WiiUIdent/source/screens/MainScreen.cpp

137 lines
3.2 KiB
C++

#include "MainScreen.hpp"
#include "MenuScreen.hpp"
#include "Gfx.hpp"
#include "system/OTP.hpp"
#include "system/SEEPROM.hpp"
#include "system/MemoryDevice.hpp"
#include <vector>
#include <mocha/mocha.h>
MainScreen::~MainScreen()
{
if (state > STATE_INIT_MOCHA) {
Mocha_DeInitLibrary();
}
}
void MainScreen::Draw()
{
Gfx::Clear(Gfx::COLOR_BACKGROUND);
if (menuScreen) {
menuScreen->Draw();
return;
}
DrawTopBar(nullptr);
switch (state) {
case STATE_INIT:
break;
case STATE_INIT_MOCHA:
if (stateFailure) {
DrawStatus("Failed to initialize mocha!\nMake sure to update or install Tiramisu/Aroma.", Gfx::COLOR_ERROR);
break;
}
DrawStatus("Initializing mocha...");
break;
case STATE_INIT_OTP:
if (stateFailure) {
DrawStatus("Failed to initialize OTP!", Gfx::COLOR_ERROR);
break;
}
DrawStatus("Initializing OTP...");
break;
case STATE_INIT_SEEPROM:
if (stateFailure) {
DrawStatus("Failed to initialize SEEPROM!", Gfx::COLOR_ERROR);
break;
}
DrawStatus("Initializing SEEPROM...");
break;
case STATE_INIT_MEMORY_DEVICE:
if (stateFailure) {
DrawStatus("Failed to initialize Memory Devices!", Gfx::COLOR_ERROR);
break;
}
DrawStatus("Initializing Memory Devices...");
break;
case STATE_LOAD_MENU:
DrawStatus("Loading menu...");
break;
case STATE_IN_MENU:
break;
}
DrawBottomBar(stateFailure ? nullptr : "Please wait...", stateFailure ? "\ue044 Exit" : nullptr, nullptr);
}
bool MainScreen::Update(VPADStatus& input)
{
if (menuScreen) {
if (!menuScreen->Update(input)) {
// menu wants to exit
return false;
}
return true;
}
MochaUtilsStatus status;
switch (state) {
case STATE_INIT:
state = STATE_INIT_MOCHA;
break;
case STATE_INIT_MOCHA:
status = Mocha_InitLibrary();
if (status == MOCHA_RESULT_SUCCESS) {
state = STATE_INIT_OTP;
break;
}
stateFailure = true;
break;
case STATE_INIT_OTP:
if (OTP::Init()) {
state = STATE_INIT_SEEPROM;
break;
}
stateFailure = true;
break;
case STATE_INIT_SEEPROM:
if (SEEPROM::Init()) {
state = STATE_INIT_MEMORY_DEVICE;
break;
}
stateFailure = true;
break;
case STATE_INIT_MEMORY_DEVICE:
if (MemoryDevice::Init()) {
state = STATE_LOAD_MENU;
break;
}
stateFailure = true;
break;
case STATE_LOAD_MENU:
menuScreen = std::make_unique<MenuScreen>();
break;
case STATE_IN_MENU:
break;
};
return true;
}
void MainScreen::DrawStatus(std::string status, SDL_Color color)
{
Gfx::Print(Gfx::SCREEN_WIDTH / 2, Gfx::SCREEN_HEIGHT / 2, 64, color, status, Gfx::ALIGN_CENTER);
}