Now more sd swapping for ftpiiu while developing plugins!
Simply use the normal wiiload to send a plugin (.mod) file to the Wii U while the plugin loader in running.
This requires zlib, don't forget to add it to your portlib. It can be found in the "libs" folder.
- Split up the WUPS includes into multiple seperate files, renamed some structs
- Added the hooks functions. (INITIALIZE_PLUGIN, DEINITIALIZE_PLUGIN, ON_VYSNC, ON_APP_STATUS_CHANGED, ON_APPLICATION_ENDING). INITIALZE is now "ON_APPLICATION_START". See the example for more information.
- Updated all plugins to fit the new hook. Some profit of the new hooks and are simpler now. (For example SwipSwapMe doesn't need to check if it's the first boot)
- arguments of the ON_APPLICATION_START have changed. It's not a pointer anymore and now has the boolean fields sd_mounted/usb_mounted which indicate if the device was mounted and it available via sd:/ or usb:/
- Some minor cleanups and formatting.
- Improved the overlay example. It's now using the wups api.
- Not working on TV when the game is rendered in 1080p. (Maybe add option to force screen to 720p?)
Now the plugins inherit the SD/USB access from the loader.
Check
(args != NULL && (args->device_mounted & WUPS_SD_MOUNTED) > 0)
in your INITIALZE method if you have SD access, and
(args != NULL && (args->device_mounted & WUPS_USB_MOUNTED) > 0)
for usb access.
You can simply use open, read etc. then with "sd:/" and "usb:".
No (un)mounting required.
NTFS support is NOT implemented yet.
So:
HID to VPAD plugin can now read configurations
SDCafiine now has support for libfat (other games than SSBU + FAT32 USB)
- Copied the function patcher from the function_patcher example and modified to work with this porject
- Minor formatting
- Added global struct with stores the replacement functions
- Extended the useable space for plugins
- It's now linking with libc/libutils/libdynamiclibs
- moved the main.c into the a "src" folder
[Loader]- Added DCFlushRange and DCInvalidateRange
- Improved logging.
Finally we can load the plugin from the sdcard and call it's function!