2023-12-16 17:36:57 +01:00
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#pragma once
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2024-11-27 20:44:36 +01:00
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2023-12-16 17:36:57 +01:00
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#include "CategoryRenderer.h"
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2024-11-27 20:44:36 +01:00
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#include "ConfigDefines.h"
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#include "ConfigDisplayItem.h"
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#include "utils/input/Input.h"
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#include <cstdint>
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2023-12-16 17:36:57 +01:00
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#include <memory>
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#include <vector>
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2024-11-27 20:44:36 +01:00
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#include <wups/config.h>
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2023-12-16 17:36:57 +01:00
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class ConfigRenderer {
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public:
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2024-11-27 20:44:36 +01:00
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explicit ConfigRenderer(std::vector<ConfigDisplayItem> &&vec);
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~ConfigRenderer();
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2023-12-16 17:36:57 +01:00
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ConfigSubState Update(Input &input, const WUPSConfigSimplePadData &simpleInputData, const WUPSConfigComplexPadData &complexInputData);
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void Render() const;
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2024-05-03 11:55:27 +02:00
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[[nodiscard]] bool NeedsRedraw() const;
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void ResetNeedsRedraw();
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2023-12-16 17:36:57 +01:00
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private:
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ConfigSubState UpdateStateMain(const Input &input);
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void RenderStateMain() const;
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2024-11-27 20:44:36 +01:00
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void DrawConfigEntry(uint32_t yOffset, const GeneralConfigInformation &configInformation, bool isHighlighted) const;
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void CallOnCloseCallback(const GeneralConfigInformation &info, const std::vector<std::unique_ptr<WUPSConfigAPIBackend::WUPSConfigCategory>> &categories);
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void CallOnCloseCallback(const GeneralConfigInformation &info, const WUPSConfigAPIBackend::WUPSConfig &config);
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enum State {
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STATE_MAIN = 0,
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STATE_SUB = 1,
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};
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std::vector<ConfigDisplayItem> mConfigs;
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std::unique_ptr<CategoryRenderer> mCategoryRenderer = {};
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State mState = STATE_MAIN;
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int32_t mCursorPos = 0;
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int32_t mRenderOffset = 0;
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int32_t mCurrentOpen = -1;
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bool mNeedRedraw = true;
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2023-12-16 17:36:57 +01:00
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};
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