Add the requirement to have wut installed
Modify the plugin makefile, now you need to enable malloc wrapping manually
Change the calling behaviour of the "WUPS_APP_STATUS_CLOSED" hook. PPCExit does NOT get called when opening an application from the system menu.
Add error output to the UDPLogger on failure.
Now more sd swapping for ftpiiu while developing plugins!
Simply use the normal wiiload to send a plugin (.mod) file to the Wii U while the plugin loader in running.
This requires zlib, don't forget to add it to your portlib. It can be found in the "libs" folder.
The library now needs to be build with "make" and installed with "make install".
Make sure to include the -lwups into the plugin projecs.
If you call "WUPS_InitFS(args);" in the INITIALIZE method, the plugin has full SD/USB access.
Now the plugins inherit the SD/USB access from the loader.
Check
(args != NULL && (args->device_mounted & WUPS_SD_MOUNTED) > 0)
in your INITIALZE method if you have SD access, and
(args != NULL && (args->device_mounted & WUPS_USB_MOUNTED) > 0)
for usb access.
You can simply use open, read etc. then with "sd:/" and "usb:".
No (un)mounting required.
NTFS support is NOT implemented yet.
So:
HID to VPAD plugin can now read configurations
SDCafiine now has support for libfat (other games than SSBU + FAT32 USB)
- Missing support for configuration files
- Missing controller mapper (all controller map to the gamepad by default)
BUT:
- Network controller support!
- Support for pads with built in support (Switch Pro Controller via USB, GC Adapter, XInput via network client etc.)
- Updated travis script
- Stiil need to add iosuhax support (probably thrpugh iosuhax n the loader)
- modpack chooser needs complety rewritten in C =(
So currently this is only compatible with games with nativ sd access.
Probably unstable!