Zelda64Recomp/src/ui/ui_mod_details_panel.h

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#ifndef RECOMPUI_ELEMENT_MOD_DETAILS_PANEL_H
#define RECOMPUI_ELEMENT_MOD_DETAILS_PANEL_H
#include "librecomp/mods.hpp"
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#include "elements/ui_button.h"
#include "elements/ui_container.h"
#include "elements/ui_image.h"
#include "elements/ui_label.h"
#include "elements/ui_toggle.h"
namespace recompui {
class ModDetailsPanel : public Element {
public:
ModDetailsPanel(Element *parent);
virtual ~ModDetailsPanel();
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void set_mod_details(const recomp::mods::ModDetails& details, bool mod_enabled, bool toggle_enabled);
void set_mod_toggled_callback(std::function<void(bool)> callback);
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void set_mod_configure_pressed_callback(std::function<void()> callback);
private:
recomp::mods::ModDetails cur_details;
Container *thumbnail_container = nullptr;
Image *thumbnail_image = nullptr;
Container *header_container = nullptr;
Container *header_details_container = nullptr;
Label *title_label = nullptr;
Label *version_label = nullptr;
Container *body_container = nullptr;
Label *description_label = nullptr;
Label *authors_label = nullptr;
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Element *spacer_element = nullptr;
Container *buttons_container = nullptr;
Toggle *enable_toggle = nullptr;
Button *configure_button = nullptr;
Button *erase_button = nullptr;
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std::function<void(bool)> mod_toggled_callback = nullptr;
std::function<void()> mod_configure_pressed_callback = nullptr;
void enable_toggle_checked(bool checked);
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void configure_button_pressed();
};
} // namespace recompui
#endif