WiiFlow_Lite/source/gc/gc.cpp
fledge68 45b39c2be0 -Made a BOLD move and removed all DML and NMM stuff. To play GameCube games you must use Devolution or Nintendont. To play GameCube Disc you must use Nintendont. The only advantage to DML was the screenshot feature and cheats work better. If you really want to use DML then use Dios Mios Booter or USBLoader GX like I will.
-Readded the code to paths to be able to change the path where Wii and GC games are kept. But they really should just be kept in dev:/wbfs and dev:/games.
-wiiflow_lite.ini changes under [GAMECUBE] are:
removed video_setting= - was used to tell wiiflow when using DML or Nintendont to set cfg args for video mode. not needed anymore.
dir_usb_games= - is now - gc_games_dir= with default of %s:/games similar to wii_games_dir
dm_widescreen= - is now - widescreen=
screenshot= is removed. was used for DML
wiiu_widescreen= is added. but only used if on a Wii U
-gameconfig2.ini changes as well.
-NMM and DML is still used in theme ini files. may change in a commit soon but that means all themes have to be modified, a big pain in the butt.
-language and help files will need to be updated to remove all DML and NMM crap.
-and default names of images for some icons and btns need to be changed but for now left them as they are.
-other minor changes. Most of it untested so I hope it all works, if not then repair commits will follow.
2016-04-03 00:31:02 +00:00

607 lines
16 KiB
C++

/****************************************************************************
* Copyright (C) 2012 FIX94
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#include <gccore.h>
#include <stdio.h>
#include <unistd.h>
#include <string.h>
#include <ogc/machine/processor.h>
#include <ogc/lwp_threads.h>
// for directory parsing and low-level file I/O
#include <sys/types.h>
#include <sys/stat.h>
#include <fcntl.h>
#include <dirent.h>
#include "menu/menu.hpp"
#include "gc/gc.hpp"
#include "gui/text.hpp"
#include "devicemounter/DeviceHandler.hpp"
#include "gecko/gecko.hpp"
#include "fileOps/fileOps.h"
#include "homebrew/homebrew.h"
#include "loader/utils.h"
#include "loader/disc.h"
#include "loader/sys.h"
#include "memory/memory.h"
#include "memory/mem2.hpp"
// Nintendont
NIN_CFG NinCfg;
u8 NinDevice = 0;
bool NinArgsboot = false;
void Nintendont_SetOptions(const char *game, const char *gameID, char *CheatPath,char *NewCheatPath, const char *partition,
bool cheats, u8 emuMC, u8 videomode, bool widescreen, bool usb_hid, bool native_ctl, bool deflicker, bool wiiu_widescreen, bool NIN_Debugger)
{
NinDevice = DeviceHandle.PathToDriveType(game);
memset(&NinCfg, 0, sizeof(NIN_CFG));
NinCfg.Magicbytes = 0x01070CF6;
NinCfg.MemCardBlocks = 0x2;//251 blocks
//check version
u32 NIN_cfg_version = NIN_CFG_VERSION;
for(u8 i = SD; i < MAXDEVICES; ++i)
{
const char *dol_path = fmt(NIN_LOADER_PATH, DeviceName[i]);
if(!fsop_FileExist(dol_path))
continue;
u32 filesize = 0;
u8 *buffer = fsop_ReadFile(dol_path, &filesize);
char NINversion[21];
for(u32 i = 0; i < filesize-60; ++i)
{
// Nintendont Loader..Built : %s %s..Jan 10 2014.11:21:01
if((*(vu32*)(buffer+i+2)) == 0x6e74656e && (*(vu32*)(buffer+i+6)) == 0x646f6e74
&& (*(vu32*)(buffer+i+11)) == 0x4c6f6164) //'nten' 'dont' 'Load'
{
for(int k= 30; k <50; ++k)
{
if((*(vu32*)(buffer+i+k)) == 0x4A616E20 || (*(vu32*)(buffer+i+k)) == 0x46656220 ||
(*(vu32*)(buffer+i+k)) == 0x4D617220 || (*(vu32*)(buffer+i+k)) == 0x41707220 ||
(*(vu32*)(buffer+i+k)) == 0x4D617920 || (*(vu32*)(buffer+i+k)) == 0x4A756E20 ||
(*(vu32*)(buffer+i+k)) == 0x4A756C20 || (*(vu32*)(buffer+i+k)) == 0x41756720 ||
(*(vu32*)(buffer+i+k)) == 0x53657020 || (*(vu32*)(buffer+i+k)) == 0x4F637420 ||
(*(vu32*)(buffer+i+k)) == 0x4E6F7620 || (*(vu32*)(buffer+i+k)) == 0x44656320 ) // find Month
{
for(int j = 0 ; j < 20 ; j++)
NINversion[j] = *(u8*)(buffer+i+k+j);
NINversion[11] = ' '; // replace \0 between year and time with a space.
NINversion[20] = 0;
struct tm time;
strptime(NINversion, "%b %d %Y %H:%M:%S", &time);
const time_t NINLoaderTime = mktime(&time);
const time_t v135time = 1407167999;// v1.135
if(difftime(NINLoaderTime,v135time) > 0)
NIN_cfg_version = 3;
else
NIN_cfg_version = 2;
break;
}
}
break;
}
}
free(buffer);
break;
}
NinCfg.Version = NIN_cfg_version;
if(memcmp("0x474851",gameID,3)==0)
NinCfg.MaxPads = 1;
else
NinCfg.MaxPads = 4;
NinCfg.Config |= NIN_CFG_AUTO_BOOT;
if(NinDevice != SD)
NinCfg.Config |= NIN_CFG_USB;
if(IsOnWiiU() == true)
NinCfg.Config |= NIN_CFG_MEMCARDEMU;
NinCfg.VideoMode |= NIN_VID_FORCE;
if((videomode > 3) && (videomode != 6))
NinCfg.Config |= NIN_CFG_FORCE_PROG;
if(usb_hid)
NinCfg.Config |= NIN_CFG_HID;
if(NIN_Debugger)
NinCfg.Config |= NIN_CFG_OSREPORT;
if(native_ctl)
NinCfg.Config |= NIN_CFG_NATIVE_SI;
if(deflicker)
NinCfg.VideoMode |= NIN_VID_FORCE_DF;
if(wiiu_widescreen)
NinCfg.Config |= NIN_CFG_WIIU_WIDE;
if(widescreen)
NinCfg.Config |= NIN_CFG_FORCE_WIDE;
if(emuMC > 0)
NinCfg.Config |= NIN_CFG_MEMCARDEMU;
if(emuMC > 1)
{
NinCfg.Config |= NIN_CFG_MC_MULTI;
NinCfg.MemCardBlocks = 0x4;//1019 blocks (8MB)
}
if(CheatPath != NULL && NewCheatPath != NULL && cheats)
{
const char *ptr = NULL;
if(strncasecmp(CheatPath, partition, strlen(partition)) != 0)
{
fsop_CopyFile(CheatPath, NewCheatPath, NULL, NULL);
ptr = strchr(NewCheatPath, '/');
}
else
ptr = strchr(CheatPath, '/');
snprintf(NinCfg.CheatPath,sizeof(NinCfg.CheatPath),ptr);
NinCfg.Config |= NIN_CFG_CHEAT_PATH;
}
if(cheats)
NinCfg.Config |= NIN_CFG_CHEATS;
strncpy(NinCfg.GamePath, strchr(game, '/'), 254);
if(strstr(NinCfg.GamePath, "boot.bin") != NULL)
{
*strrchr(NinCfg.GamePath, '/') = '\0'; //boot.bin
*(strrchr(NinCfg.GamePath, '/')+1) = '\0'; //sys
}
memcpy(&NinCfg.GameID, gameID, 4);
gprintf("Nintendont Game Path: %s, ID: %08x\n", NinCfg.GamePath, NinCfg.GameID);
}
void Nintendont_BootDisc(u8 emuMC, bool widescreen, bool usb_hid, bool native_ctl, bool deflicker)
{
memset(&NinCfg, 0, sizeof(NIN_CFG));
NinCfg.Magicbytes = 0x01070CF6;
FILE * location = fopen("sd:/nincfg.bin", "r");
if(location == NULL)
{
NinCfg.Config |= NIN_CFG_USB;
fclose(location);
location = NULL;
}
NinCfg.Version = NIN_CFG_VERSION;
NinCfg.Config |= NIN_CFG_AUTO_BOOT;
NinCfg.VideoMode |= NIN_VID_AUTO;
if(usb_hid)
NinCfg.Config |= NIN_CFG_HID;
if(emuMC == 1)
{
NinCfg.Config |= NIN_CFG_MEMCARDEMU;
NinCfg.MemCardBlocks = 0x2;//251 blocks (2MB)
}
else if(emuMC == 2)
{
NinCfg.Config |= NIN_CFG_MEMCARDEMU;
NinCfg.Config |= NIN_CFG_MC_MULTI;
NinCfg.MemCardBlocks = 0x4;//1019 blocks (8MB)
}
if(native_ctl)
NinCfg.Config |= NIN_CFG_NATIVE_SI;
if(deflicker)
NinCfg.VideoMode |= NIN_VID_FORCE_DF;
if(widescreen)
NinCfg.Config |= NIN_CFG_FORCE_WIDE;
snprintf(NinCfg.GamePath,sizeof(NinCfg.GamePath),"di");
}
void Nintendont_WriteOptions()
{
/* Newer Nintendont versions */
if(NinArgsboot == true)
{
gprintf("Writing Arguments\n");
AddBootArgument((char*)&NinCfg, sizeof(NIN_CFG));
return;
}
/* general loader */
if(DeviceHandle.SD_Inserted())
{
gprintf("Writing Nintendont CFG: sd:/%s\n", NIN_CFG_PATH);
fsop_WriteFile(fmt("sd:/%s", NIN_CFG_PATH), &NinCfg, sizeof(NIN_CFG));
}
/* for kernel */
if(NinDevice != SD)
{
gprintf("Writing Nintendont USB Kernel CFG: %s:/%s\n", DeviceName[NinDevice], NIN_CFG_PATH);
fsop_WriteFile(fmt("%s:/%s", DeviceName[NinDevice], NIN_CFG_PATH), &NinCfg, sizeof(NIN_CFG));
}
}
bool Nintendont_Installed()
{
for(u8 i = SD; i < MAXDEVICES; ++i)
{
const char *dol_path = fmt(NIN_LOADER_PATH, DeviceName[i]);
if(fsop_FileExist(dol_path) == true)
{
gprintf("Nintendont found\n");
return true;
}
}
return false;
}
bool Nintendont_GetLoader()
{
bool ret = false;
for(u8 i = SD; i < MAXDEVICES; ++i)
{
const char *dol_path = fmt(NIN_LOADER_PATH, DeviceName[i]);
ret = (LoadHomebrew(dol_path) == 1);
if(ret == true)
{
gprintf("Nintendont loaded: %s\n", dol_path);
AddBootArgument(dol_path);
//search for argsboot
u32 size;
const char *dol_ptr = GetHomebrew(&size);
for(u32 i = 0; i < size; i += 0x10)
{
if(strncmp(dol_ptr + i, "argsboot", 8) == 0)
{
gprintf("Nintendont argsboot found at %08x\n", i);
NinArgsboot = true;
break;
}
}
break;
}
}
return ret;
}
// Devolution
u8 *tmp_buffer = NULL;
u8 *loader_bin = NULL;
u32 loader_size = 0;
extern "C" { extern void __exception_closeall(); }
static gconfig *DEVO_CONFIG = (gconfig*)0x80000020;
#define DEVO_ENTRY ((entry)loader_bin)
bool DEVO_Installed(const char *path)
{
loader_size = 0;
bool devo = false;
fsop_GetFileSizeBytes(fmt(DEVO_LOADER_PATH, path), &loader_size);
if(loader_size > 0x80) //Size should be more than 128b
{
gprintf("Devolution found\n");
devo = true;
}
return devo;
}
void DEVO_GetLoader(const char *path)
{
loader_size = 0;
tmp_buffer = fsop_ReadFile(fmt(DEVO_LOADER_PATH, path), &loader_size);
if(tmp_buffer == NULL)
gprintf("Devolution: Loader not found!\n");
}
void DEVO_SetOptions(const char *isopath, const char *gameID, bool memcard_emu,
bool widescreen, bool activity_led, bool wifi)
{
// re-mount device we need
DeviceHandle.MountDevolution();
//start writing cfg to mem
struct stat st;
int data_fd;
char iso2path[256];
iso2path[255] = '\0';
stat(isopath, &st);
FILE *f = fopen(isopath, "rb");
gprintf("Devolution: ISO Header %s\n", isopath);
fread((u8*)Disc_ID, 1, 32, f);
fclose(f);
f = NULL;
// fill out the Devolution config struct
memset(DEVO_CONFIG, 0, sizeof(gconfig));
DEVO_CONFIG->signature = DEVO_CONFIG_SIG;
DEVO_CONFIG->version = DEVO_CONFIG_VERSION;
DEVO_CONFIG->device_signature = st.st_dev;
DEVO_CONFIG->disc1_cluster = st.st_ino;
// Pergame options
if(wifi)
DEVO_CONFIG->options |= DEVO_CONFIG_WIFILOG;
if(widescreen)
DEVO_CONFIG->options |= DEVO_CONFIG_WIDE;
if(!activity_led)
DEVO_CONFIG->options |= DEVO_CONFIG_NOLED;
// If 2nd iso file tell Devo about it
strncpy(iso2path, isopath, 255);
char *ptz = strstr(iso2path, "game.iso");
if(ptz != NULL)
{
strncpy(ptz, "gam1.iso", 8);
f = fopen(iso2path, "rb");
if(f == NULL)
{
strncpy(ptz, "gam2.iso", 8);
f = fopen(iso2path, "rb");
if(f == NULL)
{
strncpy(ptz, "disc2.iso", 9);
f = fopen(iso2path, "rb");
}
}
if(f != NULL)
{
gprintf("Devolution: 2nd ISO File for Multi DVD Game %s\n", iso2path);
stat(iso2path, &st);
DEVO_CONFIG->disc2_cluster = st.st_ino;
fclose(f);
}
}
// make sure these directories exist, they are required for Devolution to function correctly
fsop_MakeFolder(fmt("%s:/apps", DeviceName[currentPartition]));
fsop_MakeFolder(fmt("%s:/apps/gc_devo", DeviceName[currentPartition]));
if(memcard_emu)
{
const char *memcard_dir = NULL;
// find or create a 16MB memcard file for emulation
// this file can be located anywhere since it's passed by cluster, not name
// it must be at least 512KB (smallest possible memcard = 59 blocks)
if(gameID[3] == 'J') //Japanese Memory Card
memcard_dir = fmt("%s:/apps/gc_devo/memcard_jap.bin", DeviceName[currentPartition]);
else
memcard_dir = fmt("%s:/apps/gc_devo/memcard.bin", DeviceName[currentPartition]);
gprintf("Devolution: Memory Card File %s\n", memcard_dir);
// check if file doesn't exist
if(stat(memcard_dir, &st) == -1 || st.st_size < (1<<19))
{
// need to enlarge or create it
data_fd = open(memcard_dir, O_WRONLY|O_CREAT);
if(data_fd >= 0)
{
// try to make it 16MB (largest possible memcard = 2043 blocks)
gprintf("Devolution: Resizing Memory Card File...\n");
ftruncate(data_fd, 16<<20);
if(fstat(data_fd, &st) == -1 || st.st_size < (1<<19))
{
// it still isn't big enough. Give up.
st.st_ino = 0;
}
close(data_fd);
}
else
{
// couldn't open or create the memory card file
st.st_ino = 0;
}
}
gprintf("Devolution: Memory Card at %08x\n", st.st_ino);
}
else
st.st_ino = 0;
// set FAT cluster for start of memory card file
// if this is zero memory card emulation will not be used
DEVO_CONFIG->memcard_cluster = st.st_ino;
// flush disc ID and Devolution config out to memory
DCFlushRange((void*)Disc_ID, 64);
DeviceHandle.UnMountDevolution();
}
void DEVO_Boot()
{
/* Move our loader into low MEM1 */
loader_bin = (u8*)MEM1_lo_alloc(loader_size);
memcpy(loader_bin, tmp_buffer, loader_size);
DCFlushRange(loader_bin, ALIGN32(loader_size));
MEM2_free(tmp_buffer);
gprintf("%s\n", (loader_bin+4));
/* Boot that binary */
JumpToEntry(DEVO_ENTRY);
}
// General
#define SRAM_ENGLISH 0
#define SRAM_GERMAN 1
#define SRAM_FRENCH 2
#define SRAM_SPANISH 3
#define SRAM_ITALIAN 4
#define SRAM_DUTCH 5
extern "C" {
syssram* __SYS_LockSram();
u32 __SYS_UnlockSram(u32 write);
u32 __SYS_SyncSram(void);
}
void GC_SetVideoMode(u8 videomode, u8 loader)
{
syssram *sram;
sram = __SYS_LockSram();
GXRModeObj *vmode = VIDEO_GetPreferredMode(0);
int vmode_reg = 0;
if((VIDEO_HaveComponentCable() && (CONF_GetProgressiveScan() > 0)) || ((videomode > 3) && (videomode != 6)))
sram->flags |= 0x80; //set progressive flag
else
sram->flags &= 0x7F; //clear progressive flag
if(videomode == 1 || videomode == 3 || videomode == 5 || videomode == 6 || videomode == 7)
{
vmode_reg = 1;
sram->flags |= 0x01; // Set bit 0 to set the video mode to PAL
sram->ntd |= 0x40; //set pal60 flag
}
else
{
sram->flags &= 0xFE; // Clear bit 0 to set the video mode to NTSC
sram->ntd &= 0xBF; //clear pal60 flag
}
if(videomode == 1)
{
if(loader == 1)
NinCfg.VideoMode |= NIN_VID_FORCE_PAL50;
vmode = &TVPal528IntDf;
}
else if(videomode == 2)
{
if(loader == 1)
NinCfg.VideoMode |= NIN_VID_FORCE_NTSC;
vmode = &TVNtsc480IntDf;
}
else if(videomode == 3)
{
if(loader == 1)
NinCfg.VideoMode |= NIN_VID_FORCE_PAL60;
vmode = &TVEurgb60Hz480IntDf;
vmode_reg = 5;
}
else if(videomode == 4)
{
if(loader == 1)
NinCfg.VideoMode |= NIN_VID_FORCE_NTSC;
vmode = &TVNtsc480IntDf;// shouldn't this be vmode = &TVNtsc480Prog
}
else if(videomode == 5)
{
if(loader == 1)
NinCfg.VideoMode |= NIN_VID_FORCE_PAL60;
vmode = &TVEurgb60Hz480IntDf;
vmode_reg = 5;
}
else if(videomode == 6)
{
if(loader == 1)
NinCfg.VideoMode |= NIN_VID_FORCE_MPAL;
vmode = &TVEurgb60Hz480IntDf;
vmode_reg = 5;// not sure about this
}
else if(videomode == 7)
{
if(loader == 1)
NinCfg.VideoMode |= NIN_VID_FORCE_MPAL;
vmode = &TVEurgb60Hz480IntDf;
vmode_reg = 5;
}
__SYS_UnlockSram(1); // 1 -> write changes
while(!__SYS_SyncSram());
/* Set video mode register */
*Video_Mode = vmode_reg;
DCFlushRange((void*)Video_Mode, 4);
/* Set video mode */
if(vmode != 0)
VIDEO_Configure(vmode);
/* Setup video */
VIDEO_SetBlack(FALSE);
VIDEO_Flush();
VIDEO_WaitVSync();
if(vmode->viTVMode & VI_NON_INTERLACE)
VIDEO_WaitVSync();
else while(VIDEO_GetNextField())
VIDEO_WaitVSync();
/* Set black and flush */
VIDEO_SetBlack(TRUE);
VIDEO_Flush();
VIDEO_WaitVSync();
if(vmode->viTVMode & VI_NON_INTERLACE)
VIDEO_WaitVSync();
else while(VIDEO_GetNextField())
VIDEO_WaitVSync();
}
u8 get_wii_language()
{
switch (CONF_GetLanguage())
{
case CONF_LANG_GERMAN:
return SRAM_GERMAN;
case CONF_LANG_FRENCH:
return SRAM_FRENCH;
case CONF_LANG_SPANISH:
return SRAM_SPANISH;
case CONF_LANG_ITALIAN:
return SRAM_ITALIAN;
case CONF_LANG_DUTCH:
return SRAM_DUTCH;
default:
return SRAM_ENGLISH;
}
}
void GC_SetLanguage(u8 lang, u8 loader)
{
if (lang == 0)
lang = get_wii_language();
else
lang--;
syssram *sram;
sram = __SYS_LockSram();
sram->lang = lang;
__SYS_UnlockSram(1); // 1 -> write changes
while(!__SYS_SyncSram());
/* write language for nintendont */
if(loader == 1)
{
switch(lang)
{
case SRAM_GERMAN:
NinCfg.Language = NIN_LAN_GERMAN;
break;
case SRAM_FRENCH:
NinCfg.Language = NIN_LAN_FRENCH;
break;
case SRAM_SPANISH:
NinCfg.Language = NIN_LAN_SPANISH;
break;
case SRAM_ITALIAN:
NinCfg.Language = NIN_LAN_ITALIAN;
break;
case SRAM_DUTCH:
NinCfg.Language = NIN_LAN_DUTCH;
break;
default:
NinCfg.Language = NIN_LAN_ENGLISH;
break;
}
}
}