Zelda64Recomp/src/game/debug.cpp

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2024-03-02 00:42:05 +01:00
#include <atomic>
#include "recomp_debug.h"
#include "recomp_helpers.h"
#include "../patches/input.h"
std::atomic<uint16_t> pending_warp = 0xFFFF;
void recomp::do_warp(int area, int scene, int entrance) {
const recomp::SceneWarps game_scene = recomp::game_warps[area].scenes[scene];
int game_scene_index = game_scene.index;
pending_warp.store(((game_scene_index & 0xFF) << 8) | ((entrance & 0x0F) << 4));
}
extern "C" void recomp_get_pending_warp(uint8_t* rdram, recomp_context* ctx) {
// Return the current warp value and reset it.
_return(ctx, pending_warp.exchange(0xFFFF));
}