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https://github.com/Mr-Wiseguy/Zelda64Recomp.git
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18 lines
603 B
C++
18 lines
603 B
C++
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#include <atomic>
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#include "recomp_debug.h"
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#include "recomp_helpers.h"
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#include "../patches/input.h"
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std::atomic<uint16_t> pending_warp = 0xFFFF;
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void recomp::do_warp(int area, int scene, int entrance) {
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const recomp::SceneWarps game_scene = recomp::game_warps[area].scenes[scene];
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int game_scene_index = game_scene.index;
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pending_warp.store(((game_scene_index & 0xFF) << 8) | ((entrance & 0x0F) << 4));
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}
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extern "C" void recomp_get_pending_warp(uint8_t* rdram, recomp_context* ctx) {
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// Return the current warp value and reset it.
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_return(ctx, pending_warp.exchange(0xFFFF));
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}
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