mirror of
https://github.com/Mr-Wiseguy/Zelda64Recomp.git
synced 2024-11-07 15:15:05 +01:00
Hooked up controls and settings buttons in launcher
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parent
15ce3b194d
commit
0fcc366a35
@ -31,7 +31,7 @@
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<!-- <handle move_target="#document"> -->
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<!-- <handle move_target="#document"> -->
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<div id="window" style="display:flex; flex-flow: column; background-color:rgba(0,0,0,0)">
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<div id="window" style="display:flex; flex-flow: column; background-color:rgba(0,0,0,0)">
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<div class="centered-page">
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<div class="centered-page">
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<tabset class="centered-page__modal tabs">
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<tabset class="centered-page__modal tabs" id="config_tabset">
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<tab class="tab" id="tab_graphics" autofocus>
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<tab class="tab" id="tab_graphics" autofocus>
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<div>Graphics</div>
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<div>Graphics</div>
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<div class="tab__indicator"></div>
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<div class="tab__indicator"></div>
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@ -36,11 +36,11 @@
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<div class="menu-list-item__bullet">•</div>
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<div class="menu-list-item__bullet">•</div>
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<div class="menu-list-item__label">Start game</div>
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<div class="menu-list-item__label">Start game</div>
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</button>
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</button>
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<button class="menu-list-item menu-list-item--right">
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<button onclick="open_controls" class="menu-list-item menu-list-item--right">
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<div class="menu-list-item__bullet">•</div>
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<div class="menu-list-item__bullet">•</div>
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<div class="menu-list-item__label">Setup controls</div>
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<div class="menu-list-item__label">Setup controls</div>
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</button>
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</button>
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<button class="menu-list-item menu-list-item--right">
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<button onclick="open_settings" class="menu-list-item menu-list-item--right">
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<div class="menu-list-item__bullet">•</div>
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<div class="menu-list-item__bullet">•</div>
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<div class="menu-list-item__label">Settings</div>
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<div class="menu-list-item__label">Settings</div>
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</button>
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</button>
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@ -42,6 +42,16 @@ namespace recomp {
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};
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};
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void set_current_menu(Menu menu);
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void set_current_menu(Menu menu);
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enum class ConfigSubmenu {
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Graphics,
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Controls,
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Audio,
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Count
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};
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void set_config_submenu(ConfigSubmenu submenu);
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void destroy_ui();
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void destroy_ui();
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void apply_color_hack();
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void apply_color_hack();
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}
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}
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@ -17,6 +17,17 @@ public:
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recomp::register_event(listener, "start_game",
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recomp::register_event(listener, "start_game",
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[](const std::string& param, Rml::Event& event) {
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[](const std::string& param, Rml::Event& event) {
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ultramodern::start_game(0);
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ultramodern::start_game(0);
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recomp::set_current_menu(recomp::Menu::None);
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}
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);
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recomp::register_event(listener, "open_controls",
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[](const std::string& param, Rml::Event& event) {
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recomp::set_current_menu(recomp::Menu::Config);
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recomp::set_config_submenu(recomp::ConfigSubmenu::Controls);
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}
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);
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recomp::register_event(listener, "open_settings",
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[](const std::string& param, Rml::Event& event) {
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recomp::set_current_menu(recomp::Menu::Config);
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recomp::set_current_menu(recomp::Menu::Config);
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}
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}
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);
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);
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@ -665,6 +665,18 @@ struct {
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}
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}
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}
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}
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void swap_config_menu(recomp::ConfigSubmenu submenu) {
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if (current_document != nullptr) {
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Rml::Element* config_tabset_base = current_document->GetElementById("config_tabset");
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if (config_tabset_base != nullptr) {
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Rml::ElementTabSet* config_tabset = rmlui_dynamic_cast<Rml::ElementTabSet*>(config_tabset_base);
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if (config_tabset != nullptr) {
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config_tabset->SetActiveTab(static_cast<int>(submenu));
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}
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}
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}
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}
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void load_documents() {
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void load_documents() {
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if (!documents.empty()) {
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if (!documents.empty()) {
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Rml::Factory::RegisterEventListenerInstancer(nullptr);
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Rml::Factory::RegisterEventListenerInstancer(nullptr);
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@ -703,6 +715,9 @@ struct {
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}
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}
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void update_focus(bool mouse_moved) {
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void update_focus(bool mouse_moved) {
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if (current_document == nullptr) {
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return;
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}
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Rml::Element* focused = current_document->GetFocusLeafNode();
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Rml::Element* focused = current_document->GetFocusLeafNode();
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// If there was mouse motion, get the current hovered element (or its target if it points to one) and focus that if applicable.
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// If there was mouse motion, get the current hovered element (or its target if it points to one) and focus that if applicable.
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@ -817,6 +832,7 @@ bool recomp::try_deque_event(SDL_Event& out) {
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}
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}
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std::atomic<recomp::Menu> open_menu = recomp::Menu::Launcher;
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std::atomic<recomp::Menu> open_menu = recomp::Menu::Launcher;
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std::atomic<recomp::ConfigSubmenu> open_config_submenu = recomp::ConfigSubmenu::Count;
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void draw_hook(RT64::RenderCommandList* command_list, RT64::RenderTexture* swap_chain_texture) {
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void draw_hook(RT64::RenderCommandList* command_list, RT64::RenderTexture* swap_chain_texture) {
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int num_keys;
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int num_keys;
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@ -839,6 +855,12 @@ void draw_hook(RT64::RenderCommandList* command_list, RT64::RenderTexture* swap_
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UIContext.rml.swap_document(cur_menu);
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UIContext.rml.swap_document(cur_menu);
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}
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}
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recomp::ConfigSubmenu config_submenu = open_config_submenu.load();
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if (config_submenu != recomp::ConfigSubmenu::Count) {
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UIContext.rml.swap_config_menu(config_submenu);
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open_config_submenu.store(recomp::ConfigSubmenu::Count);
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}
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prev_menu = cur_menu;
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prev_menu = cur_menu;
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SDL_Event cur_event{};
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SDL_Event cur_event{};
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@ -896,6 +918,10 @@ void recomp::set_current_menu(Menu menu) {
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open_menu.store(menu);
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open_menu.store(menu);
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}
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}
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void recomp::set_config_submenu(recomp::ConfigSubmenu submenu) {
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open_config_submenu.store(submenu);
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}
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void recomp::destroy_ui() {
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void recomp::destroy_ui() {
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Rml::Shutdown();
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Rml::Shutdown();
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UIContext.rml.unload();
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UIContext.rml.unload();
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