mirror of
https://github.com/wiiu-env/WiiUPluginLoaderGUI.git
synced 2024-11-06 09:25:11 +01:00
72 lines
3.5 KiB
Markdown
72 lines
3.5 KiB
Markdown
[Nightly builds](https://github.com/Maschell/WiiUPluginLoader/releases) | [Issue Tracker](https://github.com/Maschell/WiiUPluginLoader/issues) | [Discussion](https://gbatemp.net/threads/wii-u-plugin-system.496659/) | [Discord](https://discord.gg/bZ2rep2) | [Wiki](https://maschell.github.io/WiiUPluginSystem/dev_overview.html)
|
|
|
|
# Wii U Plugin Loader [![Build Status](https://api.travis-ci.org/Maschell/WiiUPluginLoader.svg?branch=master)](https://travis-ci.org/Maschell/WiiUPluginLoader)
|
|
|
|
This is the plugin loader for the [WiiUPluginSystem](https://github.com/Maschell/WiiUPluginSystem).
|
|
|
|
# Features
|
|
|
|
The project is still in it's very early days, but it already has basic functions to play with.
|
|
|
|
- The plugins will be loaded, even when you swap the running game.
|
|
- Support for up to 32 plugins at the same time.
|
|
- Each plugin can override up to 100 different existing system functions.
|
|
- Multiple plugins can override the same system functions.
|
|
- Plugins can register for certain hook (for example whenever an application was started)
|
|
- Plugins inherit the SD/USB access from the loader. All plugins have global SD and USB (FAT32 only) access.
|
|
- Plugins can be configured at run-time. Press L, DPAD down, and minus on the gamepad at the same time to open the configuration menu.
|
|
|
|
## Usage
|
|
|
|
Use the "Wii U Plugin Loader" to load plugins from the sd card. It is built to be loaded through the homebrew launcher, which can be either loaded with the browser exploit or haxchi.
|
|
Plugins needs to be placed into the following folder:
|
|
|
|
```
|
|
sd:/wiiu/plugins
|
|
```
|
|
|
|
You need to start this Application every time you reboot your console.
|
|
When you re-enter the homebrew launcher, the plugins will get unloaded.
|
|
This means it's not possible to combine this with other homebrews (yet).
|
|
|
|
## Create plugins
|
|
Information on how to create plugin can be found in the [wiki](https://maschell.github.io/WiiUPluginSystem/dev_plugin_creation_overview.html).
|
|
|
|
## Building
|
|
|
|
For building you need:
|
|
- [dynamic_libs](https://github.com/Maschell/dynamic_libs/tree/lib) for access to the functions.
|
|
- [libutils](https://github.com/Maschell/libutils) for common functions.
|
|
|
|
Install them (in this order) according to their README's. Don't forget the dependencies of the libs itself.
|
|
|
|
A detailed instruction can be found in the Wiki:
|
|
|
|
- [How to compile the loader](https://maschell.github.io/WiiUPluginSystem/dev_compile_loader.html)
|
|
|
|
### Building using the Dockerfile
|
|
It's possible to use a docker image for building. This way you don't need anything installed on your host system.
|
|
|
|
```
|
|
# Build docker image (only needed once
|
|
docker build . -t wups-loader-builder
|
|
|
|
# make
|
|
docker run -it --rm -v ${PWD}:/project wups-loader-builder make
|
|
|
|
# make clean
|
|
docker run -it --rm -v ${PWD}:/project wups-loader-builder make clean
|
|
```
|
|
|
|
# Load a plugin via network
|
|
|
|
While the loader is running, it's possible to load a single plugin via [wiiload](http://wiibrew.org/wiki/Wiiload).
|
|
When using this feature, this and all plugins in `sd:/wiiu/plugins/temp` will be loaded. The plugin will copied to the SDCard, this mean a SDCard is required.
|
|
A windows executable can be found in `tools/wiiload.exe`
|
|
More information about wiiload and alternatives can be found here: http://wiibrew.org/wiki/Wiiload
|
|
|
|
# Credits
|
|
Some files are based on brainslug by Chadderz:
|
|
https://github.com/Chadderz121/brainslug-wii
|
|
Much stuff also wouldn't be possible without dimok789. He made many great tools and homebrew this stuff in based on (Makefiles, Mocha, homebrew channel, udp logger, dynamic_libs etc.)
|
|
Also thanks to everyone who made actual exploits. |