WiiUPluginLoaderBackend/source/utils/config/ConfigRenderer.h

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#pragma once
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#include "CategoryRenderer.h"
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#include "ConfigDefines.h"
#include "ConfigDisplayItem.h"
#include "utils/input/Input.h"
#include <cstdint>
#include <memory>
#include <vector>
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#include <wups/config.h>
class ConfigRenderer {
public:
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explicit ConfigRenderer(std::vector<ConfigDisplayItem> &&vec);
~ConfigRenderer();
ConfigSubState Update(Input &input, const WUPSConfigSimplePadData &simpleInputData, const WUPSConfigComplexPadData &complexInputData);
void Render() const;
[[nodiscard]] bool NeedsRedraw() const;
void ResetNeedsRedraw();
private:
ConfigSubState UpdateStateMain(const Input &input);
void RenderStateMain() const;
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void DrawConfigEntry(uint32_t yOffset, const GeneralConfigInformation &configInformation, bool isHighlighted) const;
void CallOnCloseCallback(const GeneralConfigInformation &info, const std::vector<std::unique_ptr<WUPSConfigAPIBackend::WUPSConfigCategory>> &categories);
void CallOnCloseCallback(const GeneralConfigInformation &info, const WUPSConfigAPIBackend::WUPSConfig &config);
enum State {
STATE_MAIN = 0,
STATE_SUB = 1,
};
std::vector<ConfigDisplayItem> mConfigs;
std::unique_ptr<CategoryRenderer> mCategoryRenderer = {};
State mState = STATE_MAIN;
int32_t mCursorPos = 0;
int32_t mRenderOffset = 0;
int32_t mCurrentOpen = -1;
bool mNeedRedraw = true;
};