mirror of
https://github.com/Mr-Wiseguy/Zelda64Recomp.git
synced 2024-11-07 23:25:04 +01:00
18 lines
603 B
C++
18 lines
603 B
C++
#include <atomic>
|
|
#include "recomp_debug.h"
|
|
#include "recomp_helpers.h"
|
|
#include "../patches/input.h"
|
|
|
|
std::atomic<uint16_t> pending_warp = 0xFFFF;
|
|
|
|
void recomp::do_warp(int area, int scene, int entrance) {
|
|
const recomp::SceneWarps game_scene = recomp::game_warps[area].scenes[scene];
|
|
int game_scene_index = game_scene.index;
|
|
pending_warp.store(((game_scene_index & 0xFF) << 8) | ((entrance & 0x0F) << 4));
|
|
}
|
|
|
|
extern "C" void recomp_get_pending_warp(uint8_t* rdram, recomp_context* ctx) {
|
|
// Return the current warp value and reset it.
|
|
_return(ctx, pending_warp.exchange(0xFFFF));
|
|
}
|