Zelda64Recomp/include/recomp_ui.h

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#ifndef __RECOMP_UI__
#define __RECOMP_UI__
#include <memory>
#include <string>
#include <string_view>
// TODO move this file into src/ui
#include "SDL.h"
#include "RmlUi/Core.h"
#include "../src/ui/util/hsv.h"
#include "../src/ui/util/bem.h"
#include "../src/ui/core/ui_context.h"
namespace Rml {
class ElementDocument;
class EventListenerInstancer;
class Context;
class Event;
}
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namespace recompui {
class UiEventListenerInstancer;
// TODO remove this once the UI has been ported over to the new system.
class MenuController {
public:
virtual ~MenuController() {}
virtual Rml::ElementDocument* load_document(Rml::Context* context) = 0;
virtual void register_events(UiEventListenerInstancer& listener) = 0;
virtual void make_bindings(Rml::Context* context) = 0;
};
std::unique_ptr<MenuController> create_launcher_menu();
std::unique_ptr<MenuController> create_config_menu();
using event_handler_t = void(const std::string& param, Rml::Event&);
void queue_event(const SDL_Event& event);
bool try_deque_event(SDL_Event& out);
std::unique_ptr<UiEventListenerInstancer> make_event_listener_instancer();
void register_event(UiEventListenerInstancer& listener, const std::string& name, event_handler_t* handler);
void show_context(ContextId context, std::string_view param);
void hide_context(ContextId context);
void hide_all_contexts();
bool is_context_open(ContextId context);
bool is_context_taking_input();
bool is_any_context_open();
ContextId get_launcher_context_id();
ContextId get_config_context_id();
ContextId get_config_sub_menu_context_id();
ContextId get_close_prompt_context_id();
enum class ConfigTab {
General,
Controls,
Graphics,
Sound,
Mods,
Debug,
};
void set_config_tab(ConfigTab tab);
enum class ButtonVariant {
Primary,
Secondary,
Tertiary,
Success,
Error,
Warning,
NumVariants,
};
void open_prompt(
const std::string& headerText,
const std::string& contentText,
const std::string& confirmLabelText,
const std::string& cancelLabelText,
std::function<void()> confirmCb,
std::function<void()> cancelCb,
ButtonVariant _confirmVariant = ButtonVariant::Success,
ButtonVariant _cancelVariant = ButtonVariant::Error,
bool _focusOnCancel = true,
const std::string& _returnElementId = ""
);
bool is_prompt_open();
void apply_color_hack();
void get_window_size(int& width, int& height);
void set_cursor_visible(bool visible);
void update_supported_options();
void toggle_fullscreen();
bool get_cont_active(void);
void set_cont_active(bool active);
void activate_mouse();
void message_box(const char* msg);
void set_render_hooks();
Rml::ElementPtr create_custom_element(Rml::Element* parent, std::string tag);
Rml::ElementDocument* load_document(const std::filesystem::path& path);
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Rml::ElementDocument* create_empty_document();
void queue_image_from_bytes(const std::string &src, const std::vector<char> &bytes);
void release_image(const std::string &src);
}
#endif