
{
|
|
if (lang == 0)
|
|
lang = get_wii_language();
|
|
else
|
|
lang--;
|
|
|
|
syssram *sram;
|
|
sram = __SYS_LockSram();
|
|
sram->lang = lang;
|
|
__SYS_UnlockSram(1); // 1 -> write changes
|
|
while(!__SYS_SyncSram());
|
|
|
|
/* write language for nintendont */
|
|
if(loader == 1)
|
|
{
|
|
switch(lang)
|
|
{
|
|
case SRAM_GERMAN:
|
|
NinCfg.Language = NIN_LAN_GERMAN;
|
|
break;
|
|
case SRAM_FRENCH:
|
|
NinCfg.Language = NIN_LAN_FRENCH;
|
|
break;
|
|
case SRAM_SPANISH:
|
|
NinCfg.Language = NIN_LAN_SPANISH;
|
|
break;
|
|
case SRAM_ITALIAN:
|
|
NinCfg.Language = NIN_LAN_ITALIAN;
|
|
break;
|
|
case SRAM_DUTCH:
|
|
NinCfg.Language = NIN_LAN_DUTCH;
|
|
break;
|
|
default:
|
|
NinCfg.Language = NIN_LAN_ENGLISH;
|
|
break;
|
|
}
|
|
}
|
|
}
|