2023-11-24 23:10:21 +01:00
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#include <atomic>
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#include "../ultramodern/ultramodern.hpp"
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#include "recomp.h"
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#include "recomp_input.h"
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#include "recomp_ui.h"
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#include "SDL.h"
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2023-12-17 22:32:13 +01:00
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#include "rt64_layer.h"
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2023-11-24 23:10:21 +01:00
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2023-12-13 08:06:56 +01:00
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static struct {
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const Uint8* keys = nullptr;
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int numkeys = 0;
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std::atomic_int32_t mouse_wheel_pos = 0;
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std::vector<SDL_JoystickID> controller_ids{};
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std::vector<SDL_GameController*> cur_controllers{};
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} InputState;
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2023-11-24 23:10:21 +01:00
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bool sdl_event_filter(void* userdata, SDL_Event* event) {
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switch (event->type) {
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case SDL_EventType::SDL_KEYDOWN:
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{
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SDL_KeyboardEvent* keyevent = (SDL_KeyboardEvent*)event;
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2023-12-17 22:32:13 +01:00
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if (keyevent->keysym.scancode == SDL_Scancode::SDL_SCANCODE_RETURN && (keyevent->keysym.mod & SDL_Keymod::KMOD_ALT)) {
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RT64ChangeWindow();
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}
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}
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2023-12-29 22:49:26 +01:00
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recomp::queue_event(*event);
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break;
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case SDL_EventType::SDL_CONTROLLERDEVICEADDED:
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{
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SDL_ControllerDeviceEvent* controller_event = (SDL_ControllerDeviceEvent*)event;
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SDL_GameController* controller = SDL_GameControllerOpen(controller_event->which);
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printf("Controller added: %d\n", controller_event->which);
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if (controller != nullptr) {
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printf(" Instance ID: %d\n", SDL_JoystickInstanceID(SDL_GameControllerGetJoystick(controller)));
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InputState.controller_ids.push_back(SDL_JoystickInstanceID(SDL_GameControllerGetJoystick(controller)));
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}
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}
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break;
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case SDL_EventType::SDL_CONTROLLERDEVICEREMOVED:
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{
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SDL_ControllerDeviceEvent* controller_event = (SDL_ControllerDeviceEvent*)event;
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printf("Controller removed: %d\n", controller_event->which);
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std::erase(InputState.controller_ids, controller_event->which);
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}
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break;
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case SDL_EventType::SDL_QUIT:
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ultramodern::quit();
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return true;
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case SDL_EventType::SDL_MOUSEWHEEL:
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{
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SDL_MouseWheelEvent* wheel_event = (SDL_MouseWheelEvent*)event;
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InputState.mouse_wheel_pos.fetch_add(wheel_event->y * (wheel_event->direction == SDL_MOUSEWHEEL_FLIPPED ? -1 : 1));
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}
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recomp::queue_event(*event);
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break;
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default:
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recomp::queue_event(*event);
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break;
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}
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return false;
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}
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void recomp::handle_events() {
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SDL_Event cur_event;
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static bool exited = false;
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while (SDL_PollEvent(&cur_event) && !exited) {
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exited = sdl_event_filter(nullptr, &cur_event);
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}
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}
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enum class DeviceType {
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Keyboard,
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Mouse,
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ControllerDigital,
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ControllerAnalog // Axis input_id values are the SDL value + 1
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};
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constexpr SDL_GameControllerButton SDL_CONTROLLER_BUTTON_SOUTH = SDL_CONTROLLER_BUTTON_A;
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constexpr SDL_GameControllerButton SDL_CONTROLLER_BUTTON_EAST = SDL_CONTROLLER_BUTTON_B;
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constexpr SDL_GameControllerButton SDL_CONTROLLER_BUTTON_WEST = SDL_CONTROLLER_BUTTON_X;
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constexpr SDL_GameControllerButton SDL_CONTROLLER_BUTTON_NORTH = SDL_CONTROLLER_BUTTON_Y;
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const recomp::DefaultN64Mappings recomp::default_n64_mappings = {
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.a = {
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{.device_type = (uint32_t)DeviceType::ControllerDigital, .input_id = SDL_CONTROLLER_BUTTON_SOUTH},
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{.device_type = (uint32_t)DeviceType::Keyboard, .input_id = SDL_SCANCODE_SPACE}
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},
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.b = {
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{.device_type = (uint32_t)DeviceType::ControllerDigital, .input_id = SDL_CONTROLLER_BUTTON_EAST},
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{.device_type = (uint32_t)DeviceType::ControllerDigital, .input_id = SDL_CONTROLLER_BUTTON_WEST},
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{.device_type = (uint32_t)DeviceType::Keyboard, .input_id = SDL_SCANCODE_LSHIFT}
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},
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.l = {
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{.device_type = (uint32_t)DeviceType::ControllerDigital, .input_id = SDL_CONTROLLER_BUTTON_LEFTSHOULDER},
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{.device_type = (uint32_t)DeviceType::Keyboard, .input_id = SDL_SCANCODE_E}
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},
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.r = {
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{.device_type = (uint32_t)DeviceType::ControllerDigital, .input_id = SDL_CONTROLLER_BUTTON_RIGHTSHOULDER},
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{.device_type = (uint32_t)DeviceType::ControllerAnalog, .input_id = SDL_CONTROLLER_AXIS_TRIGGERRIGHT + 1},
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{.device_type = (uint32_t)DeviceType::Keyboard, .input_id = SDL_SCANCODE_R}
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},
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.z = {
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{.device_type = (uint32_t)DeviceType::ControllerAnalog, .input_id = SDL_CONTROLLER_AXIS_TRIGGERLEFT + 1},
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{.device_type = (uint32_t)DeviceType::Keyboard, .input_id = SDL_SCANCODE_Q}
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},
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.start = {
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{.device_type = (uint32_t)DeviceType::ControllerDigital, .input_id = SDL_CONTROLLER_BUTTON_START},
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{.device_type = (uint32_t)DeviceType::Keyboard, .input_id = SDL_SCANCODE_RETURN}
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},
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.c_left = {
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{.device_type = (uint32_t)DeviceType::ControllerAnalog, .input_id = -(SDL_CONTROLLER_AXIS_RIGHTX + 1)},
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{.device_type = (uint32_t)DeviceType::Keyboard, .input_id = SDL_SCANCODE_LEFT}
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},
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.c_right = {
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{.device_type = (uint32_t)DeviceType::ControllerAnalog, .input_id = SDL_CONTROLLER_AXIS_RIGHTX + 1},
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{.device_type = (uint32_t)DeviceType::Keyboard, .input_id = SDL_SCANCODE_RIGHT}
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},
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.c_up = {
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{.device_type = (uint32_t)DeviceType::ControllerAnalog, .input_id = -(SDL_CONTROLLER_AXIS_RIGHTY + 1)},
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{.device_type = (uint32_t)DeviceType::Keyboard, .input_id = SDL_SCANCODE_UP}
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},
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.c_down = {
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{.device_type = (uint32_t)DeviceType::ControllerAnalog, .input_id = SDL_CONTROLLER_AXIS_RIGHTY + 1},
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{.device_type = (uint32_t)DeviceType::Keyboard, .input_id = SDL_SCANCODE_DOWN}
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},
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.dpad_left = {
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{.device_type = (uint32_t)DeviceType::ControllerDigital, .input_id = SDL_CONTROLLER_BUTTON_DPAD_LEFT},
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{.device_type = (uint32_t)DeviceType::Keyboard, .input_id = SDL_SCANCODE_J}
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},
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.dpad_right = {
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{.device_type = (uint32_t)DeviceType::ControllerDigital, .input_id = SDL_CONTROLLER_BUTTON_DPAD_RIGHT},
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{.device_type = (uint32_t)DeviceType::Keyboard, .input_id = SDL_SCANCODE_L}
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},
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.dpad_up = {
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{.device_type = (uint32_t)DeviceType::ControllerDigital, .input_id = SDL_CONTROLLER_BUTTON_DPAD_UP},
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{.device_type = (uint32_t)DeviceType::Keyboard, .input_id = SDL_SCANCODE_I}
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},
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.dpad_down = {
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{.device_type = (uint32_t)DeviceType::ControllerDigital, .input_id = SDL_CONTROLLER_BUTTON_DPAD_DOWN},
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{.device_type = (uint32_t)DeviceType::Keyboard, .input_id = SDL_SCANCODE_K}
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},
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.analog_left = {
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{.device_type = (uint32_t)DeviceType::ControllerAnalog, .input_id = -(SDL_CONTROLLER_AXIS_LEFTX + 1)},
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{.device_type = (uint32_t)DeviceType::Keyboard, .input_id = SDL_SCANCODE_A}
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},
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.analog_right = {
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{.device_type = (uint32_t)DeviceType::ControllerAnalog, .input_id = SDL_CONTROLLER_AXIS_LEFTX + 1},
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{.device_type = (uint32_t)DeviceType::Keyboard, .input_id = SDL_SCANCODE_D}
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},
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.analog_up = {
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{.device_type = (uint32_t)DeviceType::ControllerAnalog, .input_id = -(SDL_CONTROLLER_AXIS_LEFTY + 1)},
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{.device_type = (uint32_t)DeviceType::Keyboard, .input_id = SDL_SCANCODE_W}
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},
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.analog_down = {
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{.device_type = (uint32_t)DeviceType::ControllerAnalog, .input_id = SDL_CONTROLLER_AXIS_LEFTY + 1},
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{.device_type = (uint32_t)DeviceType::Keyboard, .input_id = SDL_SCANCODE_S}
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},
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};
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void recomp::poll_inputs() {
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InputState.keys = SDL_GetKeyboardState(&InputState.numkeys);
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InputState.cur_controllers.clear();
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for (SDL_JoystickID id : InputState.controller_ids) {
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SDL_GameController* controller = SDL_GameControllerFromInstanceID(id);
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if (controller != nullptr) {
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InputState.cur_controllers.push_back(controller);
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}
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}
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2023-12-13 08:06:56 +01:00
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}
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bool controller_button_state(int32_t input_id) {
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if (input_id >= 0 && input_id < SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_MAX) {
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SDL_GameControllerButton button = (SDL_GameControllerButton)input_id;
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bool ret = false;
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for (const auto& controller : InputState.cur_controllers) {
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ret |= SDL_GameControllerGetButton(controller, button);
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}
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return ret;
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}
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return false;
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}
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float controller_axis_state(int32_t input_id) {
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if (abs(input_id) - 1 < SDL_GameControllerAxis::SDL_CONTROLLER_AXIS_MAX) {
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SDL_GameControllerAxis axis = (SDL_GameControllerAxis)(abs(input_id) - 1);
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bool negative_range = input_id < 0;
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float ret = 0.0f;
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for (const auto& controller : InputState.cur_controllers) {
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float cur_val = SDL_GameControllerGetAxis(controller, axis) * (1/32768.0f);
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if (negative_range) {
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cur_val = -cur_val;
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}
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ret += std::clamp(cur_val, 0.0f, 1.0f);
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}
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return std::clamp(ret, 0.0f, 1.0f);
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}
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return false;
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}
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float recomp::get_input_analog(const recomp::InputField& field) {
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switch ((DeviceType)field.device_type) {
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case DeviceType::Keyboard:
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{
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if (InputState.keys && field.input_id >= 0 && field.input_id < InputState.numkeys) {
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return InputState.keys[field.input_id] ? 1.0f : 0.0f;
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}
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return 0.0f;
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}
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case DeviceType::ControllerDigital:
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{
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return controller_button_state(field.input_id) ? 1.0f : 0.0f;
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}
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case DeviceType::ControllerAnalog:
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{
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return controller_axis_state(field.input_id);
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}
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case DeviceType::Mouse:
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{
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// TODO mouse support
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return 0.0f;
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}
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}
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}
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float recomp::get_input_analog(const std::span<const recomp::InputField> fields) {
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float ret = 0.0f;
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for (const auto& field : fields) {
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ret += get_input_analog(field);
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}
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return std::clamp(ret, 0.0f, 1.0f);
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}
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bool recomp::get_input_digital(const recomp::InputField& field) {
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switch ((DeviceType)field.device_type) {
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case DeviceType::Keyboard:
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{
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if (InputState.keys && field.input_id >= 0 && field.input_id < InputState.numkeys) {
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return InputState.keys[field.input_id] != 0;
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}
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return false;
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}
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case DeviceType::ControllerDigital:
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{
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return controller_button_state(field.input_id);
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}
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case DeviceType::ControllerAnalog:
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{
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// TODO adjustable threshold
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return controller_axis_state(field.input_id) >= 0.5f;
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}
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case DeviceType::Mouse:
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{
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// TODO mouse support
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return false;
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}
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}
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}
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2023-12-13 08:06:56 +01:00
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bool recomp::get_input_digital(const std::span<const recomp::InputField> fields) {
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bool ret = 0;
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for (const auto& field : fields) {
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ret |= get_input_digital(field);
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}
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return ret;
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}
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