* fix(Makefile): Don't double up on optimisation flags
This is already provided by BUILD_CFLAGS later on
* feat(common): Mark explicitly-placed things as used
If we put something in a given section, we should be able to expect it to actually turn up in that section!
Doing this will prevent LTO from slurping all the hooks away as "unused".
* feat: Enable LTO
This uses "fat" binaries, so normal builds won't break, but also includes the LTO data for builds that wish to use it
Add the requirement to have wut installed
Modify the plugin makefile, now you need to enable malloc wrapping manually
Change the calling behaviour of the "WUPS_APP_STATUS_CLOSED" hook. PPCExit does NOT get called when opening an application from the system menu.
Add error output to the UDPLogger on failure.
- Improved the overlay example. It's now using the wups api.
- Not working on TV when the game is rendered in 1080p. (Maybe add option to force screen to 720p?)
The library now needs to be build with "make" and installed with "make install".
Make sure to include the -lwups into the plugin projecs.
If you call "WUPS_InitFS(args);" in the INITIALIZE method, the plugin has full SD/USB access.