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https://github.com/Mr-Wiseguy/Zelda64Recomp.git
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45 lines
1.5 KiB
C++
45 lines
1.5 KiB
C++
#ifndef RECOMPUI_ELEMENT_MOD_DETAILS_PANEL_H
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#define RECOMPUI_ELEMENT_MOD_DETAILS_PANEL_H
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#include "librecomp/mods.hpp"
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#include "elements/ui_button.h"
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#include "elements/ui_container.h"
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#include "elements/ui_image.h"
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#include "elements/ui_label.h"
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#include "elements/ui_toggle.h"
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namespace recompui {
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class ModDetailsPanel : public Element {
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public:
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ModDetailsPanel(Element *parent);
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virtual ~ModDetailsPanel();
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void set_mod_details(const recomp::mods::ModDetails& details, bool mod_enabled, bool toggle_enabled);
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void set_mod_toggled_callback(std::function<void(bool)> callback);
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void set_mod_configure_pressed_callback(std::function<void()> callback);
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private:
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recomp::mods::ModDetails cur_details;
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Container *thumbnail_container = nullptr;
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Image *thumbnail_image = nullptr;
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Container *header_container = nullptr;
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Container *header_details_container = nullptr;
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Label *title_label = nullptr;
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Label *version_label = nullptr;
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Container *body_container = nullptr;
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Label *description_label = nullptr;
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Label *authors_label = nullptr;
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Element *spacer_element = nullptr;
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Container *buttons_container = nullptr;
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Toggle *enable_toggle = nullptr;
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Button *configure_button = nullptr;
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Button *erase_button = nullptr;
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std::function<void(bool)> mod_toggled_callback = nullptr;
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std::function<void()> mod_configure_pressed_callback = nullptr;
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void enable_toggle_checked(bool checked);
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void configure_button_pressed();
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};
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} // namespace recompui
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#endif
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