Zelda64Recomp/src/game/recomp_api.cpp

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#include <cmath>
#include "recomp.h"
#include "recomp_input.h"
#include "recomp_ui.h"
#include "recomp_sound.h"
#include "recomp_helpers.h"
#include "../patches/input.h"
#include "../patches/graphics.h"
#include "../patches/sound.h"
#include "../ultramodern/ultramodern.hpp"
#include "../ultramodern/config.hpp"
extern "C" void recomp_update_inputs(uint8_t* rdram, recomp_context* ctx) {
recomp::poll_inputs();
}
extern "C" void recomp_puts(uint8_t* rdram, recomp_context* ctx) {
PTR(char) cur_str = _arg<0, PTR(char)>(rdram, ctx);
u32 length = _arg<1, u32>(rdram, ctx);
for (u32 i = 0; i < length; i++) {
fputc(MEM_B(i, (gpr)cur_str), stdout);
}
}
extern "C" void recomp_exit(uint8_t* rdram, recomp_context* ctx) {
ultramodern::quit();
}
extern "C" void recomp_get_gyro_deltas(uint8_t* rdram, recomp_context* ctx) {
float* x_out = _arg<0, float*>(rdram, ctx);
float* y_out = _arg<1, float*>(rdram, ctx);
recomp::get_gyro_deltas(x_out, y_out);
}
extern "C" void recomp_powf(uint8_t* rdram, recomp_context* ctx) {
float a = _arg<0, float>(rdram, ctx);
float b = ctx->f14.fl; //_arg<1, float>(rdram, ctx);
_return(ctx, std::powf(a, b));
}
extern "C" void recomp_get_target_framerate(uint8_t* rdram, recomp_context* ctx) {
int frame_divisor = _arg<0, u32>(rdram, ctx);
_return(ctx, ultramodern::get_target_framerate(60 / frame_divisor));
}
extern "C" void recomp_get_aspect_ratio(uint8_t* rdram, recomp_context* ctx) {
ultramodern::GraphicsConfig graphics_config = ultramodern::get_graphics_config();
float original = _arg<0, float>(rdram, ctx);
int width, height;
recomp::get_window_size(width, height);
switch (graphics_config.ar_option) {
case RT64::UserConfiguration::AspectRatio::Original:
default:
_return(ctx, original);
return;
case RT64::UserConfiguration::AspectRatio::Expand:
_return(ctx, std::max(static_cast<float>(width) / height, original));
return;
}
}
extern "C" void recomp_get_targeting_mode(uint8_t* rdram, recomp_context* ctx) {
_return(ctx, static_cast<int>(recomp::get_targeting_mode()));
}
extern "C" void recomp_get_bgm_volume(uint8_t* rdram, recomp_context* ctx) {
_return(ctx, recomp::get_bgm_volume() / 100.0f);
}
extern "C" void recomp_get_low_health_beeps_enabled(uint8_t* rdram, recomp_context* ctx) {
_return(ctx, static_cast<u32>(recomp::get_low_health_beeps_enabled()));
}