Zelda64Recomp/src/ui/ui_config.cpp

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#include "recomp_ui.h"
#include "recomp_input.h"
#include "recomp_sound.h"
#include "recomp_config.h"
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#include "recomp_debug.h"
#include "../../ultramodern/config.hpp"
#include "../../ultramodern/ultramodern.hpp"
#include "RmlUi/Core.h"
ultramodern::GraphicsConfig new_options;
Rml::DataModelHandle graphics_model_handle;
Rml::DataModelHandle controls_model_handle;
Rml::DataModelHandle control_options_model_handle;
Rml::DataModelHandle sound_options_model_handle;
// True if controller config menu is open, false if keyboard config menu is open, undefined otherwise
bool configuring_controller = false;
template <typename T>
void get_option(const T& input, Rml::Variant& output) {
std::string value = "";
to_json(value, input);
if (value.empty()) {
throw std::runtime_error("Invalid value :" + std::to_string(int(input)));
}
output = value;
}
template <typename T>
void set_option(T& output, const Rml::Variant& input) {
T value = T::OptionCount;
from_json(input.Get<std::string>(), value);
if (value == T::OptionCount) {
throw std::runtime_error("Invalid value :" + input.Get<std::string>());
}
output = value;
}
template <typename T>
void bind_option(Rml::DataModelConstructor& constructor, const std::string& name, T* option) {
constructor.BindFunc(name,
[option](Rml::Variant& out) { get_option(*option, out); },
[option](const Rml::Variant& in) { set_option(*option, in); graphics_model_handle.DirtyVariable("options_changed"); }
);
};
template <typename T>
void bind_atomic(Rml::DataModelConstructor& constructor, Rml::DataModelHandle handle, const char* name, std::atomic<T>* atomic_val) {
constructor.BindFunc(name,
[atomic_val](Rml::Variant& out) {
out = atomic_val->load();
},
[atomic_val, handle, name](const Rml::Variant& in) mutable {
atomic_val->store(in.Get<T>());
handle.DirtyVariable(name);
}
);
}
static int scanned_binding_index = -1;
static int scanned_input_index = -1;
static int focused_input_index = -1;
static recomp::InputDevice cur_device = recomp::InputDevice::Controller;
void recomp::finish_scanning_input(recomp::InputField scanned_field) {
recomp::set_input_binding(static_cast<recomp::GameInput>(scanned_input_index), scanned_binding_index, cur_device, scanned_field);
scanned_input_index = -1;
scanned_binding_index = -1;
controls_model_handle.DirtyVariable("inputs");
controls_model_handle.DirtyVariable("active_binding_input");
controls_model_handle.DirtyVariable("active_binding_slot");
}
void close_config_menu() {
recomp::save_config();
if (ultramodern::is_game_started()) {
recomp::set_current_menu(recomp::Menu::None);
}
else {
recomp::set_current_menu(recomp::Menu::Launcher);
}
}
struct ControlOptionsContext {
int rumble_strength = 50; // 0 to 100
recomp::TargetingMode targeting_mode = recomp::TargetingMode::Switch;
};
ControlOptionsContext control_options_context;
int recomp::get_rumble_strength() {
return control_options_context.rumble_strength;
}
void recomp::set_rumble_strength(int strength) {
control_options_context.rumble_strength = strength;
if (control_options_model_handle) {
control_options_model_handle.DirtyVariable("rumble_strength");
}
}
recomp::TargetingMode recomp::get_targeting_mode() {
return control_options_context.targeting_mode;
}
void recomp::set_targeting_mode(recomp::TargetingMode mode) {
control_options_context.targeting_mode = mode;
if (control_options_model_handle) {
control_options_model_handle.DirtyVariable("targeting_mode");
}
}
struct SoundOptionsContext {
std::atomic<int> bgm_volume;
std::atomic<int> low_health_beeps_enabled; // RmlUi doesn't seem to like "true"/"false" strings for setting variants so an int is used here instead.
void reset() {
bgm_volume = 100;
low_health_beeps_enabled = (int)true;
}
SoundOptionsContext() {
reset();
}
};
SoundOptionsContext sound_options_context;
void recomp::reset_sound_settings() {
sound_options_context.reset();
if (sound_options_model_handle) {
sound_options_model_handle.DirtyAllVariables();
}
}
void recomp::set_bgm_volume(int volume) {
sound_options_context.bgm_volume.store(volume);
if (sound_options_model_handle) {
sound_options_model_handle.DirtyVariable("bgm_volume");
}
}
int recomp::get_bgm_volume() {
return sound_options_context.bgm_volume.load();
}
void recomp::set_low_health_beeps_enabled(bool enabled) {
sound_options_context.low_health_beeps_enabled.store((int)enabled);
if (sound_options_model_handle) {
sound_options_model_handle.DirtyVariable("low_health_beeps_enabled");
}
}
bool recomp::get_low_health_beeps_enabled() {
return (bool)sound_options_context.low_health_beeps_enabled.load();
}
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struct DebugContext {
Rml::DataModelHandle model_handle;
std::vector<std::string> area_names;
std::vector<std::string> scene_names;
std::vector<std::string> entrance_names;
int area_index = 0;
int scene_index = 0;
int entrance_index = 0;
DebugContext() {
for (const auto& area : recomp::game_warps) {
area_names.emplace_back(area.name);
}
update_warp_names();
}
void update_warp_names() {
scene_names.clear();
for (const auto& scene : recomp::game_warps[area_index].scenes) {
scene_names.emplace_back(scene.name);
}
entrance_names = recomp::game_warps[area_index].scenes[scene_index].entrances;
}
};
DebugContext debug_context;
class ConfigMenu : public recomp::MenuController {
public:
ConfigMenu() {
}
~ConfigMenu() override {
}
Rml::ElementDocument* load_document(Rml::Context* context) override {
return context->LoadDocument("assets/config_menu.rml");
}
void register_events(recomp::UiEventListenerInstancer& listener) override {
recomp::register_event(listener, "apply_options",
[](const std::string& param, Rml::Event& event) {
graphics_model_handle.DirtyVariable("options_changed");
ultramodern::set_graphics_config(new_options);
});
recomp::register_event(listener, "config_keydown",
[](const std::string& param, Rml::Event& event) {
if (event.GetId() == Rml::EventId::Keydown) {
if (event.GetParameter<Rml::Input::KeyIdentifier>("key_identifier", Rml::Input::KeyIdentifier::KI_UNKNOWN) == Rml::Input::KeyIdentifier::KI_ESCAPE) {
close_config_menu();
}
}
});
// This needs to be separate from `close_config_menu` so it ensures that the event is only on the target
recomp::register_event(listener, "close_config_menu_backdrop",
[](const std::string& param, Rml::Event& event) {
if (event.GetPhase() == Rml::EventPhase::Target) {
close_config_menu();
}
});
recomp::register_event(listener, "close_config_menu",
[](const std::string& param, Rml::Event& event) {
close_config_menu();
});
recomp::register_event(listener, "toggle_input_device",
[](const std::string& param, Rml::Event& event) {
cur_device = cur_device == recomp::InputDevice::Controller
? recomp::InputDevice::Keyboard
: recomp::InputDevice::Controller;
controls_model_handle.DirtyVariable("input_device_is_keyboard");
controls_model_handle.DirtyVariable("inputs");
});
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recomp::register_event(listener, "area_index_changed",
[](const std::string& param, Rml::Event& event) {
debug_context.area_index = event.GetParameter<int>("value", 0);
debug_context.scene_index = 0;
debug_context.entrance_index = 0;
debug_context.update_warp_names();
debug_context.model_handle.DirtyVariable("scene_index");
debug_context.model_handle.DirtyVariable("entrance_index");
debug_context.model_handle.DirtyVariable("scene_names");
debug_context.model_handle.DirtyVariable("entrance_names");
});
recomp::register_event(listener, "scene_index_changed",
[](const std::string& param, Rml::Event& event) {
debug_context.scene_index = event.GetParameter<int>("value", 0);
debug_context.entrance_index = 0;
debug_context.update_warp_names();
debug_context.model_handle.DirtyVariable("entrance_index");
debug_context.model_handle.DirtyVariable("entrance_names");
});
recomp::register_event(listener, "do_warp",
[](const std::string& param, Rml::Event& event) {
recomp::do_warp(debug_context.area_index, debug_context.scene_index, debug_context.entrance_index);
});
}
void make_graphics_bindings(Rml::Context* context) {
Rml::DataModelConstructor constructor = context->CreateDataModel("graphics_model");
if (!constructor) {
throw std::runtime_error("Failed to make RmlUi data model for the graphics config menu");
}
{
using namespace std::chrono_literals;
std::this_thread::sleep_for(50ms);
}
new_options = ultramodern::get_graphics_config();
bind_option(constructor, "res_option", &new_options.res_option);
bind_option(constructor, "wm_option", &new_options.wm_option);
bind_option(constructor, "ar_option", &new_options.ar_option);
bind_option(constructor, "msaa_option", &new_options.msaa_option);
bind_option(constructor, "rr_option", &new_options.rr_option);
constructor.BindFunc("rr_manual_value",
[](Rml::Variant& out) {
out = new_options.rr_manual_value;
},
[](const Rml::Variant& in) {
new_options.rr_manual_value = in.Get<int>();
graphics_model_handle.DirtyVariable("options_changed");
});
constructor.BindFunc("options_changed",
[](Rml::Variant& out) {
out = (ultramodern::get_graphics_config() != new_options);
});
graphics_model_handle = constructor.GetModelHandle();
}
void make_controls_bindings(Rml::Context* context) {
Rml::DataModelConstructor constructor = context->CreateDataModel("controls_model");
if (!constructor) {
throw std::runtime_error("Failed to make RmlUi data model for the controls config menu");
}
constructor.BindFunc("input_count", [](Rml::Variant& out) { out = recomp::get_num_inputs(); } );
constructor.BindFunc("input_device_is_keyboard", [](Rml::Variant& out) { out = cur_device == recomp::InputDevice::Keyboard; } );
constructor.RegisterTransformFunc("get_input_name", [](const Rml::VariantList& inputs) {
return Rml::Variant{recomp::get_input_name(static_cast<recomp::GameInput>(inputs.at(0).Get<size_t>()))};
});
constructor.RegisterTransformFunc("get_input_enum_name", [](const Rml::VariantList& inputs) {
return Rml::Variant{recomp::get_input_enum_name(static_cast<recomp::GameInput>(inputs.at(0).Get<size_t>()))};
});
constructor.BindEventCallback("set_input_binding",
[](Rml::DataModelHandle model_handle, Rml::Event& event, const Rml::VariantList& inputs) {
scanned_input_index = inputs.at(0).Get<size_t>();
scanned_binding_index = inputs.at(1).Get<size_t>();
recomp::start_scanning_input(cur_device);
model_handle.DirtyVariable("active_binding_input");
model_handle.DirtyVariable("active_binding_slot");
});
constructor.BindEventCallback("clear_input_bindings",
[](Rml::DataModelHandle model_handle, Rml::Event& event, const Rml::VariantList& inputs) {
recomp::GameInput input = static_cast<recomp::GameInput>(inputs.at(0).Get<size_t>());
for (size_t binding_index = 0; binding_index < recomp::bindings_per_input; binding_index++) {
recomp::set_input_binding(input, binding_index, cur_device, recomp::InputField{});
}
model_handle.DirtyVariable("inputs");
});
constructor.BindEventCallback("set_input_row_focus",
[](Rml::DataModelHandle model_handle, Rml::Event& event, const Rml::VariantList& inputs) {
int input_index = inputs.at(0).Get<size_t>();
// watch for mouseout being overzealous during event bubbling, only clear if the event's attached element matches the current
if (input_index == -1 && event.GetType() == "mouseout" && event.GetCurrentElement() != event.GetTargetElement()) {
return;
}
focused_input_index = input_index;
model_handle.DirtyVariable("cur_input_row");
});
// Rml variable definition for an individual InputField.
struct InputFieldVariableDefinition : public Rml::VariableDefinition {
InputFieldVariableDefinition() : Rml::VariableDefinition(Rml::DataVariableType::Scalar) {}
virtual bool Get(void* ptr, Rml::Variant& variant) override { variant = reinterpret_cast<recomp::InputField*>(ptr)->to_string(); return true; }
virtual bool Set(void* ptr, const Rml::Variant& variant) override { return false; }
};
// Static instance of the InputField variable definition to have a pointer to return to RmlUi.
static InputFieldVariableDefinition input_field_definition_instance{};
// Rml variable definition for an array of InputField values (e.g. all the bindings for a single input).
struct BindingContainerVariableDefinition : public Rml::VariableDefinition {
BindingContainerVariableDefinition() : Rml::VariableDefinition(Rml::DataVariableType::Array) {}
virtual bool Get(void* ptr, Rml::Variant& variant) override { return false; }
virtual bool Set(void* ptr, const Rml::Variant& variant) override { return false; }
virtual int Size(void* ptr) override { return recomp::bindings_per_input; }
virtual Rml::DataVariable Child(void* ptr, const Rml::DataAddressEntry& address) override {
recomp::GameInput input = static_cast<recomp::GameInput>((uintptr_t)ptr);
return Rml::DataVariable{&input_field_definition_instance, &recomp::get_input_binding(input, address.index, cur_device)};
}
};
// Static instance of the InputField array variable definition to have a fixed pointer to return to RmlUi.
static BindingContainerVariableDefinition binding_container_var_instance{};
// Rml variable definition for an array of an array of InputField values (e.g. all the bindings for all inputs).
struct BindingArrayContainerVariableDefinition : public Rml::VariableDefinition {
BindingArrayContainerVariableDefinition() : Rml::VariableDefinition(Rml::DataVariableType::Array) {}
virtual bool Get(void* ptr, Rml::Variant& variant) override { return false; }
virtual bool Set(void* ptr, const Rml::Variant& variant) override { return false; }
virtual int Size(void* ptr) override { return recomp::get_num_inputs(); }
virtual Rml::DataVariable Child(void* ptr, const Rml::DataAddressEntry& address) override {
// Encode the input index as the pointer to avoid needing to do any allocations.
return Rml::DataVariable(&binding_container_var_instance, (void*)(uintptr_t)address.index);
}
};
// Static instance of the BindingArrayContainerVariableDefinition variable definition to have a fixed pointer to return to RmlUi.
static BindingArrayContainerVariableDefinition binding_array_var_instance{};
struct InputContainerVariableDefinition : public Rml::VariableDefinition {
InputContainerVariableDefinition() : Rml::VariableDefinition(Rml::DataVariableType::Struct) {}
virtual bool Get(void* ptr, Rml::Variant& variant) override { return true; }
virtual bool Set(void* ptr, const Rml::Variant& variant) override { return false; }
virtual int Size(void* ptr) override { return recomp::get_num_inputs(); }
virtual Rml::DataVariable Child(void* ptr, const Rml::DataAddressEntry& address) override {
if (address.name == "array") {
return Rml::DataVariable(&binding_array_var_instance, nullptr);
}
else {
recomp::GameInput input = recomp::get_input_from_enum_name(address.name);
if (input != recomp::GameInput::COUNT) {
return Rml::DataVariable(&binding_container_var_instance, (void*)(uintptr_t)input);
}
}
return Rml::DataVariable{};
}
};
// Dummy type to associate with the variable definition.
struct InputContainer {};
constructor.RegisterCustomDataVariableDefinition<InputContainer>(Rml::MakeUnique<InputContainerVariableDefinition>());
// Dummy instance of the dummy type to bind to the variable.
static InputContainer dummy_container;
constructor.Bind("inputs", &dummy_container);
constructor.BindFunc("cur_input_row", [](Rml::Variant& out) {
if (focused_input_index == -1) {
out = "NONE";
}
else {
out = recomp::get_input_enum_name(static_cast<recomp::GameInput>(focused_input_index));
}
});
constructor.BindFunc("active_binding_input", [](Rml::Variant& out) {
if (scanned_input_index == -1) {
out = "NONE";
}
else {
out = recomp::get_input_enum_name(static_cast<recomp::GameInput>(scanned_input_index));
}
});
constructor.Bind<int>("active_binding_slot", &scanned_binding_index);
controls_model_handle = constructor.GetModelHandle();
}
void make_control_options_bindings(Rml::Context* context) {
Rml::DataModelConstructor constructor = context->CreateDataModel("control_options_model");
if (!constructor) {
throw std::runtime_error("Failed to make RmlUi data model for the control options menu");
}
constructor.Bind("rumble_strength", &control_options_context.rumble_strength);
bind_option(constructor, "targeting_mode", &control_options_context.targeting_mode);
control_options_model_handle = constructor.GetModelHandle();
}
void make_sound_options_bindings(Rml::Context* context) {
Rml::DataModelConstructor constructor = context->CreateDataModel("sound_options_model");
if (!constructor) {
throw std::runtime_error("Failed to make RmlUi data model for the sound options menu");
}
sound_options_model_handle = constructor.GetModelHandle();
bind_atomic(constructor, sound_options_model_handle, "bgm_volume", &sound_options_context.bgm_volume);
bind_atomic(constructor, sound_options_model_handle, "low_health_beeps_enabled", &sound_options_context.low_health_beeps_enabled);
}
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void make_debug_bindings(Rml::Context* context) {
Rml::DataModelConstructor constructor = context->CreateDataModel("debug_model");
if (!constructor) {
throw std::runtime_error("Failed to make RmlUi data model for the debug menu");
}
// Register the array type for string vectors.
constructor.RegisterArray<std::vector<std::string>>();
// Bind the warp parameter indices
constructor.Bind("area_index", &debug_context.area_index);
constructor.Bind("scene_index", &debug_context.scene_index);
constructor.Bind("entrance_index", &debug_context.entrance_index);
// Bind the vectors for warp names
constructor.Bind("area_names", &debug_context.area_names);
constructor.Bind("scene_names", &debug_context.scene_names);
constructor.Bind("entrance_names", &debug_context.entrance_names);
debug_context.model_handle = constructor.GetModelHandle();
}
void make_bindings(Rml::Context* context) override {
make_graphics_bindings(context);
make_controls_bindings(context);
make_control_options_bindings(context);
make_sound_options_bindings(context);
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make_debug_bindings(context);
}
};
std::unique_ptr<recomp::MenuController> recomp::create_config_menu() {
return std::make_unique<ConfigMenu>();
}