WiiUPluginLoader/src/myutils/texture_utils.cpp

175 lines
6.5 KiB
C++

/****************************************************************************
* Copyright (C) 2018 Maschell
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#include <utils/logger.h>
#include "texture_utils.h"
#include <wups.h>
#include <gd.h>
#include <dynamic_libs/gx2_functions.h>
#include <dynamic_libs/gx2_types.h>
#include "mem_utils.h"
void gdImageToUnormR8G8B8A8(gdImagePtr gdImg, u32 *imgBuffer, u32 width, u32 height, u32 pitch) {
for(u32 y = 0; y < height; ++y) {
for(u32 x = 0; x < width; ++x) {
u32 pixel = gdImageGetPixel(gdImg, x, y);
u8 a = 254 - 2*((u8)gdImageAlpha(gdImg, pixel));
if(a == 254)
a++;
u8 r = gdImageRed(gdImg, pixel);
u8 g = gdImageGreen(gdImg, pixel);
u8 b = gdImageBlue(gdImg, pixel);
imgBuffer[y * pitch + x] = (r << 24) | (g << 16) | (b << 8) | (a);
}
}
}
void TextureUtils::drawTexture(GX2Texture * texture, GX2Sampler* sampler, float x, float y, int32_t width, int32_t height, float alpha = 1.0f) {
float widthScaleFactor = 1.0f / (float)1280;
float heightScaleFactor = 1.0f / (float)720;
glm::vec3 positionOffsets = glm::vec3(0.0f);
positionOffsets[0] = (x-((1280)/2)+(width/2)) * widthScaleFactor * 2.0f;
positionOffsets[1] = -(y-((720)/2)+(height/2)) * heightScaleFactor * 2.0f;
glm::vec3 scale(width*widthScaleFactor,height*heightScaleFactor,1.0f);
Texture2DShader::instance()->setShaders();
Texture2DShader::instance()->setAttributeBuffer();
Texture2DShader::instance()->setAngle(0.0f);
Texture2DShader::instance()->setOffset(positionOffsets);
Texture2DShader::instance()->setScale(scale);
Texture2DShader::instance()->setColorIntensity(glm::vec4(alpha));
Texture2DShader::instance()->setBlurring(glm::vec3(0.0f));
Texture2DShader::instance()->setTextureAndSampler(texture, sampler);
Texture2DShader::instance()->draw();
}
void TextureUtils::copyToTexture(GX2ColorBuffer* sourceBuffer, GX2Texture * target) {
if(sourceBuffer == NULL || target == NULL) {
return;
}
if (sourceBuffer->surface.aa == GX2_AA_MODE_1X) {
// If AA is disabled, we can simply use GX2CopySurface.
GX2CopySurface(&sourceBuffer->surface,
sourceBuffer->view_mip,
sourceBuffer->view_first_slice,
&target->surface, 0, 0);
GX2DrawDone();
} else {
// If AA is enabled, we need to resolve the AA buffer.
// Allocate surface to resolve buffer onto
GX2Surface tempSurface;
tempSurface = sourceBuffer->surface;
tempSurface.aa = GX2_AA_MODE_1X;
GX2CalcSurfaceSizeAndAlignment(&tempSurface);
tempSurface.image_data = MemoryUtils::alloc(
tempSurface.image_size,
tempSurface.align
);
if(tempSurface.image_data == NULL) {
DEBUG_FUNCTION_LINE("VideoSquoosher: failed to allocate AA surface\n");
if(target->surface.image_data != NULL) {
MemoryUtils::free(target->surface.image_data);
target->surface.image_data = NULL;
}
return;
}
// Resolve, then copy result to target
GX2ResolveAAColorBuffer(sourceBuffer,&tempSurface, 0, 0);
GX2CopySurface(&tempSurface, 0, 0,&target->surface, 0, 0);
if(tempSurface.image_data != NULL) {
MemoryUtils::free(tempSurface.image_data);
tempSurface.image_data = NULL;
}
GX2DrawDone();
GX2Invalidate(GX2_INVALIDATE_CPU, target->surface.image_data, target->surface.image_size);
}
}
bool TextureUtils::convertImageToTexture(const uint8_t *img, int32_t imgSize, void * _texture) {
if(!img || (imgSize < 8) || _texture == NULL) {
return false;
}
GX2Texture * texture = (GX2Texture *) _texture;
gdImagePtr gdImg = 0;
if (img[0] == 0xFF && img[1] == 0xD8) {
//! not needed for now therefore comment out to safe ELF size
//! if needed uncomment, adds 200 kb to the ELF size
// IMAGE_JPEG
gdImg = gdImageCreateFromJpegPtr(imgSize, (uint8_t*) img);
} else if (img[0] == 'B' && img[1] == 'M') {
// IMAGE_BMP
//gdImg = gdImageCreateFromBmpPtr(imgSize, (uint8_t*) img);
} else if (img[0] == 0x89 && img[1] == 'P' && img[2] == 'N' && img[3] == 'G') {
// IMAGE_PNG
gdImg = gdImageCreateFromPngPtr(imgSize, (uint8_t*) img);
}
//!This must be last since it can also intefere with outher formats
else if(img[0] == 0x00) {
// Try loading TGA image
//gdImg = gdImageCreateFromTgaPtr(imgSize, (uint8_t*) img);
}
if(gdImg == 0) {
return false;
}
uint32_t width = (gdImageSX(gdImg));
uint32_t height = (gdImageSY(gdImg));
//! Initialize texture
GX2InitTexture(texture, width, height, 1, 0, GX2_SURFACE_FORMAT_TCS_R8_G8_B8_A8_UNORM, GX2_SURFACE_DIM_2D, GX2_TILE_MODE_LINEAR_ALIGNED);
//! if this fails something went horribly wrong
if(texture->surface.image_size == 0) {
gdImageDestroy(gdImg);
return false;
}
texture->surface.image_data = MemoryUtils::alloc(texture->surface.image_size, texture->surface.align);
//! check if memory is available for image
if(!texture->surface.image_data) {
gdImageDestroy(gdImg);
return false;
}
//! set mip map data pointer
texture->surface.mip_data = NULL;
gdImageToUnormR8G8B8A8(gdImg, (uint32_t*)texture->surface.image_data, texture->surface.width, texture->surface.height, texture->surface.pitch);
//! free memory of image as its not needed anymore
gdImageDestroy(gdImg);
//! invalidate the memory
GX2Invalidate(GX2_INVALIDATE_CPU_TEXTURE, texture->surface.image_data, texture->surface.image_size);
return true;
}