WiiUIdent v1.0

This commit is contained in:
GaryOderNichts 2023-03-30 21:40:17 +02:00
parent f7f71222b7
commit 3b598b03c6
46 changed files with 62072 additions and 366 deletions

18
.github/workflows/build.yml vendored Normal file
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@ -0,0 +1,18 @@
name: Build
on: [push, pull_request]
jobs:
build-binary:
runs-on: ubuntu-22.04
steps:
- uses: actions/checkout@v3
- name: Build binary
run: |
docker run --rm -v ${PWD}:/project garyodernichts/wiiuident_builder make
- uses: actions/upload-artifact@v3
with:
name: WiiUIdent
path: |
*.wuhb
*.rpx

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Dockerfile Normal file
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FROM ghcr.io/wiiu-env/devkitppc:20230326
COPY --from=ghcr.io/wiiu-env/libmocha:20220903 /artifacts $DEVKITPRO
# build and install latest wut
WORKDIR /
RUN \
mkdir wut && \
cd wut && \
git init . && \
git remote add origin https://github.com/devkitPro/wut.git && \
git fetch --depth 1 origin 451a1828f7646053b59ebacd813135e0300c67e8 && \
git checkout FETCH_HEAD
WORKDIR /wut
RUN make -j$(nproc)
RUN make install
# build and install latest sdl
WORKDIR /
RUN \
mkdir SDL && \
cd SDL && \
git init . && \
git remote add origin https://github.com/GaryOderNichts/SDL.git && \
git fetch --depth 1 origin 687746c8c9514b5d48d5f9665a1d5fa36c5e5547 && \
git checkout FETCH_HEAD
WORKDIR /SDL
RUN /opt/devkitpro/portlibs/wiiu/bin/powerpc-eabi-cmake -S. -Bbuild -DCMAKE_BUILD_TYPE=Release -DCMAKE_INSTALL_PREFIX=$DEVKITPRO/portlibs/wiiu
RUN cmake --build build
RUN cmake --install build
WORKDIR /project

339
LICENSE Normal file
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@ -0,0 +1,339 @@
GNU GENERAL PUBLIC LICENSE
Version 2, June 1991
Copyright (C) 1989, 1991 Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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You should also get your employer (if you work as a programmer) or your
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Yoyodyne, Inc., hereby disclaims all copyright interest in the program
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This General Public License does not permit incorporating your program into
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@ -13,9 +13,11 @@ TOPDIR ?= $(CURDIR)
# APP_SHORTNAME sets the short name of the application
# APP_AUTHOR sets the author of the application
#-------------------------------------------------------------------------------
APP_NAME := mdinfo
APP_SHORTNAME := mdinfo
APP_NAME := WiiUIdent
APP_SHORTNAME := WiiUIdent
APP_AUTHOR := GaryOderNichts
APP_VERSION := 1.0
DATABASE_URL := wiiu.gerbilsoft.com
include $(DEVKITPRO)/wut/share/wut_rules
@ -30,13 +32,13 @@ include $(DEVKITPRO)/wut/share/wut_rules
# TV_SPLASH is the image displayed during bootup on the TV, leave blank to use default rule
# DRC_SPLASH is the image displayed during bootup on the DRC, leave blank to use default rule
#-------------------------------------------------------------------------------
TARGET := $(notdir $(CURDIR))
TARGET := wiiuident
BUILD := build
SOURCES := .
SOURCES := source source/screens source/system
DATA := data
INCLUDES := include
INCLUDES := source include
CONTENT :=
ICON := icon.png
ICON := res/icon.png
TV_SPLASH :=
DRC_SPLASH :=
@ -46,14 +48,15 @@ DRC_SPLASH :=
CFLAGS := -Wall -O2 -ffunction-sections \
$(MACHDEP)
CFLAGS += $(INCLUDE) -D__WIIU__ -D__WUT__
CFLAGS += $(INCLUDE) -D__WIIU__ -D__WUT__ -DAPP_VERSION=\"$(APP_VERSION)\" \
-DDATABASE_URL=\"$(DATABASE_URL)\"
CXXFLAGS := $(CFLAGS)
CXXFLAGS := $(CFLAGS) -std=gnu++20
ASFLAGS := $(ARCH)
LDFLAGS = $(ARCH) $(RPXSPECS) -Wl,-Map,$(notdir $*.map)
LIBS := -lmocha -lwut
LIBS := -lcurl -lmbedtls -lmbedcrypto -lmbedx509 -lSDL2 -lSDL2_ttf -lfreetype -lpng -lbz2 -lz -lmocha -lwut
#-------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level
@ -103,7 +106,7 @@ export HFILES_BIN := $(addsuffix .h,$(subst .,_,$(BINFILES)))
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
-I$(CURDIR)/$(BUILD)
-I$(CURDIR)/$(BUILD) -I$(DEVKITPRO)/portlibs/wiiu/include/SDL2
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
@ -174,6 +177,24 @@ $(OFILES_SRC) : $(HFILES_BIN)
@echo $(notdir $<)
@$(bin2o)
#-------------------------------------------------------------------------------
%.ttf.o %_ttf.h : %.ttf
#-------------------------------------------------------------------------------
@echo $(notdir $<)
@$(bin2o)
#-------------------------------------------------------------------------------
%.bdf.o %_bdf.h : %.bdf
#-------------------------------------------------------------------------------
@echo $(notdir $<)
@$(bin2o)
#-------------------------------------------------------------------------------
%.pem.o %_pem.h : %.pem
#-------------------------------------------------------------------------------
@echo $(notdir $<)
@$(bin2o)
-include $(DEPENDS)
#-------------------------------------------------------------------------------

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@ -1,14 +1,74 @@
![](icon.png)
# mdinfo
![](res/banner.png)
A Wii U Identification homebrew, which display information about console hardware components, software/hardware versions and much more.
Quick and simple tool to display info about IOSU's memory devices.
Can be used to figure out what eMMC chip is built into a console.
> :information_source: **WiiUIdent requires the [MochaPayload](https://github.com/wiiu-env/MochaPayload)!**
> Make sure to update to [Aroma](https://aroma.foryour.cafe) or [Tiramisu](https://tiramisu.foryour.cafe), in order to use this application.
**Note: You need the [MochaPayload](https://github.com/wiiu-env/MochaPayload) for this to work**
## Features
WiiUIdent currently displays:
## Currently displays:
* Manufacturer ID
-> Shows known name and type for that ID
* Product Revision
* Product Name
* CID and CSD
- Identification
- Model
- Serial
- Production Data
- Keyset
- Hardware
- Type
- Version
- Board Type
- SATA Device
- DDR3 Size/Speed/Vendor
- Region
- Product Area
- Game Region
- Versions
- System Version
- Boot1 Version
- MLC/SD Card information
- Type
- Manufacturer
- Product Name
- Product Revision
- Production Date (MLC only)
- Size
- CID/CSD
## System Database
WiiUIdent comes with an option to optionally upload system information to a database. This allows collecting various statistics about Wii U consoles.
After submitting your data, your system information will be added to the database with a System ID, which will be displayed on the console.
The database is publicly accessible but personally identifying information will be kept confidential.
[The database can be found here!](https://wiiu.gerbilsoft.com/)
## Screenshots
![](res/screenshot0.png)
![](res/screenshot1.png)
![](res/screenshot2.png)
![](res/screenshot3.png)
![](res/screenshot4.png)
![](res/screenshot5.png)
## Building
For building you need:
- [wut](https://github.com/devkitPro/wut)
- [libmocha](https://github.com/wiiu-env/libmocha)
- [SDL2 v2.22](https://github.com/GaryOderNichts/SDL/tree/wiiu-sdl2-2.0.22)
- wiiu-curl
- wiiu-mbedtls
You can also build WiiUIdent using docker:
```bash
# Build docker image (only needed once)
docker build . -t wiiuident_builder
# make
docker run -it --rm -v ${PWD}:/project wiiuident_builder make
# make clean
docker run -it --rm -v ${PWD}:/project wiiuident_builder make clean
```
A pre-built container is available as `garyodernichts/wiiuident_builder`.
## Additional Credits
- [@GerbilSoft](https://github.com/GerbilSoft) for providing the System Database and the "System Information" implementation in the `recovery_menu`.
- [FontAwesome](https://fontawesome.com/) for the icons.
- [Terminus Font](https://terminus-font.sourceforge.net/) for the monospace font.

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idsdb.h
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#pragma once
// from https://kernel.googlesource.com/pub/scm/utils/mmc/mmc-utils/+/refs/heads/master/lsmmc.c
struct ids_database {
char *type;
int id;
char *manufacturer;
};
static struct ids_database unk_db = {
.type = "unk",
.manufacturer = "Unknown",
};
static struct ids_database database[] = {
{
.type = "sd",
.id = 0x01,
.manufacturer = "Panasonic",
},
{
.type = "sd",
.id = 0x02,
.manufacturer = "Toshiba/Kingston/Viking",
},
{
.type = "sd",
.id = 0x03,
.manufacturer = "SanDisk",
},
{
.type = "sd",
.id = 0x08,
.manufacturer = "Silicon Power",
},
{
.type = "sd",
.id = 0x18,
.manufacturer = "Infineon",
},
{
.type = "sd",
.id = 0x1b,
.manufacturer = "Transcend/Samsung",
},
{
.type = "sd",
.id = 0x1c,
.manufacturer = "Transcend",
},
{
.type = "sd",
.id = 0x1d,
.manufacturer = "Corsair/AData",
},
{
.type = "sd",
.id = 0x1e,
.manufacturer = "Transcend",
},
{
.type = "sd",
.id = 0x1f,
.manufacturer = "Kingston",
},
{
.type = "sd",
.id = 0x27,
.manufacturer = "Delkin/Phison",
},
{
.type = "sd",
.id = 0x28,
.manufacturer = "Lexar",
},
{
.type = "sd",
.id = 0x30,
.manufacturer = "SanDisk",
},
{
.type = "sd",
.id = 0x31,
.manufacturer = "Silicon Power",
},
{
.type = "sd",
.id = 0x33,
.manufacturer = "STMicroelectronics",
},
{
.type = "sd",
.id = 0x41,
.manufacturer = "Kingston",
},
{
.type = "sd",
.id = 0x6f,
.manufacturer = "STMicroelectronics",
},
{
.type = "sd",
.id = 0x74,
.manufacturer = "Transcend",
},
{
.type = "sd",
.id = 0x76,
.manufacturer = "Patriot",
},
{
.type = "sd",
.id = 0x82,
.manufacturer = "Gobe/Sony",
},
{
.type = "sd",
.id = 0x89,
.manufacturer = "Unknown",
},
{
.type = "sd",
.id = 0x9e,
.manufacturer = "PNY",
},
{
.type = "mmc",
.id = 0x00,
.manufacturer = "SanDisk",
},
{
.type = "mmc",
.id = 0x02,
.manufacturer = "Kingston/SanDisk",
},
{
.type = "mmc",
.id = 0x03,
.manufacturer = "Toshiba",
},
{
.type = "mmc",
.id = 0x05,
.manufacturer = "Unknown",
},
{
.type = "mmc",
.id = 0x06,
.manufacturer = "Unknown",
},
{
.type = "mmc",
.id = 0x11,
.manufacturer = "Toshiba",
},
{
.type = "mmc",
.id = 0x13,
.manufacturer = "Micron",
},
{
.type = "mmc",
.id = 0x15,
.manufacturer = "Samsung/SanDisk/LG",
},
{
.type = "mmc",
.id = 0x37,
.manufacturer = "KingMax",
},
{
.type = "mmc",
.id = 0x44,
.manufacturer = "SanDisk",
},
{
.type = "mmc",
.id = 0x2c,
.manufacturer = "Kingston",
},
{
.type = "mmc",
.id = 0x70,
.manufacturer = "Kingston",
},
{
.type = "mmc",
.id = 0xfe,
.manufacturer = "Micron",
},
{
.type = "mmc",
.id = 0x90,
.manufacturer = "Hynix",
},
};
static inline struct ids_database *find_by_id(int id)
{
unsigned int ids_cnt = sizeof(database) / sizeof(struct ids_database);
for (int i = 0; i < ids_cnt; ++i) {
if (database[i].id == id) {
return &database[i];
}
}
return &unk_db;
}

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#include <whb/proc.h>
#include <whb/log.h>
#include <whb/log_udp.h>
#include <whb/log_console.h>
#include <string.h>
#include <mocha/mocha.h>
#include "idsdb.h"
struct SALDeviceParams {
uint32_t usrptr;
uint32_t mid_prv;
uint32_t device_type;
uint32_t unk[16];
char name0[128];
char name1[128];
char name2[128];
uint32_t functions[12];
};
struct MDBlkDriver {
int32_t registered;
int32_t unk[2];
struct SALDeviceParams params;
int sal_handle;
int deviceId;
uint8_t unk2[196];
};
static_assert(sizeof(struct MDBlkDriver) == 724, "MDBlkDriver: wrong size");
#define MDBLK_DRIVER_ADDRESS 0x11c39e78
#define MD_DEVICE_POINTERS_ADDRESS 0x10899308
struct MDBlkDriver blkDrivers[2] = { 0 };
MochaUtilsStatus iosuKernRead32(uint32_t address, uint32_t* outBuffer, int count)
{
MochaUtilsStatus status = MOCHA_RESULT_SUCCESS;
for (int i = 0; i < count; ++i) {
status = Mocha_IOSUKernelRead32(address + (i * 4), outBuffer + i);
if (status != MOCHA_RESULT_SUCCESS) {
break;
}
}
return status;
}
static uint32_t getDeviceAddressByID(int id)
{
if (id - 0x42 >= 8) {
return 0;
}
uint32_t devicePointers[8];
if (iosuKernRead32(MD_DEVICE_POINTERS_ADDRESS, devicePointers, 8) != MOCHA_RESULT_SUCCESS) {
return 0;
}
// virtual matches physical address for IOS-FS, no need to conversion
return devicePointers[id - 0x42];
}
int main(int argc, char const *argv[])
{
WHBProcInit();
WHBLogUdpInit();
WHBLogConsoleInit();
if (Mocha_InitLibrary() == MOCHA_RESULT_SUCCESS) {
if (iosuKernRead32(MDBLK_DRIVER_ADDRESS, (uint32_t *) blkDrivers, sizeof(blkDrivers) / 4) == MOCHA_RESULT_SUCCESS) {
for (int i = 0; i < 2; ++i) {
struct MDBlkDriver *drv = &blkDrivers[i];
WHBLogPrintf("** Instance %d: (%s) Type: %d **", i + 1, drv->registered ? "Attached" : "Detached", drv->params.device_type);
if (drv->registered) {
uint16_t mid = drv->params.mid_prv >> 16;
uint16_t prv = drv->params.mid_prv & 0xff;
struct ids_database *db = find_by_id(mid);
WHBLogPrintf("Manufacturer ID: 0x%02x, Product revision: 0x%02x", mid, prv);
WHBLogPrintf(" -> Manufacturer: '%s' Type: '%s'", db->manufacturer, db->type);
WHBLogPrintf("Name 0: '%s' Name 1: '%s' Name 2: '%s'", drv->params.name0, drv->params.name1, drv->params.name2);
uint32_t deviceAddress = getDeviceAddressByID(drv->deviceId);
if (!deviceAddress) {
continue;
}
uint32_t cid[4];
if (iosuKernRead32(deviceAddress + 0x58, cid, 4) != MOCHA_RESULT_SUCCESS) {
continue;
}
WHBLogPrintf("CID: %08x%08x%08x%08x", cid[0], cid[1], cid[2], cid[3]);
if(!strcmp(db->type,"mmc")){
uint8_t month = (uint8_t)(cid[3] >> 12) & 0xf;
uint16_t year = (uint8_t)(cid[3] >> 8) & 0xf;
year += 1997;
if(year < 2005)
year += 0x10;
WHBLogPrintf("Mfg Date: %02u/%u", month, year);
}
uint32_t csd[4];
if (iosuKernRead32(deviceAddress + 0x68, csd, 4) != MOCHA_RESULT_SUCCESS) {
continue;
}
WHBLogPrintf("CSD: %08x%08x%08x%08x", csd[0], csd[1], csd[2], csd[3]);
}
WHBLogPrintf("=================================================");
}
} else {
WHBLogPrintf("Failed to read driver data");
}
Mocha_DeInitLibrary();
} else {
WHBLogPrintf("Failed to initialize Mocha");
}
while (WHBProcIsRunning()) {
WHBLogConsoleDraw();
}
WHBLogConsoleFree();
WHBLogUdpDeinit();
WHBProcShutdown();
return 0;
}

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#include "Gfx.hpp"
#include "SDL_FontCache.h"
#include <map>
#include <cstdarg>
#include <coreinit/debug.h>
#include <coreinit/memory.h>
#include <ter-u32b_bdf.h>
#include <fa-solid-900_ttf.h>
namespace
{
SDL_Window* window = nullptr;
SDL_Renderer* renderer = nullptr;
void* fontData = nullptr;
uint32_t fontSize = 0;
std::map<int, FC_Font*> fontMap;
FC_Font* monospaceFont = nullptr;
TTF_Font* iconFont = nullptr;
std::map<Uint16, SDL_Texture*> iconCache;
FC_Font* GetFontForSize(int size)
{
if (fontMap.contains(size)) {
return fontMap[size];
}
FC_Font* font = FC_CreateFont();
if (!font) {
return font;
}
if (!FC_LoadFont_RW(font, renderer, SDL_RWFromMem(fontData, fontSize), 1, size, Gfx::COLOR_BLACK, TTF_STYLE_NORMAL)) {
FC_FreeFont(font);
return nullptr;
}
fontMap.insert({size, font});
return font;
}
SDL_Texture* LoadIcon(Uint16 icon)
{
if (iconCache.contains(icon)) {
return iconCache[icon];
}
SDL_Surface* iconSurface = TTF_RenderGlyph_Blended(iconFont, icon, Gfx::COLOR_WHITE);
if (!iconSurface) {
return nullptr;
}
SDL_Texture* texture = SDL_CreateTextureFromSurface(renderer, iconSurface);
SDL_FreeSurface(iconSurface);
if (!texture) {
return nullptr;
}
iconCache.insert({icon, texture});
return texture;
}
}
namespace Gfx
{
bool Init()
{
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
return false;
}
window = SDL_CreateWindow("WiiUIdent", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH, SCREEN_HEIGHT, 0);
if (!window) {
OSReport("SDL_CreateWindow failed\n");
return false;
}
renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
if (!renderer) {
OSReport("SDL_CreateRenderer failed\n");
SDL_DestroyWindow(window);
window = nullptr;
return false;
}
if (!OSGetSharedData(OS_SHAREDDATATYPE_FONT_STANDARD, 0, &fontData, &fontSize)) {
OSReport("OSGetSharedData failed\n");
return false;
}
TTF_Init();
monospaceFont = FC_CreateFont();
if (!monospaceFont) {
return false;
}
// FIXME Probably SDL bug? If we don't draw before FC_LoadFont_RW our viewport shrinks
Gfx::DrawRectFilled(0, 0, 0, 0, COLOR_BLACK);
if (!FC_LoadFont_RW(monospaceFont, renderer, SDL_RWFromMem((void*)ter_u32b_bdf, ter_u32b_bdf_size), 1, 32, Gfx::COLOR_BLACK, TTF_STYLE_NORMAL)) {
FC_FreeFont(monospaceFont);
return false;
}
// icons @256 should be large enough for our needs
iconFont = TTF_OpenFontRW(SDL_RWFromMem((void*)fa_solid_900_ttf, fa_solid_900_ttf_size), 1, 256);
if (!iconFont) {
return false;
}
return true;
}
void Shutdown()
{
for (const auto& [key, value] : fontMap) {
FC_FreeFont(value);
}
for (const auto& [key, value] : iconCache) {
SDL_DestroyTexture(value);
}
FC_FreeFont(monospaceFont);
TTF_CloseFont(iconFont);
TTF_Quit();
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDL_Quit();
}
void Clear(SDL_Color color)
{
SDL_SetRenderDrawColor(renderer, color.r, color.g, color.b, color.a);
SDL_RenderClear(renderer);
}
void Render()
{
SDL_RenderPresent(renderer);
}
void DrawRectFilled(int x, int y, int w, int h, SDL_Color color)
{
SDL_Rect rect{x, y, w, h};
SDL_SetRenderDrawColor(renderer, color.r, color.g, color.b, color.a);
SDL_RenderFillRect(renderer, &rect);
}
void DrawRect(int x, int y, int w, int h, int borderSize, SDL_Color color)
{
DrawRectFilled(x, y, w, borderSize, color);
DrawRectFilled(x, y + h - borderSize, w, borderSize, color);
DrawRectFilled(x, y, borderSize, h, color);
DrawRectFilled(x + w - borderSize, y, borderSize, h, color);
}
void DrawIcon(int x, int y, int size, SDL_Color color, Uint16 icon, AlignFlags align, double angle)
{
SDL_Texture* iconTex = LoadIcon(icon);
if (!iconTex) {
return;
}
SDL_SetTextureColorMod(iconTex, color.r, color.g, color.b);
SDL_SetTextureAlphaMod(iconTex, color.a);
int w, h;
SDL_QueryTexture(iconTex, nullptr, nullptr, &w, &h);
SDL_Rect rect;
rect.x = x;
rect.y = y;
// scale the width based on hight to keep AR
rect.w = (int) (((float) w / h) * size);
rect.h = size;
if (align & ALIGN_RIGHT) {
rect.x -= rect.w;
} else if (align & ALIGN_HORIZONTAL) {
rect.x -= rect.w / 2;
}
if (align & ALIGN_BOTTOM) {
rect.y -= rect.h;
} else if (align & ALIGN_VERTICAL) {
rect.y -= rect.h / 2;
}
// draw the icon
if (angle) {
SDL_RenderCopyEx(renderer, iconTex, nullptr, &rect, angle, nullptr, SDL_FLIP_NONE);
} else {
SDL_RenderCopy(renderer, iconTex, nullptr, &rect);
}
}
int GetIconWidth(int size, Uint16 icon)
{
SDL_Texture* iconTex = LoadIcon(icon);
if (!iconTex) {
return 0;
}
int w, h;
SDL_QueryTexture(iconTex, nullptr, nullptr, &w, &h);
return (int) (((float) w / h) * size);
}
void Print(int x, int y, int size, SDL_Color color, std::string text, AlignFlags align, bool monospace)
{
FC_Font* font = monospace ? monospaceFont : GetFontForSize(size);
if (!font) {
return;
}
FC_Effect effect;
effect.color = color;
// scale monospace font based on size
if (monospace) {
effect.scale = FC_MakeScale(size / 28.0f, size / 28.0f);
// TODO figure out how to center this properly
y += 5;
} else {
effect.scale = FC_MakeScale(1,1);
}
if (align & ALIGN_LEFT) {
effect.alignment = FC_ALIGN_LEFT;
} else if (align & ALIGN_RIGHT) {
effect.alignment = FC_ALIGN_RIGHT;
} else if (align & ALIGN_HORIZONTAL) {
effect.alignment = FC_ALIGN_CENTER;
} else {
// left by default
effect.alignment = FC_ALIGN_LEFT;
}
if (align & ALIGN_BOTTOM) {
y -= GetTextHeight(size, text, monospace);
} else if (align & ALIGN_VERTICAL) {
y -= GetTextHeight(size, text, monospace) / 2;
}
FC_DrawEffect(font, renderer, x, y, effect, "%s", text.c_str());
}
int GetTextWidth(int size, std::string text, bool monospace)
{
FC_Font* font = monospace ? monospaceFont : GetFontForSize(size);
if (!font) {
return 0;
}
float scale = monospace ? (size / 28.0f) : 1.0f;
return FC_GetWidth(font, "%s", text.c_str()) * scale;
}
int GetTextHeight(int size, std::string text, bool monospace)
{
// TODO this doesn't work nicely with monospace yet
monospace = false;
FC_Font* font = monospace ? monospaceFont : GetFontForSize(size);
if (!font) {
return 0;
}
float scale = monospace ? (size / 28.0f) : 1.0f;
return FC_GetHeight(GetFontForSize(size), "%s", text.c_str()) * scale;
}
}

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#pragma once
#include <SDL.h>
#include <string>
namespace Gfx
{
constexpr uint32_t SCREEN_WIDTH = 1920;
constexpr uint32_t SCREEN_HEIGHT = 1080;
constexpr SDL_Color COLOR_BLACK = { 0x00, 0x00, 0x00, 0xff };
constexpr SDL_Color COLOR_WHITE = { 0xff, 0xff, 0xff, 0xff };
constexpr SDL_Color COLOR_BACKGROUND = { 0x1b, 0x1c, 0x20, 0xff };
constexpr SDL_Color COLOR_ALT_BACKGROUND = { 0x33, 0x34, 0x39, 0xff };
constexpr SDL_Color COLOR_HIGHLIGHTED = { 0x00, 0x91, 0xea, 0xff };
constexpr SDL_Color COLOR_TEXT = { 0xf8, 0xf8, 0xf8, 0xff };
constexpr SDL_Color COLOR_ALT_TEXT = { 0xb0, 0xb0, 0xb0, 0xff };
constexpr SDL_Color COLOR_ACCENT = { 0x32, 0xe6, 0xa6, 0xff };
constexpr SDL_Color COLOR_ALT_ACCENT = { 0x22, 0xb3, 0x7d, 0xff };
constexpr SDL_Color COLOR_BARS = { 0x2f, 0x3f, 0x38, 0xff };
constexpr SDL_Color COLOR_ERROR = { 0xff, 0x33, 0x33, 0xff };
constexpr SDL_Color COLOR_WIIU = { 0x00, 0x95, 0xc7, 0xff };
enum AlignFlags {
ALIGN_LEFT = 1 << 0,
ALIGN_RIGHT = 1 << 1,
ALIGN_HORIZONTAL = 1 << 2,
ALIGN_TOP = 1 << 3,
ALIGN_BOTTOM = 1 << 4,
ALIGN_VERTICAL = 1 << 5,
ALIGN_CENTER = ALIGN_HORIZONTAL | ALIGN_VERTICAL,
};
static constexpr inline AlignFlags operator|(AlignFlags lhs, AlignFlags rhs) {
return static_cast<AlignFlags>(static_cast<uint32_t>(lhs) | static_cast<uint32_t>(rhs));
}
bool Init();
void Shutdown();
void Clear(SDL_Color color);
void Render();
void DrawRectFilled(int x, int y, int w, int h, SDL_Color color);
void DrawRect(int x, int y, int w, int h, int borderSize, SDL_Color color);
void DrawIcon(int x, int y, int size, SDL_Color color, Uint16 icon, AlignFlags align = ALIGN_CENTER, double angle = 0.0);
int GetIconWidth(int size, Uint16 icon);
static inline int GetIconHeight(int size, Uint16 icon) { return size; }
void Print(int x, int y, int size, SDL_Color color, std::string text, AlignFlags align = ALIGN_LEFT | ALIGN_TOP, bool monospace = false);
int GetTextWidth(int size, std::string text, bool monospace = false);
int GetTextHeight(int size, std::string text, bool monospace = false);
}

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/*
SDL_FontCache v0.10.0: A font cache for SDL and SDL_ttf
by Jonathan Dearborn
Dedicated to the memory of Florian Hufsky
License:
The short:
Use it however you'd like, but keep the copyright and license notice
whenever these files or parts of them are distributed in uncompiled form.
The long:
Copyright (c) 2019 Jonathan Dearborn
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
*/
#ifndef _SDL_FONTCACHE_H__
#define _SDL_FONTCACHE_H__
#include "SDL.h"
#include "SDL_ttf.h"
#ifdef FC_USE_SDL_GPU
#include "SDL_gpu.h"
#endif
#include <stdarg.h>
#ifdef __cplusplus
extern "C" {
#endif
// Let's pretend this exists...
#define TTF_STYLE_OUTLINE 16
// Differences between SDL_Renderer and SDL_gpu
#ifdef FC_USE_SDL_GPU
#define FC_Rect GPU_Rect
#define FC_Target GPU_Target
#define FC_Image GPU_Image
#define FC_Log GPU_LogError
#else
#define FC_Rect SDL_Rect
#define FC_Target SDL_Renderer
#define FC_Image SDL_Texture
#define FC_Log SDL_Log
#endif
// SDL_FontCache types
typedef enum
{
FC_ALIGN_LEFT,
FC_ALIGN_CENTER,
FC_ALIGN_RIGHT
} FC_AlignEnum;
typedef enum
{
FC_FILTER_NEAREST,
FC_FILTER_LINEAR
} FC_FilterEnum;
typedef struct FC_Scale
{
float x;
float y;
} FC_Scale;
typedef struct FC_Effect
{
FC_AlignEnum alignment;
FC_Scale scale;
SDL_Color color;
} FC_Effect;
// Opaque type
typedef struct FC_Font FC_Font;
typedef struct FC_GlyphData
{
SDL_Rect rect;
int cache_level;
} FC_GlyphData;
// Object creation
FC_Rect FC_MakeRect(float x, float y, float w, float h);
FC_Scale FC_MakeScale(float x, float y);
SDL_Color FC_MakeColor(Uint8 r, Uint8 g, Uint8 b, Uint8 a);
FC_Effect FC_MakeEffect(FC_AlignEnum alignment, FC_Scale scale, SDL_Color color);
FC_GlyphData FC_MakeGlyphData(int cache_level, Sint16 x, Sint16 y, Uint16 w, Uint16 h);
// Font object
FC_Font* FC_CreateFont(void);
#ifdef FC_USE_SDL_GPU
Uint8 FC_LoadFont(FC_Font* font, const char* filename_ttf, Uint32 pointSize, SDL_Color color, int style);
Uint8 FC_LoadFontFromTTF(FC_Font* font, TTF_Font* ttf, SDL_Color color);
Uint8 FC_LoadFont_RW(FC_Font* font, SDL_RWops* file_rwops_ttf, Uint8 own_rwops, Uint32 pointSize, SDL_Color color, int style);
#else
Uint8 FC_LoadFont(FC_Font* font, SDL_Renderer* renderer, const char* filename_ttf, Uint32 pointSize, SDL_Color color, int style);
Uint8 FC_LoadFontFromTTF(FC_Font* font, SDL_Renderer* renderer, TTF_Font* ttf, SDL_Color color);
Uint8 FC_LoadFont_RW(FC_Font* font, SDL_Renderer* renderer, SDL_RWops* file_rwops_ttf, Uint8 own_rwops, Uint32 pointSize, SDL_Color color, int style);
#endif
#ifndef FC_USE_SDL_GPU
// note: handle SDL event types SDL_RENDER_TARGETS_RESET(>= SDL 2.0.2) and SDL_RENDER_DEVICE_RESET(>= SDL 2.0.4)
void FC_ResetFontFromRendererReset(FC_Font* font, SDL_Renderer* renderer, Uint32 evType);
#endif
void FC_ClearFont(FC_Font* font);
void FC_FreeFont(FC_Font* font);
// Built-in loading strings
char* FC_GetStringASCII(void);
char* FC_GetStringLatin1(void);
char* FC_GetStringASCII_Latin1(void);
// UTF-8 to SDL_FontCache codepoint conversion
/*!
Returns the Uint32 codepoint (not UTF-32) parsed from the given UTF-8 string.
\param c A pointer to a string of proper UTF-8 character values.
\param advance_pointer If true, the source pointer will be incremented to skip the extra bytes from multibyte codepoints.
*/
Uint32 FC_GetCodepointFromUTF8(const char** c, Uint8 advance_pointer);
/*!
Parses the given codepoint and stores the UTF-8 bytes in 'result'. The result is NULL terminated.
\param result A memory buffer for the UTF-8 values. Must be at least 5 bytes long.
\param codepoint The Uint32 codepoint to parse (not UTF-32).
*/
void FC_GetUTF8FromCodepoint(char* result, Uint32 codepoint);
// UTF-8 string operations
/*! Allocates a new string of 'size' bytes that is already NULL-terminated. The NULL byte counts toward the size limit, as usual. Returns NULL if size is 0. */
char* U8_alloc(unsigned int size);
/*! Deallocates the given string. */
void U8_free(char* string);
/*! Allocates a copy of the given string. */
char* U8_strdup(const char* string);
/*! Returns the number of UTF-8 characters in the given string. */
int U8_strlen(const char* string);
/*! Returns the number of bytes in the UTF-8 multibyte character pointed at by 'character'. */
int U8_charsize(const char* character);
</