Zelda64Recomp/src/recomp/recomp.cpp

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#ifdef _WIN32
#include <Windows.h>
#endif
#include <cstdio>
#include <cstdlib>
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#include <cstring>
#include <memory>
#include <cmath>
#include <unordered_map>
#include <fstream>
#include <iostream>
#include "recomp.h"
#include "../ultramodern/ultramodern.hpp"
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#ifdef _WIN32
#define EXPORT __declspec(dllexport)
#else
#define EXPORT __attribute__((visibility("default")))
#endif
#ifdef _MSC_VER
inline uint32_t byteswap(uint32_t val) {
return _byteswap_ulong(val);
}
#else
constexpr uint32_t byteswap(uint32_t val) {
return __builtin_bswap32(val);
}
#endif
extern "C" void _bzero(uint8_t* rdram, recomp_context* ctx) {
gpr start_addr = ctx->r4;
gpr size = ctx->r5;
for (uint32_t i = 0; i < size; i++) {
MEM_B(start_addr, i) = 0;
}
}
extern "C" void osGetMemSize_recomp(uint8_t * rdram, recomp_context * ctx) {
ctx->r2 = 8 * 1024 * 1024;
}
enum class StatusReg {
FR = 0x04000000,
};
extern "C" void cop0_status_write(recomp_context* ctx, gpr value) {
uint32_t old_sr = ctx->status_reg;
uint32_t new_sr = (uint32_t)value;
uint32_t changed = old_sr ^ new_sr;
// Check if the FR bit changed
if (changed & (uint32_t)StatusReg::FR) {
// Check if the FR bit was set
if (new_sr & (uint32_t)StatusReg::FR) {
// FR = 1, odd single floats point to their own registers
ctx->f_odd = &ctx->f1.u32l;
ctx->mips3_float_mode = true;
}
// Otherwise, it was cleared
else {
// FR = 0, odd single floats point to the upper half of the previous register
ctx->f_odd = &ctx->f0.u32h;
ctx->mips3_float_mode = false;
}
// Remove the FR bit from the changed bits as it's been handled
changed &= ~(uint32_t)StatusReg::FR;
}
// If any other bits were changed, assert false as they're not handled currently
if (changed) {
printf("Unhandled status register bits changed: 0x%08X\n", changed);
assert(false);
exit(EXIT_FAILURE);
}
// Update the status register in the context
ctx->status_reg = new_sr;
}
extern "C" gpr cop0_status_read(recomp_context* ctx) {
return (gpr)(int32_t)ctx->status_reg;
}
extern "C" void switch_error(const char* func, uint32_t vram, uint32_t jtbl) {
printf("Switch-case out of bounds in %s at 0x%08X for jump table at 0x%08X\n", func, vram, jtbl);
assert(false);
exit(EXIT_FAILURE);
}
extern "C" void do_break(uint32_t vram) {
printf("Encountered break at original vram 0x%08X\n", vram);
assert(false);
exit(EXIT_FAILURE);
}
void run_thread_function(uint8_t* rdram, uint64_t addr, uint64_t sp, uint64_t arg) {
recomp_context ctx{};
ctx.r29 = sp;
ctx.r4 = arg;
ctx.mips3_float_mode = 0;
ctx.f_odd = &ctx.f0.u32h;
recomp_func_t* func = get_function(addr);
func(rdram, &ctx);
}
void do_rom_read(uint8_t* rdram, gpr ram_address, uint32_t dev_address, size_t num_bytes);
std::unique_ptr<uint8_t[]> rom;
size_t rom_size;
// Recomp generation functions
extern "C" void recomp_entrypoint(uint8_t * rdram, recomp_context * ctx);
gpr get_entrypoint_address();
const char* get_rom_name();
void init_overlays();
extern "C" void load_overlays(uint32_t rom, int32_t ram_addr, uint32_t size);
extern "C" void unload_overlays(int32_t ram_addr, uint32_t size);
std::unique_ptr<uint8_t[]> rdram_buffer;
recomp_context context{};
void read_patch_data(uint8_t* rdram, gpr patch_data_address) {
const char patches_data_file_path[] = "patches/patches.bin";
std::ifstream patches_data_file{ patches_data_file_path, std::ios::binary };
if (!patches_data_file) {
fprintf(stderr, "Failed to open patches data file: %s\n", patches_data_file_path);
exit(EXIT_FAILURE);
}
patches_data_file.seekg(0, std::ios::end);
size_t patches_data_size = patches_data_file.tellg();
patches_data_file.seekg(0, std::ios::beg);
std::unique_ptr<uint8_t[]> patches_data = std::make_unique<uint8_t[]>(patches_data_size);
patches_data_file.read(reinterpret_cast<char*>(patches_data.get()), patches_data_size);
for (size_t i = 0; i < patches_data_size; i++) {
MEM_B(i, patch_data_address) = patches_data[i];
}
}
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EXPORT extern "C" void init() {
{
std::ifstream rom_file{ get_rom_name(), std::ios::binary };
size_t iobuf_size = 0x100000;
std::unique_ptr<char[]> iobuf = std::make_unique<char[]>(iobuf_size);
rom_file.rdbuf()->pubsetbuf(iobuf.get(), iobuf_size);
if (!rom_file) {
fprintf(stderr, "Failed to open rom: %s\n", get_rom_name());
exit(EXIT_FAILURE);
}
rom_file.seekg(0, std::ios::end);
rom_size = rom_file.tellg();
rom_file.seekg(0, std::ios::beg);
rom = std::make_unique<uint8_t[]>(rom_size);
rom_file.read(reinterpret_cast<char*>(rom.get()), rom_size);
}
// Initialize the overlays
init_overlays();
// Get entrypoint from recomp function
gpr entrypoint = get_entrypoint_address();
// Load overlays in the first 1MB
load_overlays(0x1000, (int32_t)entrypoint, 1024 * 1024);
// Allocate rdram_buffer (16MB to give room for any extra addressable data used by recomp)
rdram_buffer = std::make_unique<uint8_t[]>(16 * 1024 * 1024);
std::memset(rdram_buffer.get(), 0, 8 * 1024 * 1024);
// Initial 1MB DMA (rom address 0x1000 = physical address 0x10001000)
do_rom_read(rdram_buffer.get(), entrypoint, 0x10001000, 0x100000);
// Read in any extra data from patches
read_patch_data(rdram_buffer.get(), (gpr)(s32)0x80800100);
// Set up stack pointer
context.r29 = 0xFFFFFFFF803FFFF0u;
// Set up context floats
context.f_odd = &context.f0.u32h;
context.mips3_float_mode = false;
// Initialize variables normally set by IPL3
constexpr int32_t osTvType = 0x80000300;
constexpr int32_t osRomType = 0x80000304;
constexpr int32_t osRomBase = 0x80000308;
constexpr int32_t osResetType = 0x8000030c;
constexpr int32_t osCicId = 0x80000310;
constexpr int32_t osVersion = 0x80000314;
constexpr int32_t osMemSize = 0x80000318;
constexpr int32_t osAppNMIBuffer = 0x8000031c;
uint8_t *rdram = rdram_buffer.get();
MEM_W(osTvType, 0) = 1; // NTSC
MEM_W(osRomBase, 0) = 0xB0000000u; // standard rom base
MEM_W(osResetType, 0) = 0; // cold reset
MEM_W(osMemSize, 0) = 8 * 1024 * 1024; // 8MB
}
std::atomic_int game_started = -1;
void ultramodern::start_game(int game) {
game_started.store(game);
game_started.notify_all();
}
bool ultramodern::is_game_started() {
return game_started.load() != -1;
}
void set_audio_callbacks(const ultramodern::audio_callbacks_t& callbacks);
void set_input_callbacks(const ultramodern::input_callbacks_t& callback);
std::atomic_bool exited = false;
void ultramodern::quit() {
exited.store(true);
int desired = -1;
game_started.compare_exchange_strong(desired, -2);
game_started.notify_all();
}
void ultramodern::start(WindowHandle window_handle, const audio_callbacks_t& audio_callbacks, const input_callbacks_t& input_callbacks, const gfx_callbacks_t& gfx_callbacks_) {
set_audio_callbacks(audio_callbacks);
set_input_callbacks(input_callbacks);
gfx_callbacks_t gfx_callbacks = gfx_callbacks_;
gfx_callbacks_t::gfx_data_t gfx_data{};
if (gfx_callbacks.create_gfx) {
gfx_data = gfx_callbacks.create_gfx();
}
if (window_handle == WindowHandle{}) {
if (gfx_callbacks.create_window) {
window_handle = gfx_callbacks.create_window(gfx_data);
}
else {
assert(false && "No create_window callback provided");
}
}
std::thread game_thread{[](ultramodern::WindowHandle window_handle) {
debug_printf("[Recomp] Starting\n");
ultramodern::set_native_thread_name("Game Start Thread");
ultramodern::preinit(rdram_buffer.get(), rom.get(), window_handle);
game_started.wait(-1);
switch (game_started.load()) {
case 0:
recomp_entrypoint(rdram_buffer.get(), &context);
break;
case -2:
break;
}
debug_printf("[Recomp] Quitting\n");
}, window_handle};
while (!exited) {
using namespace std::chrono_literals;
std::this_thread::sleep_for(1ms);
if (gfx_callbacks.update_gfx != nullptr) {
gfx_callbacks.update_gfx(gfx_data);
}
}
game_thread.join();
ultramodern::join_event_threads();
}