Zelda64Recomp/src/ui/ui_mod_menu.h

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#ifndef RECOMPUI_ELEMENT_MOD_MENU_H
#define RECOMPUI_ELEMENT_MOD_MENU_H
#include "librecomp/mods.hpp"
#include "elements/ui_scroll_container.h"
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#include "ui_config_sub_menu.h"
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#include "ui_mod_details_panel.h"
namespace recompui {
class ModMenu;
class ModEntry : public Element {
public:
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ModEntry(Element *parent, uint32_t mod_index, ModMenu *mod_menu);
virtual ~ModEntry();
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void set_mod_drag_callback(std::function<void(uint32_t, EventDrag)> callback);
void set_mod_details(const recomp::mods::ModDetails &details);
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protected:
virtual void process_event(const Event &e);
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private:
uint32_t mod_index = 0;
ModMenu *mod_menu = nullptr;
Image *thumbnail_image = nullptr;
Container *body_container = nullptr;
Label *name_label = nullptr;
Label *description_label = nullptr;
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std::function<void(uint32_t, EventDrag)> drag_callback = nullptr;
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};
class ModMenu : public Element {
public:
ModMenu(Element *parent);
virtual ~ModMenu();
void set_active_mod(int32_t mod_index);
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private:
void refresh_mods();
void mod_toggled(bool enabled);
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void mod_dragged(uint32_t mod_index, EventDrag drag);
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void mod_configure_requested();
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void mod_enum_option_changed(const std::string &id, uint32_t value);
void mod_string_option_changed(const std::string &id, const std::string &value);
void mod_number_option_changed(const std::string &id, double value);
void create_mod_list();
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Container *body_container = nullptr;
Container *list_container = nullptr;
ScrollContainer *list_scroll_container = nullptr;
ModDetailsPanel *mod_details_panel = nullptr;
Container *footer_container = nullptr;
Button *refresh_button = nullptr;
int32_t active_mod_index = -1;
std::vector<ModEntry *> mod_entries;
std::vector<recomp::mods::ModDetails> mod_details{};
std::string game_mod_id;
ConfigSubMenu *config_sub_menu;
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};
class ElementModMenu : public Rml::Element {
public:
ElementModMenu(const Rml::String& tag);
virtual ~ElementModMenu();
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private:
ModMenu *mod_menu;
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};
} // namespace recompui
#endif