WiiUPluginSystem/libraries/libwups/main.cpp

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#include "wups_reent.h"
#include "wups_thread_specific.h"
#include <cstddef>
#include <cstdio>
#include <cstring>
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#include <stdint.h>
extern "C" void OSFatal(const char *);
extern "C" void __wups_start() {
OSFatal("This file needs to be run with the Wii U Plugin System.");
}
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extern "C" __attribute__((weak)) void __wut_socket_init_devoptab();
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extern "C" __attribute__((weak)) void __wut_socket_fini_devoptab();
static int __wut_socket_devoptab_added = 0;
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extern "C" __attribute__((weak)) void socket_lib_init();
extern "C" void __attribute__((weak)) __init_wut_socket();
void __attribute__((weak)) __init_wut_socket() {
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if (!&__wut_socket_init_devoptab || !&socket_lib_init) return;
if (!__wut_socket_devoptab_added) {
socket_lib_init();
__wut_socket_init_devoptab();
__wut_socket_devoptab_added = 1;
}
}
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extern "C" void __attribute__((weak)) __fini_wut_socket();
void __attribute__((weak)) __fini_wut_socket() {
if (!&__wut_socket_init_devoptab || !&__wut_socket_fini_devoptab) return;
if (__wut_socket_devoptab_added) {
__wut_socket_fini_devoptab();
__wut_socket_devoptab_added = 0;
}
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}
extern "C" struct _reent *__getreent(void) {
return __wups_getreent();
}
extern "C" void __attribute__((weak)) wut_set_thread_specific(__wut_thread_specific_id id, void *value);
void wut_set_thread_specific(__wut_thread_specific_id id, void *value) {
return wups_set_thread_specific(id, value);
}
extern "C" void *__attribute__((weak)) wut_get_thread_specific(__wut_thread_specific_id id);
void *wut_get_thread_specific(__wut_thread_specific_id id) {
return wups_get_thread_specific(id);
}
extern "C" const char wups_meta_plugin_name[];
extern "C" void __attribute__((weak)) abort(void);
extern "C" void __attribute__((weak)) __assert_func(const char *file, int line, const char *func, const char *failedexpr);
extern "C" void __attribute__((weak)) __assert(const char *file, int line, const char *failedexpr);
void __attribute__((weak))
abort(void) {
char buffer[512] = {};
strcat(buffer, "Wii U Plugin System (plugin: \"");
strcat(buffer, wups_meta_plugin_name);
strcat(buffer, "\"):\n Abort called. Uncaught exception?");
OSFatal(buffer);
/* NOTREACHED */
while (1)
;
}
void __attribute__((weak))
__assert_func(const char *file,
int line,
const char *func,
const char *failedexpr) {
char tmp[512] = {};
char buffer[512] = {};
snprintf(tmp, sizeof(tmp), "Wii U Plugin System (plugin: \"%s\"):\n\n"
"assertion \"%s\" failed:\n\n"
"file \"%s\", line %d%s%s",
wups_meta_plugin_name, failedexpr, file, line, func ? ", function: " : "", func ? func : "");
// make sure to add a \n every 64 characters to fit on the DRC screen.
char *target_ptr = buffer;
int i = 0, j = 0, lineLength = 0;
while (tmp[i] != '\0' && j < (int) sizeof(buffer) - 2) {
if (tmp[i] == '\n') {
lineLength = 0;
} else if (lineLength >= 64) {
target_ptr[j++] = '\n';
lineLength = 0;
}
target_ptr[j++] = tmp[i++];
lineLength++;
}
OSFatal(buffer);
/* NOTREACHED */
}
void __attribute__((weak))
__assert(const char *file,
int line,
const char *failedexpr) {
__assert_func(file, line, NULL, failedexpr);
/* NOTREACHED */
}