WiiUPluginLoaderBackend/source/utils/config/ConfigRenderer.cpp

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#include "ConfigRenderer.h"
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#include "globals.h"
#include "utils/DrawUtils.h"
#include "utils/logger.h"
#include "utils/utils.h"
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ConfigRenderer::ConfigRenderer(std::vector<ConfigDisplayItem> &&vec) : mConfigs(std::move(vec)) {
}
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ConfigRenderer::~ConfigRenderer() = default;
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ConfigSubState ConfigRenderer::Update(Input &input, const WUPSConfigSimplePadData &simpleInputData, const WUPSConfigComplexPadData &complexInputData) {
switch (mState) {
case STATE_MAIN:
return UpdateStateMain(input);
case STATE_SUB: {
if (mCategoryRenderer) {
if (const auto subResult = mCategoryRenderer->Update(input, simpleInputData, complexInputData); subResult != SUB_STATE_RUNNING) {
mNeedRedraw = true;
mState = STATE_MAIN;
return SUB_STATE_RUNNING;
}
return SUB_STATE_RUNNING;
} else {
DEBUG_FUNCTION_LINE_WARN("State is RENDERER_STATE_CAT but mCategoryRenderer is null. Resetting state.");
mState = STATE_MAIN;
mCursorPos = 0;
}
}
}
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return SUB_STATE_ERROR;
}
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void ConfigRenderer::Render() const {
switch (mState) {
case STATE_MAIN:
RenderStateMain();
break;
case STATE_SUB: {
if (mCategoryRenderer) {
mCategoryRenderer->Render();
} else {
DEBUG_FUNCTION_LINE_WARN("render failed: state was RENDERER_STATE_CAT but mCategoryRenderer is NULL");
}
break;
}
}
}
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bool ConfigRenderer::NeedsRedraw() const {
if (mNeedRedraw) {
return true;
}
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if (mCategoryRenderer) {
return mCategoryRenderer->NeedsRedraw();
}
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return false;
}
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void ConfigRenderer::ResetNeedsRedraw() {
mNeedRedraw = false;
if (mCategoryRenderer) {
mCategoryRenderer->ResetNeedsRedraw();
}
}
ConfigSubState ConfigRenderer::UpdateStateMain(const Input &input) {
if (mConfigs.empty()) {
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mNeedRedraw = true;
return SUB_STATE_ERROR;
}
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const auto prevSelectedItem = mCursorPos;
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const auto totalElementSize = static_cast<int32_t>(mConfigs.size());
if (input.data.buttons_d & Input::eButtons::BUTTON_DOWN) {
mCursorPos++;
} else if (input.data.buttons_d & Input::eButtons::BUTTON_LEFT) {
// Paging up
mCursorPos -= MAX_BUTTONS_ON_SCREEN - 1;
// Don't jump past the top
if (mCursorPos < 0)
mCursorPos = 0;
} else if (input.data.buttons_d & Input::eButtons::BUTTON_RIGHT) {
// Paging down
mCursorPos += MAX_BUTTONS_ON_SCREEN - 1;
// Don't jump past the bottom
if (mCursorPos >= totalElementSize)
mCursorPos = totalElementSize - 1;
} else if (input.data.buttons_d & Input::eButtons::BUTTON_UP) {
mCursorPos--;
} else if (input.data.buttons_d & Input::eButtons::BUTTON_A) {
if (mCursorPos != mCurrentOpen) {
mCategoryRenderer.reset();
mCategoryRenderer = make_unique_nothrow<CategoryRenderer>(&(mConfigs[mCursorPos].getConfigInformation()), &(mConfigs[mCursorPos].getConfig()), true);
}
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mNeedRedraw = true;
mCurrentOpen = mCursorPos;
mState = STATE_SUB;
return SUB_STATE_RUNNING;
} else if (input.data.buttons_d & (Input::eButtons::BUTTON_B | Input::eButtons::BUTTON_HOME)) {
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mNeedRedraw = true;
mCategoryRenderer.reset();
for (const auto &element : mConfigs) {
CallOnCloseCallback(element.getConfigInformation(), element.getConfig());
}
return SUB_STATE_RETURN;
}
if (mCursorPos < 0) {
mCursorPos = totalElementSize - 1;
} else if (mCursorPos > totalElementSize - 1) {
mCursorPos = 0;
}
// Adjust the render offset when reaching the boundaries
if (mCursorPos < mRenderOffset) {
mRenderOffset = mCursorPos;
} else if (mCursorPos >= mRenderOffset + MAX_BUTTONS_ON_SCREEN - 1) {
mRenderOffset = mCursorPos - MAX_BUTTONS_ON_SCREEN + 1;
}
if (prevSelectedItem != mCursorPos) {
mNeedRedraw = true;
}
return SUB_STATE_RUNNING;
}
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void ConfigRenderer::RenderStateMain() const {
const auto totalElementSize = static_cast<int32_t>(mConfigs.size());
// Calculate the range of items to display
const int start = std::max(0, mRenderOffset);
const int end = std::min(start + MAX_BUTTONS_ON_SCREEN, totalElementSize);
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DrawUtils::beginDraw();
DrawUtils::clear(COLOR_BACKGROUND);
uint32_t yOffset = 8 + 24 + 8 + 4;
for (int32_t i = start; i < end; i++) {
DrawConfigEntry(yOffset, mConfigs[i].getConfigInformation(), i == mCursorPos);
yOffset += 42 + 8;
}
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DrawUtils::setFontColor(COLOR_TEXT);
// draw top bar
DrawUtils::setFontSize(24);
DrawUtils::print(16, 6 + 24, "Wii U Plugin System Config Menu");
DrawUtils::setFontSize(18);
DrawUtils::print(SCREEN_WIDTH - 16, 8 + 24, MODULE_VERSION_FULL, true);
DrawUtils::drawRectFilled(8, 8 + 24 + 4, SCREEN_WIDTH - 8 * 2, 3, COLOR_BLACK);
// draw bottom bar
DrawUtils::drawRectFilled(8, SCREEN_HEIGHT - 24 - 8 - 4, SCREEN_WIDTH - 8 * 2, 3, COLOR_BLACK);
DrawUtils::setFontSize(18);
DrawUtils::print(16, SCREEN_HEIGHT - 10, "\ue07d/\ue07e Navigate ");
DrawUtils::print(SCREEN_WIDTH - 16, SCREEN_HEIGHT - 10, "\ue000 Select", true);
// draw scroll indicator
DrawUtils::setFontSize(24);
if (end < totalElementSize) {
DrawUtils::print(SCREEN_WIDTH / 2 + 12, SCREEN_HEIGHT - 32, "\ufe3e", true);
}
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if (start > 0) {
DrawUtils::print(SCREEN_WIDTH / 2 + 12, 32 + 20, "\ufe3d", true);
}
// draw home button
DrawUtils::setFontSize(18);
const auto exitHint = "\ue044 Exit";
DrawUtils::print(SCREEN_WIDTH / 2 + DrawUtils::getTextWidth(exitHint) / 2, SCREEN_HEIGHT - 10, exitHint, true);
DrawUtils::endDraw();
}
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void ConfigRenderer::DrawConfigEntry(const uint32_t yOffset, const GeneralConfigInformation &configInformation, const bool isHighlighted) const {
DrawUtils::setFontColor(COLOR_TEXT);
if (isHighlighted) {
DrawUtils::drawRect(16, yOffset, SCREEN_WIDTH - 16 * 2, 44, 4, COLOR_BORDER_HIGHLIGHTED);
} else {
DrawUtils::drawRect(16, yOffset, SCREEN_WIDTH - 16 * 2, 44, 2, COLOR_BORDER);
}
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DrawUtils::setFontSize(24);
DrawUtils::print(16 * 2, yOffset + 8 + 24, configInformation.name.c_str());
const uint32_t sz = DrawUtils::getTextWidth(configInformation.name.c_str());
DrawUtils::setFontSize(12);
DrawUtils::print(16 * 2 + sz + 4, yOffset + 8 + 24, configInformation.author.c_str());
DrawUtils::print(SCREEN_WIDTH - 16 * 2, yOffset + 8 + 24, configInformation.version.c_str(), true);
}
void ConfigRenderer::CallOnCloseCallback(const GeneralConfigInformation &info, const std::vector<std::unique_ptr<WUPSConfigAPIBackend::WUPSConfigCategory>> &categories) {
for (const auto &cat : categories) {
if (!cat->getCategories().empty()) {
CallOnCloseCallback(info, cat->getCategories());
}
for (const auto &item : cat->getItems()) {
item->onCloseCallback();
}
}
}
void ConfigRenderer::CallOnCloseCallback(const GeneralConfigInformation &info, const WUPSConfigAPIBackend::WUPSConfig &config) {
CallOnCloseCallback(info, config.getCategories());
for (const auto &item : config.getItems()) {
item->onCloseCallback();
}
}