WiiUPluginLoader/src/Application.cpp

256 lines
8.5 KiB
C++

/****************************************************************************
* Copyright (C) 2015 Dimok
* Modified by Maschell, 2018 for Wii U Plugin System loader
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#include "Application.h"
#include "common/common.h"
#include <dynamic_libs/os_functions.h>
#include <gui/FreeTypeGX.h>
#include <gui/VPadController.h>
#include <gui/WPadController.h>
#include "resources/Resources.h"
#include <sounds/SoundHandler.hpp>
#include <utils/logger.h>
#include "settings/CSettings.h"
#include "myutils/TcpReceiver.h"
#include "mymemory/memory_mapping.h"
Application *Application::applicationInstance = NULL;
bool Application::exitApplication = false;
Application::Application()
: CThread(CThread::eAttributeAffCore1 | CThread::eAttributePinnedAff, 0, 0x20000)
, bgMusic(NULL)
, video(NULL)
, mainWindow(NULL)
, exitCode(EXIT_RELAUNCH_ON_LOAD) {
controller[0] = new VPadController(GuiTrigger::CHANNEL_1);
controller[1] = new WPadController(GuiTrigger::CHANNEL_2);
controller[2] = new WPadController(GuiTrigger::CHANNEL_3);
controller[3] = new WPadController(GuiTrigger::CHANNEL_4);
controller[4] = new WPadController(GuiTrigger::CHANNEL_5);
CSettings::instance()->Load();
//! create bgMusic
bgMusic = new GuiSound(Resources::GetFile("bgMusic.mp3"), Resources::GetFileSize("bgMusic.mp3"));
//! load language
loadLanguageFromConfig();
exitApplication = false;
}
Application::~Application() {
DEBUG_FUNCTION_LINE("Destroy music\n");
delete bgMusic;
DEBUG_FUNCTION_LINE("Destroy controller\n");
for(int32_t i = 0; i < 5; i++)
delete controller[i];
//We may have to handle Asyncdelete in the Destructors.
DEBUG_FUNCTION_LINE("Destroy async deleter\n");
do {
DEBUG_FUNCTION_LINE("Triggering AsyncDeleter\n");
AsyncDeleter::triggerDeleteProcess();
while(!AsyncDeleter::realListEmpty()) {
DEBUG_FUNCTION_LINE("Waiting...\n");
os_usleep(1000);
}
} while(!AsyncDeleter::deleteListEmpty());
AsyncDeleter::destroyInstance();
DEBUG_FUNCTION_LINE("Clear resources\n");
Resources::Clear();
DEBUG_FUNCTION_LINE("Stop sound handler\n");
SoundHandler::DestroyInstance();
}
int32_t Application::exec() {
//! start main GX2 thread
resumeThread();
//! now wait for thread to finish
shutdownThread();
return exitCode;
}
void Application::reloadUI() {
reloadUIflag = true;
}
void Application::fadeOut() {
GuiImage fadeOut(video->getTvWidth(), video->getTvHeight(), (GX2Color) {
0, 0, 0, 255
});
for(int32_t i = 0; i < 255; i += 10) {
if(i > 255)
i = 255;
fadeOut.setAlpha(i / 255.0f);
//! start rendering DRC
video->prepareDrcRendering();
mainWindow->drawDrc(video);
GX2SetDepthOnlyControl(GX2_DISABLE, GX2_DISABLE, GX2_COMPARE_ALWAYS);
fadeOut.draw(video);
GX2SetDepthOnlyControl(GX2_ENABLE, GX2_ENABLE, GX2_COMPARE_LEQUAL);
video->drcDrawDone();
//! start rendering TV
video->prepareTvRendering();
mainWindow->drawTv(video);
GX2SetDepthOnlyControl(GX2_DISABLE, GX2_DISABLE, GX2_COMPARE_ALWAYS);
fadeOut.draw(video);
GX2SetDepthOnlyControl(GX2_ENABLE, GX2_ENABLE, GX2_COMPARE_LEQUAL);
video->tvDrawDone();
//! as last point update the effects as it can drop elements
mainWindow->updateEffects();
video->waitForVSync();
}
//! one last cleared black screen
video->prepareDrcRendering();
video->drcDrawDone();
video->prepareTvRendering();
video->tvDrawDone();
video->waitForVSync();
video->tvEnable(false);
video->drcEnable(false);
}
void Application::executeThread(void) {
DEBUG_FUNCTION_LINE("Initialize video\n");
video = new CVideo(GX2_TV_SCAN_MODE_720P, GX2_DRC_SINGLE);
DEBUG_FUNCTION_LINE("Video size %i x %i\n", video->getTvWidth(), video->getTvHeight());
//! setup default Font
DEBUG_FUNCTION_LINE("Initialize main font system\n");
FreeTypeGX *fontSystem = new FreeTypeGX(Resources::GetFile("font.ttf"), Resources::GetFileSize("font.ttf"), true);
GuiText::setPresetFont(fontSystem);
reloadUIflag = true;
if(bgMusic != NULL) {
bgMusic->SetLoop(true);
bgMusic->SetVolume(50);
bgMusic->Stop(); //CHANG MEEEEEEEEEEEEEEEEEEE
}
while(reloadUIflag) {
reloadUIflag = false;
exitCode = EXIT_RELAUNCH_ON_LOAD;
DEBUG_FUNCTION_LINE("Initialize the language\n");
loadLanguageFromConfig();
DEBUG_FUNCTION_LINE("Initialize main window\n");
mainWindow = MainWindow::getInstance(video->getTvWidth(), video->getTvHeight());
exitApplication = false;
//! main GX2 loop (60 Hz cycle with max priority on core 1)
DEBUG_FUNCTION_LINE("Starting TcpReceiver\n");
TcpReceiver pluginReceiver(4299);
DEBUG_FUNCTION_LINE("Entering main loop\n");
while(!exitApplication && !reloadUIflag) {
//! Read out inputs
for(int32_t i = 0; i < 5; i++) {
if(controller[i]->update(video->getTvWidth(), video->getTvHeight()) == false)
continue;
if(controller[i]->data.buttons_d & VPAD_BUTTON_PLUS) {
exitCode = APPLICATION_CLOSE_APPLY;
if(linkPluginsCallback != NULL) {
bool result = linkPluginsCallback();
if(!result) {
// On linking errors return to the HBL.
#warning TODO: proper error handling when linking fails.
exitCode = APPLICATION_CLOSE_MIIMAKER;
}
}
exitApplication = true;
}
if(controller[i]->data.buttons_d & VPAD_BUTTON_MINUS) {
exitCode = APPLICATION_CLOSE_APPLY_MEMORY;
exitApplication = true;
}
if(controller[i]->data.buttons_d & VPAD_BUTTON_HOME) {
exitCode = APPLICATION_CLOSE_MIIMAKER;
exitApplication = true;
}
//! update controller states
mainWindow->update(controller[i]);
}
mainWindow->process();
//! start rendering DRC
video->prepareDrcRendering();
mainWindow->drawDrc(video);
video->drcDrawDone();
//! start rendering TV
video->prepareTvRendering();
mainWindow->drawTv(video);
video->tvDrawDone();
//! enable screen after first frame render
if(video->getFrameCount() == 0) {
video->tvEnable(true);
video->drcEnable(true);
}
//! as last point update the effects as it can drop elements
mainWindow->updateEffects();
video->waitForVSync();
//! transfer elements to real delete list here after all processes are finished
//! the elements are transfered to another list to delete the elements in a separate thread
//! and avoid blocking the GUI thread
AsyncDeleter::triggerDeleteProcess();
}
DEBUG_FUNCTION_LINE("Fading out\n");
fadeOut();
DEBUG_FUNCTION_LINE("Destroying the MainWindow\n");
MainWindow::destroyInstance();
}
DEBUG_FUNCTION_LINE("Delete fontSystem\n");
delete fontSystem;
DEBUG_FUNCTION_LINE("Delete video\n");
delete video;
}
void Application::loadLanguageFromConfig() {
if(!CSettings::getValueAsString(CSettings::AppLanguage).empty()) {
std::string languagePath = std::string(DEFAULT_LANG_PATH) + "/" + CSettings::getValueAsString(CSettings::AppLanguage) + std::string(LANGUAGE_FILE_EXT);
gettextLoadLanguage(languagePath.c_str());
}
}