mirror of
https://github.com/wiiu-env/WiiUPluginSystem.git
synced 2024-12-24 00:51:59 +01:00
Add a example plugin that compatible with the new loader.
This commit is contained in:
parent
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300
plugins/example_plugin/Makefile
Normal file
300
plugins/example_plugin/Makefile
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@ -0,0 +1,300 @@
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# You probably never need to adjust this Makefile.
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# All changes can be done in the makefile.mk
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#---------------------------------------------------------------------------------
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# Clear the implicit built in rules
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#---------------------------------------------------------------------------------
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.SUFFIXES:
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#---------------------------------------------------------------------------------
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ifeq ($(strip $(DEVKITPPC)),)
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$(error "Please set DEVKITPPC in your environment. export DEVKITPPC=<path to>devkitPPC")
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endif
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ifeq ($(strip $(DEVKITPRO)),)
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$(error "Please set DEVKITPRO in your environment. export DEVKITPRO=<path to>devkitPRO")
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endif
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export PATH := $(DEVKITPPC)/bin:$(PORTLIBS)/bin:$(PATH)
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export PORTLIBS := $(DEVKITPRO)/portlibs/ppc
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export WUPSDIR := $(DEVKITPRO)/wups
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export GCC_VER := $(shell $(DEVKITPPC)/bin/powerpc-eabi-gcc -dumpversion)
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PREFIX := powerpc-eabi-
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export AS := $(PREFIX)as
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export CC := $(PREFIX)gcc
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export CXX := $(PREFIX)g++
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export LD := $(PREFIX)ld
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export AR := $(PREFIX)ar
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export OBJCOPY := $(PREFIX)objcopy
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#---------------------------------------------------------------------------------
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# TARGET is the name of the output
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# BUILD is the directory where object files & intermediate files will be placed
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# SOURCES is a list of directories containing source code
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# INCLUDES is a list of directories containing extra header files
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#---------------------------------------------------------------------------------
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TARGET := $(notdir $(CURDIR))
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BUILD := build
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ifeq ($(notdir $(CURDIR)),$(BUILD))
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include ../makefile.mk
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else
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include makefile.mk
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endif
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include $(WUPSDIR)/plugin_makefile.mk
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#MAP ?= $(TARGET:.mod=.map)
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#---------------------------------------------------------------------------------
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# options for code generation
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#---------------------------------------------------------------------------------
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# -Os: optimise size
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# -Wall: generate lots of warnings
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# -D__wiiu__: define the symbol __wiiu__ (used in some headers)
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# -mcpu=750: enable processor specific compilation
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# -meabi: enable eabi specific compilation
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# -mhard-float: enable hardware floating point instructions
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# -nostartfiles: Do not use the standard system startup files when linking
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# -ffunction-sections: split up functions so linker can garbage collect
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# -fdata-sections: split up data so linker can garbage collect
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COMMON_CFLAGS := -Os -Wall -mcpu=750 -meabi -mhard-float -D__WIIU__ -nostartfiles -ffunction-sections -fdata-sections -Wl,-q $(COMMON_CFLAGS)
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# -x c: compile as c code
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# -std=c11: use the c11 standard
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CFLAGS := $(COMMON_CFLAGS) -x c -std=gnu11 $(CFLAGS)
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# -x c: compile as c++ code
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# -std=gnu++11: use the c++11 standard
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CXXFLAGS := $(COMMON_CFLAGS) -x c++ -std=gnu++11 $(CXXFLAGS)
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ifeq ($(DO_LOGGING), 1)
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CFLAGS += -D__LOGGING__
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CXXFLAGS += -D__LOGGING__
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endif
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#---------------------------------------------------------------------------------
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# any extra ld flags
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#--------------------------------------------------------------------------------
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# --gc-sections: remove unneeded symbols
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# -Map: generate a map file
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LDFLAGS += -Wl,-Map,$(notdir $@).map,--gc-sections
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#---------------------------------------------------------------------------------
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Q := @
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MAKEFLAGS += --no-print-directory
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#---------------------------------------------------------------------------------
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# any extra libraries we wish to link with the project
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#---------------------------------------------------------------------------------
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LIBS +=
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#
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#---------------------------------------------------------------------------------
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# list of directories containing libraries, this must be the top level containing
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# include and lib
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#---------------------------------------------------------------------------------
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LIBDIRS +=
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NEEDS_WUT := 0
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ifeq ($(WUT_ENABLE_CPP), 1)
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WUT_ENABLE_NEWLIB := 1
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LDFLAGS += -Wl,-whole-archive,-lwutstdc++,-no-whole-archive
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NEEDS_WUT := 1
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endif
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ifeq ($(WUT_ENABLE_NEWLIB), 1)
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LDFLAGS += -Wl,-whole-archive,-lwutnewlib,-no-whole-archive
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NEEDS_WUT := 1
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endif
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ifeq ($(WUT_DEFAULT_MALLOC), 1)
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LDFLAGS += -Wl,-whole-archive,-lwutmalloc,-no-whole-archive
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NEEDS_WUT := 1
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endif
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ifeq ($(NEEDS_WUT), 1)
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ifeq ($(strip $(WUT_ROOT)),)
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$(error "Please set WUT_ROOT in your environment. export WUT_ROOT=<path to>wut)
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endif
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CFLAGS += -D__WUT__
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CXXFLAGS += -D__WUT__
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endif
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#---------------------------------------------------------------------------------
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# no real need to edit anything past this point unless you need to add additional
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# rules for different file extensions
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#---------------------------------------------------------------------------------
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ifneq ($(BUILD),$(notdir $(CURDIR)))
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#---------------------------------------------------------------------------------
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export PROJECTDIR := $(CURDIR)
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export OUTPUT := $(CURDIR)/$(TARGETDIR)/$(TARGET)
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export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
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$(foreach dir,$(DATA),$(CURDIR)/$(dir))
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export DEPSDIR := $(CURDIR)/$(BUILD)
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#---------------------------------------------------------------------------------
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# automatically build a list of object files for our project
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#---------------------------------------------------------------------------------
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CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
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CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
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sFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
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SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.S)))
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BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
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TTFFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.ttf)))
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PNGFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.png)))
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#---------------------------------------------------------------------------------
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# use CXX for linking C++ projects, CC for standard C
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#---------------------------------------------------------------------------------
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ifeq ($(strip $(CPPFILES)),)
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export REAL_LD := $(CC)
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else
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export REAL_LD := $(CXX)
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endif
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export OFILES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) \
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$(sFILES:.s=.o) $(SFILES:.S=.o) \
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$(PNGFILES:.png=.png.o) $(addsuffix .o,$(BINFILES))
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#---------------------------------------------------------------------------------
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# build a list of include paths
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#---------------------------------------------------------------------------------
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export INCLUDE_FULL += $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
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$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
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$(EXTERNAL_INCLUDE)
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#---------------------------------------------------------------------------------
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# build a list of library paths
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#---------------------------------------------------------------------------------
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export LIBPATHS_FULL += $(foreach dir,$(LIBDIRS),-L$(dir)/lib) \
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$(EXTERNAL_LIBPATHS)
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export OUTPUT := $(CURDIR)/$(TARGET)
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.PHONY: $(BUILD) clean install
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#---------------------------------------------------------------------------------
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$(BUILD):
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@[ -d $@ ] || mkdir -p $@
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@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
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#---------------------------------------------------------------------------------
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clean:
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@echo clean ...
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@rm -fr $(BUILD) $(OUTPUT).mod $(OUTPUT)
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#---------------------------------------------------------------------------------
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else
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DEPENDS := $(OFILES:.o=.d)
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THIS_DIR := $(dir $(abspath $(lastword $(MAKEFILE_LIST))))
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###############################################################################
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# Rule to make everything.
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PHONY += all
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all : $(OUTPUT)
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###############################################################################
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# Special build rules
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# Rule to make the module file.
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$(OUTPUT) : $(OFILES)
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@echo "linking ... " $@
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@$(REAL_LD) $(OFILES) $(LDFLAGS) $(LIBS) $(LIBPATHS_FULL) -o $@
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###############################################################################
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# Standard build rules
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#---------------------------------------------------------------------------------
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%.a:
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#---------------------------------------------------------------------------------
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@echo $(notdir $@)
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@rm -f $@
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@$(AR) -rc $@ $^
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#---------------------------------------------------------------------------------
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%.o: %.cpp
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@echo $(notdir $<)
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@$(CXX) -MMD -MP -MF $(DEPSDIR)/$*.d $(CXXFLAGS) $(INCLUDE_FULL) -c $< -o $@ $(ERROR_FILTER)
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#---------------------------------------------------------------------------------
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%.o: %.c
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@echo $(notdir $<)
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@$(CC) -MMD -MP -MF $(DEPSDIR)/$*.d $(CFLAGS) $(INCLUDE_FULL) -c $< -o $@ $(ERROR_FILTER)
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#---------------------------------------------------------------------------------
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%.o: %.S
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@echo $(notdir $<)
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$(CC) -MMD -MP -MF $(DEPSDIR)/$*.d -x assembler-with-cpp $(INCLUDE_FULL) -c $< -o $@ $(ERROR_FILTER)
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#---------------------------------------------------------------------------------
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%.png.o : %.png
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@echo $(notdir $<)
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@bin2s -a 32 $< | $(AS) -o $(@)
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#---------------------------------------------------------------------------------
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%.jpg.o : %.jpg
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@echo $(notdir $<)
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@bin2s -a 32 $< | $(AS) -o $(@)
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#---------------------------------------------------------------------------------
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%.ttf.o : %.ttf
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@echo $(notdir $<)
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@bin2s -a 32 $< | $(AS) -o $(@)
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#---------------------------------------------------------------------------------
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%.bin.o : %.bin
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@echo $(notdir $<)
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@bin2s -a 32 $< | $(AS) -o $(@)
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#---------------------------------------------------------------------------------
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%.wav.o : %.wav
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@echo $(notdir $<)
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@bin2s -a 32 $< | $(AS) -o $(@)
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#---------------------------------------------------------------------------------
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%.mp3.o : %.mp3
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@echo $(notdir $<)
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@bin2s -a 32 $< | $(AS) -o $(@)
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#---------------------------------------------------------------------------------
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%.ogg.o : %.ogg
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@echo $(notdir $<)
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@bin2s -a 32 $< | $(AS) -o $(@)
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###############################################################################
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# Assembly listing rules
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# Rule to make assembly listing.
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PHONY += list
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list : $(LIST)
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# Rule to make the listing file.
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%.list : $(TARGET)
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$(LOG)
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-$Qmkdir -p $(dir $@)
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$Q$(OBJDUMP) -d $< > $@
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###############################################################################
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# Clean rule
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# Rule to clean files.
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PHONY += clean
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clean :
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$Qrm -rf $(wildcard $(BUILD) $(BIN))
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###############################################################################
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# Phony targets
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.PHONY : $(PHONY)
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-include $(DEPENDS)
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#---------------------------------------------------------------------------------
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endif
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#---------------------------------------------------------------------------------
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12
plugins/example_plugin/README.md
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12
plugins/example_plugin/README.md
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# Example plugin
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This is just a simple example plugin which can be used as a template.
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## Building
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For building you need:
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- [wups](https://github.com/Maschell/WiiUPluginSystem)
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- [wut](https://github.com/decaf-emu/wut)
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- [libutils](https://github.com/Maschell/libutils/tree/wut) for common functions (WUT version).
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Install them (in this order) according to their README's. Don't forget the dependencies of the libs itself.
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64
plugins/example_plugin/makefile.mk
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plugins/example_plugin/makefile.mk
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# Compiling the projects with libutils logging code?
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DO_LOGGING := 1
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# Links against the wut implementation of newlib, this is useful for using any function
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# from the C standard library
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WUT_ENABLE_NEWLIB := 0
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# Links against the wut implementation of stdcpp, this is useful for using any function
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# from the C++ standard library. This will enable WUT_ENABLE_NEWLIB if you have not already done so.
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WUT_ENABLE_CPP := 0
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# By default newlib will allocate 90% of the default heap for use with sbrk & malloc,
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# if this is unacceptable to you then you should use this as it replaces the newlib
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# malloc functions which ones which redirect to the CafeOS default heap functions
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# such as MEMAllocFromDefaultHeap.
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WUT_DEFAULT_MALLOC := 0
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# Target filename
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TARGET := $(notdir $(CURDIR)).mod
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# Source directories
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SOURCES := src
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# Data directories
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DATA :=
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# Include directories
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INCLUDES := src
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#---------------------------------------------------------------------------------
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# options for code generation and linking
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#---------------------------------------------------------------------------------
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# Extra C AND C++ compiler flags
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COMMON_CFLAGS :=
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# Extra C compiler flags
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CFLAGS :=
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# Extra C++ compiler flags
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CXXFLAGS :=
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# Extra linking flags for all linking steps
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LDFLAGS :=
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#---------------------------------------------------------------------------------
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# list of directories containing libraries, this must be the top level containing
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# include and lib
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#---------------------------------------------------------------------------------
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LIBDIRS := $(WUPSDIR) $(WUT_ROOT)
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#---------------------------------------------------------------------------------
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# any extra libraries we wish to link with the project
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#---------------------------------------------------------------------------------
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LIBS := -lwups -lutilswut -lcoreinit -lnsysnet
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#---------------------------------------------------------------------------------
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# Will be added to the final lib paths
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# example:
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# -L$C:/library1/lib
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#---------------------------------------------------------------------------------
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EXTERNAL_LIBPATHS :=
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#---------------------------------------------------------------------------------
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# Will be added to the final include paths
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# -IC:/library1/include
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#---------------------------------------------------------------------------------
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EXTERNAL_INCLUDE := -I$(WUT_ROOT)/include/libutilswut
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139
plugins/example_plugin/src/main.cpp
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139
plugins/example_plugin/src/main.cpp
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#include <wups.h>
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#include <malloc.h>
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#include <string.h>
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#include <nsysnet/socket.h>
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#include <utils/logger.h>
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#include <coreinit/filesystem.h>
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/**
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Mandatory plugin information.
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If not set correctly, the loader will refuse to use the plugin.
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**/
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WUPS_PLUGIN_NAME("Example plugin");
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WUPS_PLUGIN_DESCRIPTION("This is just an example plugin and will log the FSOpenFile function.");
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WUPS_PLUGIN_VERSION("v1.0");
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WUPS_PLUGIN_AUTHOR("Maschell");
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WUPS_PLUGIN_LICENSE("BSD");
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/**
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Add this to one of your projects file to have access to SD/USB.
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**/
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WUPS_FS_ACCESS()
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/**
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Add this to one of your projects file to be able to create overlays.
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**/
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WUPS_ALLOW_OVERLAY()
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/**
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All of this defines can be used in ANY file.
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It's possible to split it up into multiple files.
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**/
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/**
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Get's called ONCE when the loader exits, but BEFORE the ON_APPLICATION_START gets called or functions are overridden.
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**/
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INITIALIZE_PLUGIN(){
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socket_lib_init();
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log_init();
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DEBUG_FUNCTION_LINE("INITIALIZE_PLUGIN of example_plugin!\n");
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}
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/**
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Gets called when the plugin loader is re-entered => when the plugin is unloaded.
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The overridden functions are restored before this is getting called.
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**/
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DEINITIALIZE_PLUGIN(){
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socket_lib_init();
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log_init();
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DEBUG_FUNCTION_LINE("DEINITIALIZE_PLUGIN of example_plugin!\n");
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}
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/**
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Gets called when an application starts.
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This is called BEFORE the functions are overridden.
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Make sure to initialize all functions you're using in the overridden functions!
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**/
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ON_APPLICATION_START(){
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socket_lib_init();
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log_init();
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DEBUG_FUNCTION_LINE("ON_APPLICATION_START of example_plugin!\n");
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}
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/**
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Gets called when an application ends. A good place for freeing memory.
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**/
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ON_APPLICATION_ENDING(){
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DEBUG_FUNCTION_LINE("ON_APPLICATION_ENDING of example_plugin!\n");
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}
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/**
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Gets called on each frame.
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**/
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ON_VYSNC(){
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DEBUG_FUNCTION_LINE("ON_VYSNC of example_plugin!\n");
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}
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/**
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Gets called whenever the application status changes.
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Possible values of "status":
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WUPS_APP_STATUS_FOREGROUND, App is now running in foreground
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WUPS_APP_STATUS_BACKGROUND App is now running in background
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WUPS_APP_STATUS_CLOSED App is going to be closed
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**/
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ON_APP_STATUS_CHANGED(status){
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if(status == WUPS_APP_STATUS_FOREGROUND){
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DEBUG_FUNCTION_LINE("ON_APP_STATUS_CHANGED of example_plugin! App is now in foreground\n");
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} else if(status == WUPS_APP_STATUS_BACKGROUND){
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DEBUG_FUNCTION_LINE("ON_APP_STATUS_CHANGED of example_plugin! App is now in background\n");
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} else if(status == WUPS_APP_STATUS_CLOSED){
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DEBUG_FUNCTION_LINE("ON_APP_STATUS_CHANGED of example_plugin! App is now going to be closed\n");
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}
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}
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/**
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This defines a function replacement.
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It allows to replace the system function with an own function.
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So whenever a game / application calles an overridden function, your function gets called instead.
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Currently it's only possible to override functions that are loaded from .rpl files of OSv10 (00050010-1000400A).
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Signature of this macro:
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DECL_FUNCTION( RETURN_TYPE, ARBITRARY_NAME_OF_FUNCTION , ARGS_SEPERATED_BY_COMMA){
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//Your code goes here.
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}
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|
||||
Within this macro, two more function get declare you can use.
|
||||
my_ARBITRARY_NAME_OF_FUNCTION and real_FSOpenFile
|
||||
|
||||
RETURN_TYPE my_ARBITRARY_NAME_OF_FUNCTION(ARGS_SEPERATED_BY_COMMA):
|
||||
is just name of the function that gets declared in this macro.
|
||||
It has the same effect as calling the overridden function directly.
|
||||
|
||||
RETURN_TYPE real_ARBITRARY_NAME_OF_FUNCTION(ARGS_SEPERATED_BY_COMMA):
|
||||
is the name of the function, that leads to function that was overridden.
|
||||
Use this to call the original function that will be overridden.
|
||||
CAUTION: Other plugins may already have manipulated the the return value or arguments.
|
||||
|
||||
|
||||
Use this macro for each function you want to override
|
||||
|
||||
**/
|
||||
DECL_FUNCTION(int, FSOpenFile, FSClient *pClient, FSCmdBlock *pCmd, const char *path, const char *mode, int *handle, int error) {
|
||||
int result = real_FSOpenFile(pClient, pCmd, path, mode, handle, error);
|
||||
|
||||
DEBUG_FUNCTION_LINE("FSOpenFile called for folder %s! Result %d\n",path,result);
|
||||
return result;
|
||||
}
|
||||
|
||||
/**
|
||||
This tells the loader which functions from which library (.rpl) should be replaced with which function from this file.
|
||||
The list of possible libraries can be found in the wiki. (In general it's WUPS_LOADER_LIBRARY_ + the name of the RPL in caps lock)
|
||||
|
||||
WUPS_MUST_REPLACE(FUNCTION_NAME_IN_THIS_FILE, NAME_OF_LIB_WHICH_CONTAINS_THIS_FUNCTION, NAME_OF_FUNCTION_TO_OVERRIDE)
|
||||
|
||||
Define this for each function you want to override.
|
||||
**/
|
||||
WUPS_MUST_REPLACE(FSOpenFile, WUPS_LOADER_LIBRARY_COREINIT, FSOpenFile);
|
Loading…
Reference in New Issue
Block a user