Zelda64Recomp/src/main/register_patches.cpp

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#include "ovl_patches.hpp"
#include "../../RecompiledPatches/patches_bin.h"
#include "../../RecompiledPatches/recomp_overlays.inl"
#include "librecomp/overlays.hpp"
#include "librecomp/game.hpp"
void zelda64::register_patches() {
recomp::overlays::register_patches(mm_patches_bin, sizeof(mm_patches_bin), section_table);
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}