2024-03-03 05:23:29 +01:00
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#ifndef __PLAY_PATCHES_H__
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#define __PLAY_PATCHES_H__
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#include "patches.h"
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2024-11-20 22:25:10 +01:00
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#include "patch_helpers.h"
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DECLARE_FUNC(bool, recomp_should_reset_game);
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2024-03-03 05:23:29 +01:00
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void debug_play_update(PlayState* play);
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void camera_pre_play_update(PlayState* play);
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void camera_post_play_update(PlayState* play);
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2024-05-26 15:34:26 +02:00
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void analog_cam_pre_play_update(PlayState* play);
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void analog_cam_post_play_update(PlayState* play);
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2024-04-01 05:12:22 +02:00
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void matrix_play_update(PlayState* play);
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2024-05-01 10:06:53 +02:00
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void autosave_post_play_update(PlayState* play);
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2024-03-03 05:23:29 +01:00
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2024-11-20 22:25:10 +01:00
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2024-03-03 05:23:29 +01:00
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#endif
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